October 21, 200521 yr Yes, sequels are always better when done by the same developer. Mostly because they already know the code, and all its little details. Also they usually have future plans, that if given to other developers usually is done wrong. Or not completed as expected. It's real nice to have delphi reading the forums. (By the way i know the TIE Defender is under future development plans right.... *hint*) J/K lol http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
October 21, 200521 yr Just keep in mind we are committed 100% to EAW pre and post launch. After the game ships, we'll look too the community for feedback on how we can better improve EAW present and future. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
October 21, 200521 yr Just keep in mind we are committed 100% to EAW pre and post launch. After the game ships, we'll look too the community for feedback on how we can better improve EAW present and future. Any feedback being considered on how EAW can be improved before launch? I am referring to balance issues of course. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
October 21, 200521 yr Just keep in mind we are committed 100% to EAW pre and post launch. After the game ships, we'll look too the community for feedback on how we can better improve EAW present and future. Sounds sweet! You guys seem more involved with community than any game I have ever seen for the most part. It's nice that you guys take the time to talk to us,=. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
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