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TIE Fighter XP

Featured Replies

  • Author
Well I got Tie Fighter to work too. The 95 version, Collectors CD.
Didn't you say you didn't have TIE Fighter only a few posts back? :? You know what that means?! If Evaders can get a hold of a copy of TIE95, then I could probably get my hands on a copy of XvT or XWA! :D
  • SWR Staff - Executive
I have some good friends around :)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

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The cake is a lie.

  • Author
I have some good friends around :)
You sound like a mobster...

 

I can see it now...Evaders...the Godfather....

 

 

It wouls surely be easier to get a copy of Xvt and XWA. They are both good games. But both require a joystick.
I have a Logitech X3D Pro (I bought it at the PX--basically the Army's version of a small mall--for $28 ). :)

Edited by SOCL

X-Wing Alliance has newer graphics, and an actual campaign to boot.

 

X-Wing vs TIE Fighter is a collection of lots of different scenarios, but it has far better multiplayer (in my opinion), although there is a small campaign when you buy the Balance of Power expansion.

 

But since you won't be playing multiplayer anyways, choose XWA out of the two ;).

  • SWR Staff - Executive

Well without a joystick, I never really got into XvT or XWA. Heard good things about XWA though.

 

This joystick emulator works by moving the joystick relative to the mouse position on the screen. Thus if your mouse is up, your joystick will always move up. In the old X-Wing system, the mouse pretty much acted like a standard mouse. You stop moving the mouse, movement stops.

 

At any rate, I gotta write my own emulator to get mouse support for this joystick-only game. Blah...

Mouse & Keyboard all the way :)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

You know something that erks me, that the rudder and aileron controls are the reversed in the Star Wars games, when you push the joystick left it should roll left, not just swing left...arggh lucasarts never new how to make a good flight sim. I guess they never flew a plane (I've modified my copy of XWA so that it has been changed to a more realisc rate of speed and stats for all the craft unfortunately it made the original campaign unplayable).

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  • Author
You know something that erks me, that the rudder and aileron controls are the reversed in the Star Wars games, when you push the joystick left it should roll left, not just swing left...arggh lucasarts never new how to make a good flight sim. I guess they never flew a plane (I've modified my copy of XWA so that it has been changed to a more realisc rate of speed and stats for all the craft unfortunately it made the original campaign unplayable).
Isn't this all rather excusable considering the fact that it was originally a DOS game?

No, AOP (Aces of the Pacific), AOE (Aces over Europe), Red Baron, AV8B, and most every other dos flight sim had the correct controls. AV8b was one of the first flight sims ever released and it even featured thrust vectoring (You could set the Harrier's thrust to be directed downward at 10 degree increments.) All this in the first computer game I ever bought in 1992-93.

 

I think Lucasarts people simply don't know how the controls on aircraft work. :cry:

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

Nah... Every fighter simulation game I've ever played, including such arcade style games as BF1942 and American Heros uses the right control systems. As far as I can tell only Lucasarts reverses the aileron and rudder controls.

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