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StealthCat

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Everything posted by StealthCat

  1. I've made some progress. ;D http://i224.photobucket.com/albums/dd248/PantherAttacks/TIE2.jpg It's still not perfect, but this is what I'm doing: 1) Convert the textures to .dds files (I'm using DXT5). 2) Load up the XSI mod tool and do File -> Import -> obj and selecting the ship's obj file. 3) Click View -> Mod Tool -> Texturing to show the texturing window. Also in the top right of the viewport change it from Shaded to Textured Decal (so you can see your textures being applied easily). 4) Each material imports as a seperate object, so for each one: 4a) Select the object 4b) Click the Add Image button in the mod tool texturing window. 4c) Choose New->From File for the image and select the appropriate .dds file. 5) With all the textures applied, do Edit -> Select All and then File -> Export -> dotXSI. 6) Export as Ascii version 3.6. Untick everything except Polygon Meshes, User Normals, Keep Shared Materials and Textures. 7) Now run the ConvertXSI.exe as described in the official .pdf and move the .dds and .mesh files into the Textures/Mesh folders for the mod. Problem is, I'm not sure how to apply the data/normal textures to the model in .XSI. So I've been editing the .mesh file in a text editor after export and setting them to the textures I want. That's kinda hassle though, especially if we're re-exporting the models a bunch of times as we add firing/trail points, etc. Would be good to have a fully setup XSI scene file to look at so I can see exactly how all those textures are meant to be linked up.
  2. Has anyone figured out how materials have to be setup in XSI? I've been playing around a bit, but the ConvertXSI.exe always gives me errors like: Ignoring unknown material type Valid Material not found for PolygonList I guess the materials have to be setup in a certain way? I'm also unsure how models with multiple materials have to be setup in XSI. These import as 1 object per material. Do the objects have to be merged before exporting? Here's a pic of my first export from 3DSMax (no textures). http://i224.photobucket.com/albums/dd248/PantherAttacks/TIE.jpg
  3. Hi all. I've signed up to help out with the model conversion. I'm a programmer by trade but I've had a lot of experience with converting/importing/exporting models. I once put all the Homeworld 2 models into Time of Defiance (great 4X game) and I've also written a few model importers/exporters. I'm between jobs for the next few weeks, so have a bunch of free time to help out. Looking forward to seeing Sins, but Star Wars style. ;D
  4. I'm interested in helping get the models converted over. I'm familiar with XSI and Max, and have the next few weeks free. If you need someone to churn through the models and get them all imported, let me know.

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