June 29, 200521 yr Who is Gewirtz? All I see is he's attached to Battlefront and Clone Wars games. Did he even work on Rebellion? The only chance would be if you actually had talked to a programmer that worked on the entire code (not likely, they would never be allowed to release it legally) or you had talked to LucasArts management (who may have the power to actually get this done). Who says anything about distributing it legally? BitTorrent anyone?
June 29, 200521 yr Who says anything about distributing it legally? BitTorrent anyone? Language I like. http://www.jahled.co.uk/smallmonkeywars.gif
June 30, 200521 yr Who says anything about distributing it legally? BitTorrent anyone? Language I like. "On the Moon, we have advanced beyond all rules and manners" -Ignignot Mooninites Unite!!!
June 30, 200521 yr I dont recommend following Igor's advice. Hahahaha. Crazy kid. jk Igor you know I love you. http://img30.echo.cx/img30/2519/yodavspals4fr0gi.gif
June 30, 200521 yr Who says anything about distributing it legally? BitTorrent anyone? Surely no-one would think doing something illegal! I've just remembered i've got a signature!
July 14, 200521 yr hello bobby! im still pop in once in and awhile. yes, hmm . talk to you I can. what have you been up to darth sidius?
July 17, 200521 yr Hi SS. All i see would be to manage and buy the rights for game. i recall a 3d program called Blender who was in develloppement when the company had to sell it due to financial problems. A community bought it and finished develloping it.Just an idea but the only LEGAL way of releasing the source code i see would be the financial one. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
August 1, 200521 yr No ideas, but you have my complete support in this! Someone mentioned EaW being fully inferior to this- the games are very different. Where as EaW has up to 30 planets, this game has 300. Wheras Empire at War has superior tactics and battle graphics, you don't have to manage recources parrticularly well to get to this point. It's sort of like comparing Chess and Checkers (With Rebellion being Chess, of course ). Chess, while undoubtedly more difficult than checkers, is often more fun to play. Checkers is also fun, but is far simpler, easier to grasp, and not like chess in as many ways as one would think. I think those source codes might come out. 12/14/07Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
August 1, 200521 yr It is very clear that Lucasarts shall NOT release a source code and menace the succes of EaW BUT in a few years they may. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
August 2, 200521 yr Title Data Genre: General>Strategy Designed By: Coolhand Interactive Number of Players: 1-2 Release Data Star Wars Rebellion LucasArts 02/28/98 NA Release Data Links GameSpot Gamespace from GameSpot Credits Assistant Project Director Michael Mortimer Executive Producer and Designer Doug Mogica Technial Director Hugh Sider Design Assistance Scott Evans Production Manager Wayne Cline Production Coordinator Polly Jenkins Production Coordinator Dino Ago Artwork Ross Armstrong Artwork Kevin Brown Artwork Nikolay Chigirev Artwork Rich Green Artwork Ron Lussier Artwork Christopher Sherrill Artwork Craig Woida Artwork Kent Lee Artwork Carolyn Yokoyama Programming Sim Dietrich Programming Ray Kraus Programming Lee Marshall Programming Martin Livesey Programming Ernesto Melendez Programming Michael Mortimer Programming Tom Park Programming Hugh Sider Programming Dan Van Olst Programming Scott Witte Technical Administrator Darren Capell Music Editor Peter O'connel Now if only we could contact these prople some how. Doug Mogica, Coolhand’s head, was then Three-Sixty’s VP of Product Development; Michael Mortimer, Hugh Sider and Scott Witte played key roles in the development of the legendary Harpoon II.
August 2, 200521 yr We should try googling the names to try and find an email adresse. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
August 2, 200521 yr Defender, where did you get those names? What we need is a person that works at Lucasarts on this website. Ah.. "Someday, somebody will best me. But it's not today, and it's not you"-DDhttp://members.w-link.net/~imperatrix/images/thrawn3.jpgGrand Admirl ThrawnVersed in the Art of War
August 2, 200521 yr Well, with enough stubborn headedness about this, we might actually get somewhere. Either that, or GL will sue this site for something stupid, and drive us all into the ground financially. I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
August 2, 200521 yr In reference to the risk of sueing, I refer you to your sig Maybe a petition would work? I've just remembered i've got a signature!
August 2, 200521 yr hmm... Me likes the idea. my signature is on that thing before it's drawn up. The Declaration of "Give us the Source codes or we'll whoop your ass!" 12/14/07Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
August 2, 200521 yr Sorry to interupt your lunch fellas but anybody who worked on Rebellion was under contract not to devulge stuff like the SC. Solution: If you can reverse engineer the game do so, and contact me for example independantly of this site. That way none of this precious playing lawful with the legal-pants-on-their-head Lucas Arts peublo can endanger this site, for a game released almost ten years ago with sod all support from the developers. Just an idea. Right i'm off to turn into a penguin. Again. http://www.jahled.co.uk/smallmonkeywars.gif
August 2, 200521 yr I even tried to google for the source code. No luck "Someday, somebody will best me. But it's not today, and it's not you"-DDhttp://members.w-link.net/~imperatrix/images/thrawn3.jpgGrand Admirl ThrawnVersed in the Art of War
August 3, 200521 yr Awesome icon, AdThrawn! That was the best part of Ep. three. And there is the increadibally slight possibility that we could get the source code if the developers are drunk when theyc heck their E-mail and forget promises to Lucas and Co... 12/14/07Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
August 3, 200521 yr This isn't the only game people wan the source code for. Galactic Battlegrounds has a bunch of people who want it bad too. "Someday, somebody will best me. But it's not today, and it's not you"-DDhttp://members.w-link.net/~imperatrix/images/thrawn3.jpgGrand Admirl ThrawnVersed in the Art of War
August 3, 200521 yr Well battleground i consider nothing more than a mod for AoE2.God, with the source code we could do so much... Jahled your turning into a penguin! Stop that! http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
August 3, 200521 yr Maybe after EAW they'll release it. You'd think that since alot of these games are older they'd release it. Oh well. "Someday, somebody will best me. But it's not today, and it's not you"-DDhttp://members.w-link.net/~imperatrix/images/thrawn3.jpgGrand Admirl ThrawnVersed in the Art of War
August 3, 200521 yr Quoted from a few pages back... With the release date of Empire at War approaching (and by that I mean next year), LucasArts will be less-likely than ever to release the source code to a game that is EW's superior in every way except graphics. The source code would allow us to modify this game to such an extent that we wouldn't need to buy Empire at War, which is where LucasArts looses interest in helping us. That, and by releasing it they loose some of the controle they have over Rebellion. http://www.swrebellion.com/~jahled/Trej/banner.gif
August 4, 200521 yr Ah well, we can still dream, hope and beat Lucas over the head with his own copy of the EaW manual... I've just remembered i've got a signature!
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