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Kobra_warlords

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Everything posted by Kobra_warlords

  1. No probs. I've updated the file as there was a platform-related bug (Excel and OpenOffice evaluate 0^0 differently). Now it will work correctly on both. Thanks DW
  2. I think the key is avoiding return fire. If I have HTLBs and you don't, I'll want to stay beyond 15km, even if that means my TLBs won't be shooting. Since the optimum engagement range will depend on the target, and often its escorts, it would be nice to set it as an option within the Attack order. About the "mass rename", it'd be useful even if no numbers were appended, so if that's easier, it'll do just fine.
  3. I tried the Escort+Defend combo, and something kinda weird happened: the fighters did jump as usual, but as soon as they arrived they immediately jumped back (the escorted ship had not yet entered hyperspace). After the 2nd jump, the fighters had the Defend order ahead of the Escort order, and even though the Defend co-ordinates were correct (they wanted to defend the frigate) they wouldn't jump again and so were left in a different sector altogether. Funky. When not jumping, though, the order combo works great. Thanks, Mark!
  4. I've updated the spreadsheet with a few corrections and some new functionality (e.g. a Top 10 for any given set of parameters). You can download it here: http://www.highexplosive.net/galsim/galsim_shiplist_3.2.xls
  5. My performance calculator lists the B-Wing as the single most cost-efficient combat unit in the entire game (except of course at dogfighting...). It's based on simplified assumptions, of course, but I'm still curious to see what a swarm of those can do.
  6. I find that my reports folder fills up with empty files (created during save/refresh), and it gets increasingly tedious to dig for the actual turn reports. Would it be possible to do one (or both) of the following, or something to that effect? -Save proper turn reports as "report-turn-X.txt" instead of a timestamp (a file with multiple turns need only be named after the first) -Not save reports at "save/refresh" unless there has actually been a turn change
  7. Very minor request: Could we get a "mass rename" function? So that if I select a bunch of TDs and click on Rename, then I can type in "Alpha", and the individual units will get renamed "Alpha 1", "Alpha 2", etc.
  8. I had a slow day at work today, so I made an extended version with ALL the units in the game, filterable and sortable by any parameter. More interestingly, it includes a parametric indexing system, where you can assign a value to each stat (attack, defense, speed, range, etc) depending on its importance to you, and it will calculate the cost-effectiveness index of all ships for the values you've chosen. It's rudimentary, but neat. I've sent it to Mark, if he approves it for public use it will be available soon
  9. Heheheh, yeah. AFRG Revenge attempted to pay a neighbourly visit to MNFRG Green King; it turned to face it, but the jump order failed (too close?). So it decided to join AFRG Vengeance and attack the Eidolon Cruiser instead. Next turn, DW and I decided we weren't in a very good position after all, so we turned around and hypered out. Must've looked like a neat little dance on your screen
  10. I think we're giving you guys a good run for your money Nice fight indeed!
  11. So ESCORT keeps units anchored to their spot? Interesting. Explains why my fighters got decimated, too. Suggestion: when giving the ESCORT order, prompt the user for a "chase" range. This is the radius (from their ESCORT position, not necessarily the escorted unit) within which the escorts will freely move and attack. If there are no eligible targets (i.e. valid targets at a distance less than (chase radius + attack range)), they will return to their ESCORT position. If the given chase range is 0, units will behave just as they do now.
  12. Does it still happen to you guys? I had the glitch all the time in some of the older versions, but it has not reappeared for a number of releases already...
  13. Excellent stuff! I really like those changes, and especially the ability to target a Category. Three more requests: 1) Extended turn reports. Appending (instead of replacing) turn reports, and being able to download reports for all missed turns. That way, if all my units were destroyed while I was sleeping, I can still read a full report in the morning. EDIT: What DW said 2) Fleet formations. It would be great to be able to select a group of units and assign them one out of a small choice of formations (line, wedge, circle, diamond...), selecting e.g. center point and radius, or start and end points, and having the code automatically spread the units within the selected zone. It's extremely tedious to use the "escort position" function on large groups of fighters. 3) Squadrons. It would be nice if we could group fighters (or any other unit for that matter, but especially fighters) into squadrons and have them behave as a single unit in terms of orders. This could tie in nicely with point 2 above: "Alpha squadron", with a "circle formation", could be assigned to escort a frigate. The "escort position" would then be where the center of the formation. No changes to the escort routine would be needed, as it would see the squadron as a single unit with a single position (the center of the formation). Also, when naming a squadron, all units within that squadron would receive that name and a number. e.g. Alpha 1, Alpha 2, etc.
  14. Yeah, that would be me! I moved to the UK in the late 90s though, and I'm in the Netherlands since 2003. DW moved from the Netherlands to France in 2004. So you could say we've been around What about you? Still in the army?
  15. Yeah, way back when ;D Life's been good. Lots of gaming, but for nearly a decade we've been itching to play something EvR-like. And nothing better than EvR itself to satisfy that urge
  16. EvR veterans Kobra and Deathwatch (formerly Task Force Emperor's Inquisition) reporting for duty, sir Long time no see!

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