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wbino

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Everything posted by wbino

  1. So your changing it or leaving it as is?
  2. I checked, was playing Star Wars Galaxy Lite...when you build the cap factory..the cost of the first two caps is 0. And they are highlighted as if you have the cash even though you dont. ( I guess thats cause their free?) as nr btw
  3. So any guesses to why my first nr cap ships are suddenly free? nevermind me/disabled/enabled seems to have fixed it svn still down
  4. Suddenly my first Cap ships NR cost nothing to make. I tried the svn update and got an error, couldnt be connected?
  5. tried to update svn...got error rebellion refused it. ?
  6. Last stupid question(s) for the day.......Currently your new planets only show up in the ones labeled as such? Are there plans or can they be thrown into any random map or put into the stock maps on the fly? And will ship graveyards be thrown into the random mix? Or this can only be built into a custom map currently? And why would that be......
  7. Do you have to consider performance issues? So you plan on releasing this to other mods? I can't see me playing soa2 with the boring 6 planet types anymore.
  8. Nova, really love your work, but I never understood the fascination of moons in this game. I've seen your new moons they look great and really atmospheric. What I don't understand is what is the difference between having a smaller scale barren planet in very close proximity map wise to a larger planet an not call it a "moon"? I guess if fighters couldn't fly through planets it would be fun to hide behind a moon for a surprise attack. I was playing a random game last night and in one instance the next closest planet was in high orbit with the well I was in. So close it appeared to be a moon, I understand not in the same well, but you can't orbit the earth and the moon at the same time either. If there was a way for two "planets" to share resources that could be a work around to moons. If I weren't so busy playing this game I would love to learn some skills, or have the brain cells left to help you guys move this epic mod along. The first thing I would do is fix that mc60 and add a cap to the NR ......My new favorite side to play as...but from what I'm reading their overpowered in shielding. And I thought I was getting better.
  9. How stupid will I sound if I guess the D.S?
  10. Don't tease. Update.
  11. Would it be interesting to have planets stats related to their civilization level? Earth Terran planet nuclear age +________ Mars desert planet iron age +___________
  12. Like a deadly secret?
  13. I'll look when I get home at work now. Two new planet ideas though: Prison planet( would see huge prisons from space) and Post apocalyptic world. ( off shoot of barren)
  14. Why do all my planets lose money? Even after upgrades,is there something new I'm not getting? Also to explore a planet at first cost 3000, but next upgrade to explore is 450? And forget the cost to try to move a home planet.....
  15. Asteroid belts are cool! I sent 10 colony ships at one to grab all the goodies as promptly as possible. Plus the space is huge, not all wells should have an object in them. How bout a "deep space" wells thrown in here and there?
  16. Great work on the new planets...it really adds to the exploration part of Sins.
  17. No exhaust coming out of NR Mediator S-CG.
  18. Sign me up. Mantis account wbino.

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