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steel

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Everything posted by steel

  1. I was thinking that we remove the frames as they were in Reb1 and have the main al together. Travelling between planets/systems should be via LOS only as in if you want to travel between X and Z you cannot pass through or very close to Y. Would be fairly easy to implement and would drop the hyperspace lengths considerably. Closer to canon as well since you supposedly cant pass through a gravity well while in hyperspace.
  2. I didnt think anyone was gonna sell their Reb2 copy Compared to MSDN seems you can get the full MS Visual rather than just a trial/express versions. I just got mine anyway....
  3. For those of us who are student developers, have a look here https://www.dreamspark.com Microsoft is giving away Dev stuff to students of participating Universities. It appears that tehre is quite a decent list of unis on there too. Mine is and im from Australia
  4. Even top resolution TV's make bad PC monitors. My 42" 1080P(1920x1080) doesnt look too good on a PC. Still prefer my 19" LCD. Will probably swap to 22/24 in the coming months and use the 19" as a secondary. Good for watching movies while playing games or when developing with code
  5. Hey guys, I am wondering what do you think would be better? Sequential access to systems or the original Rebellion approach where you could jump anywhere? Maybe an approach in between? Empire at War used the sequential only access which I think was a little over the top. I think I would prefer a more localised jump anywhere than Rebellion though
  6. Did you change to making a framework because the worry about IP infringement?
  7. Pretty sure LOD is handled by the graphics card. Once you set it up does it automattically... could be wrong though
  8. Very true a few years ago Slocket. You can pick up high resolution 22"/24" LCD's with near perfect Contrast Ratios and response rate compared to the old days. Im still on a 19" myself personally but the picture is perfect Still if personal preference is CRT's then thats okay each to his own.

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