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SimRex

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Everything posted by SimRex

  1. SimRex

    Maybe not...

    Hi guys, I've decided I should officially leave the team, rather than just disappear without ever contacting anybody. My main reason is that I've found the modding capacity of Sins to be quite disappointing, being limited to mostly attribute modification, and so I don't think there's really anything for me (a coder) here. I have nothing against Sins as an occassional game, but I just can't get excited about the changes I could make to the game, which is not good for anyone in a mod team, so I should step aside. I will keep my eye on this mod, because I look forward to playing with SW ships in Sins some day, but it's just not something that I can help you make. I do wish you all the best, and I'm confident this will go on to be one of, if not the best mod for this game. Good luck! SimRex
  2. I'm Sim Rex, I was a founding member of Project90, a now-defunct mod group which made ST vs SW for Star Trek: Armada, as well as a small ST vs SW mod for Bridge Commander (we were planning something much bigger, but didn't have enough team to get the job done properly). I've still got pretty much all of the assets kicking around, so if anything we have would come in handy just say. However, from what I've seen of Warlords in HW2, I doubt there's much of any use - you've already got loads of stunning models it would seem! I was also moderator of the Scripting forums at a BC forum, and technically still am although the forum's died off. As a modder, I've made 3d models, textured them, configured ship attributes, analyzed RTS side balance, written, designed and scripted missions and created modding tools eg a mission template generator for Bridge Commander. I'm basically a jack-of-all-trades and master of none, although my coding is quite a lot better than my art skills. If I'm on MSN (simrex@hotmail.com) I'll happily chat to anybody about anything, although I don't get on that much these days. In "real life", I'm an implementation analyst in the Pensions Industry, which is just as exciting as it sounds.... I'm still trying to find the time to get used to playing Sins - I have now finished a complete game which took quite a few hours over several days, and I'm enjoying it a lot... I'll enjoy it even more when I can trap some Rebel Scum in a system using an Interdictor Cruiser, and crush them with my mighty ISD fleet! Bwahahhaaha!
  3. Hi, I posted on the Stadock forums... Availability: I'm in the UK, so GMT at the moment, and I'm working a 37.5 hr week, plus travel time, so I'm hoping to be able to spend five hours or more per week on this. Skills: I'm a coder, so XML and scripting is what I'd be best used for. I have worked with models and conversions in the past (3DS Max -> Star Trek Armada, 3DS Max -> Bridge Commander) so I could probably help out with that if necessary.

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