October 31, 200421 yr Love that avatar vakundok, it brings back a lot of memories dwr00, if you overwrite one of the 05s in a block of "05 00 00 1C" with 08, then you should have a Tie Defender, where there was a normal Tie before. That's the way this mostly works. By the way, if you downloaded UltraEdit, then there is an option to add some bytes in hex, but it's in the upper menu, so you can overlook it quite easily. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
October 31, 200421 yr Love that avatar vakundok, it brings back a lot of memories I still have a book of the good old Maulwurf in die Stadt. One day I'll understand what you guys do here, in the meantime I'll nod and say: Good job... http://www.swrebellion.com/~jahled/Trej/banner.gif
November 1, 200421 yr I am surprised. I thought it was an exclusively "socialist" memory and noone would recognize it. (Not to mention that my drawing skills are not up to the task.) dwr00: Sadly tests shown that it is not possible to add another ship(s) to the basic starting fleets. Sorry.
November 1, 200421 yr Nah, they also showed it in capitalistic Germany's shows for youngsters. Otherwise me and Trej wouldn't have immediately recognized the little mole.Hope he'll still be on some channel when I got offspring some day Trej, if you download UltraEdit from the link above and open the mentioned files in hexmode (the H letter in UE), then you'll quickly see the patterns we described above. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
November 6, 200421 yr Author Well, I fiddled around and got my starting death star. I put the maintainance to 1 so they don't scrap it, but jacked up the cost to build it. I want to try the "traitor" program someone mentioned earlier in the thread, but I don't know where to find it.
November 7, 200421 yr It is part of the 'Protectorate: The empire strike back' in the 'Total Conversion' section of the downloads. If you want to see what the AI is doing ...
November 18, 200421 yr vakundok wrote: Cmunaltb.dat, Cmunemtb.dat - the starting random items + likely their chance (ships, their loads, troops, fighters and spec forces). do you have a idea of whats file reb load to generate ramdom item when u select multiplayer or any skill level there seem to load different ramdom list or seed
November 19, 200421 yr Being a bit slow, i've just picked up on this thread, and am stunned at certain dudes from Germany and Hungary have been disecting from the game's files... Any chance of somekind of of lovely little prgrame that might enable the challenged PC-wise(such as me) to exploit your discoveries in a game? http://www.jahled.co.uk/smallmonkeywars.gif
November 19, 200421 yr ok my last post was for nothing seem i discover that reb use the same list to generate the the unit for every difficulty level and multiplayer game but it will roll more time on leaser difficulty level. note:sorry for my bad spelling
November 20, 200421 yr Any chance of somekind of of lovely little prgrame that might enable the challenged PC-wise(such as me) to exploit your discoveries in a game? Good question! Guys?
November 22, 200421 yr Umm, yeah. I have a concept in mind, but currently no time to program it. What it definately should contain is a "memory" of the standard settings, that will just overwrite the files with the original values. Kind of like the default button in RebEd. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
November 23, 200421 yr I do not have the time either.Mask: Do it like RebEd does. Check the existence of a .sav file. If exists, it is the original, if does not, create and copy the .dat file into it. (In the 'old' times the function 'access' made that check.)
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