Pirate raids, ouch! Maybe a wee bit smaller? It's pretty hard to keep the planets alive. The fleet sizes aren't terribly lethal, but when you've got 20 capship level bombardment vessels... Flak, the defense structures feel about right, but the 500 antimatter frigates with a 12 second delay basically remove the fighters from combat, indefinitely. Defense structures, 600 damage for turrets, 540 for Golan3? Two fighter wings aren't that good. Not for what it costs in comparison. The hangar feels about right though. In regards the Alliance Adaptive force field abilities, both of them. The regenerating one is rather weak, although it is good for restoring them inbetween battles aside from the failure to auto-cast. The massively powerful 100% damage nullification from the other is an obscenity, until you get up against a ship with damage increases you're invincible. Of course, onslaught just rapes the Alliance when using that particular tactic. The light weight ships that have it pop like they're not even there, even the MC30c is an easy kill. It's a little extreme, going from invincibility to completely nullified like that. Fleet usage balance is rather odd as well. Assault frigates are 4, Nebulon B's are 3 with a small fraction of the hull and shielding. Maurader corvettes are nearly as powerful as the Nebulon for only one point. They're by far the best bang for their buck in the weak ships. Will post more as I play.