June 8, 200719 yr Nah, you have to look at the bright side. But a few points - 1. Its easy to play the rebellion. By day 50 you can control half of the core worlds thanks to the PR nightmare that happens when you liberate a planet. In the current game I am playing I am on day 150 and am running 4 sectors (huge galaxy) with Coruscant at about 33% Rebel popular support, and enough resources to build about 10 death stars if I wanted to. 2. Mon Calamari Cruisers rock. X-Wings and Y-Wings rock. Heck, all fighters do. While you're only real viable capital ships in my opinion are the MonCals, Dauntlesses and for a quick strike Assault Frigates, all your fighters will win battles if used right. 3. The Imperial AI hates the outer rim. Use it to your advantage. At the start of the game, send 1 or 2 Corvettes to scour the galaxy for planets with 12+ energy. Use them as bases. 4. Gunships! They'll eat TIEs. I love to play the Rebels. Its easier to win (Coruscant doesn't move. The Emperor tends to stay put. ) Plus, hey, you're the Rebels.
August 9, 200719 yr rebels shouldn't use moncals.. take longer to make and chew resources. just nebs and carriers with fighters till liberators come out. vader/luke have commander bonusesthe trooper researchers have general bonuses..or just one of them.the ship researchers have admiral bonuses or its just ackbar and thrawn thrawns mean when he has emperior corruscent bonus. defenders are a mean fighter.. but they are a heck of a lot of maintenance points. another good ship for rebs is the gunships....they are the fastest building ship.. can have mean lot fo them in no time.
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