Jump to content

wbino

Members
  • Posts

    93
  • Joined

  • Last visited

Everything posted by wbino

  1. I'm embarrassed to ask cause I must have brain freeze or old age is kicking in sooner than planned, but Entrenchment is now at 1.053. How do I run my beta 1.051? When I move the Beta file to the 1.053 mod folder I get a md when loading a new game.
  2. Electromagnetic pulse weapon? Ion particle cannon? Also it would be cool to use the tractor beam graphic from SOA2 as a way to differentiate? between ion blast and ion weapons. It would be split second lasting, not like the tractor beam pulling version. Just a quick flash. As I have nothing better to do.... I was thinking is it possible in the Sins game to create a race that would never destroy enemy ships but just to render them useless for LONG periods of time? (10 min) This would have a great impact as the other side would lose the use of its ships ,plus their fleet level would never go down. Btw just ideas..very low on the list. And I'm to busy playing to learn how to do anything productive. Lol
  3. Well for starters: In the tech tree you research Heavy Ion Cannons, but on the ships its called Heavy Ion Volley ; It should just be Heavy Ion Cannons. Heavy Ion Blast could still be the sub category of Heavy Ion Cannons. Or take it out in place of something else. In the defense tech tree you research Maximum firepower,to unlock Volley fire; It should just be Maximum firepower on the Starbase. I guess you could leave torpedo volley as the last of the volleys.
  4. I've been play mostly as NR and have a slight recommendation. Names of various techs are Torpedo volley, Heavey Ion volley, and volley fire. That's alot of vollies Even though they are different, there has to be a more descriptive way of naming these techs without the volley in each.
  5. Can you guys increase the probability that the ai will withdraw along with decreasing its hull repair rates? AI's that withdraw (to me)appear to be more alive.
  6. Will these changes to repair rate in combat your talking about make the ai easier to beat because the ai will not know when to withdraw?
  7. So your the one holding things up.........
  8. Are there performance improvements to Diplomacy that are not in the mod because we are still in Entrenchment? And is the plan to move right into Rebellion as it incorporates all of Diplomacy?
  9. Zooming in on some s/c got me thinking are all those muzzle effects costing you a performance hit? And can they be lowered in someway? I don't know the way the Sins engine works..if your zoomed out does the cpu still have to render?
  10. I was thinking the repair ability would always be on, regardless of ship building. I believe thats the way S0A2 handles it. Or if it's a antimatter thing..sorry I'm more of a player I don't get technical.
  11. Just a couple of ideas to throw out there... Any thought into allowing the frigate factory to be able to repair as well as build? There are a few mods that do this as it make sense, if it can build new units it could certaintly repair them. And is better than the magic that is the repair platform in it's current role. The repair platforms current range is way to small, I hardly build them. I thought originally this would have the added benefit of relieving the game of an unneeded model, but then the above post got me thinking....you could use the now current repair platform as your holonet device. Even though I don't like the idea of skipping planets, it seems to TAKE a little strategy away from gameplay. Holonets would then become as separate tech to upgrade to...instead of being part of the civilian broadcast center. Good, bad, horrible?
  12. Mc60's icon appears to be s/c. Mediator looks great. New missiles and graphic effects make game aproach movie quality. Still the mod needs tweaks to performance.....
  13. Any way in-game to give this info? Or am I doubling down on my ignorance and it's there........ And just in case... the capital ships that use buzz droids can be upgraded without the info that it must first be researched.
  14. The Lucrehulk BB planet bomb , but the DCS won't?
  15. The sound file that plays whenever a metal/crystal is bought or sold is the loudest bass sound in the game. THUD,THUD,THUD. Can you make it a little more..um Star Wars? Like a lightsaber swoosh or something? One more annoying question...How come there is never a Millennium Falcon in any Star Wars mods? It could be a uber ship for the one of the sides...
  16. In the diplomacy reports HUD the generic pirate face shows up whenever there is a bounty increase etc...is there a way you can put the pirate face (Jabba) into there instead?
  17. wbino

    SVN Update Log

    The Malevolence is skinned? Hurray!! I just might have to play today, just to see this beauty. I am more of a Trek guy, but shouldn't this ship have the most powerful ion gun in the game? And it should turn and shoot from the side like the Akkan from the TEC. Great work all around guys..........
  18. NR's new scout (prowler),when zoomed in becomes transparent.
  19. There are two smudges, one at the top of the skybox ,and one at the bottom.
  20. Quick question why is the Subjugator in the gallery section textured (beautifully I might add) but in game not? And is that Corona ship at low detail?
  21. So here we are in September , any movement onto Diplomacy? Btw. The extra planets are great, but how about new skyboxes? I know Nova has been busy..but is there a way to keep the planets and revert back to vanilla skyboxes?
  22. You are doing the basics like closing background programs, and keeping your system lean and mean? Ie: defrag,system cleaner, sometimes I think a majority of peoples performance issues are clogged systems. I don't know if it does anything but in task manager I always give Sins realtime priority. It's a left over from my Doom 3 days.
  23. never reload an old saved minidump, start a new game always.
  24. wbino

    SVN Update Log

    I've never thought that the ai was slow to expand. On a list of top 5 issues game wise, it would'nt make my list. Maybe the issue is the uber strength of the neutral planets... the ai can't handle their strength properly. But as a player standpoint I love the strong neutrals as it give's me something to conquer, not just rollover as per vanilla. Lavo didnt see much difference in performance( if I did correctly) in galaxy file fix, I have updated my svn and testing beta as is. Performance needs to be improved, unless my quad 2.4 is not up to the speed needed to turn these planets... .Requiem and SOA2 run much smoother on my machine, but again NU is the reason I'm sure.
  25. Where's Nova?

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...