Firstly, thanks for an awesome mod. Wow. So anyway I've been switching back and forth between Warlords and Homeworld 2 classic and I have a few thoughts on what I feel is missing from Warlords gameplay. I generally play skirmish vs CPU so that might influence my gameplay desires. Anyway, it seems like Warlords is lacking a clearly defined tech tree with individual strengths and weaknesses. If that was defined, then you could introduce research and would be able to build better fleets I think. It would add some depth to the mod which is lacking currently, but present in the original. If you separated the ships into classes and had clearer strengths and weaknesses against other classes (this may mean less 'official', but more playability) I think it would really help. Having carrier-style ships with customisable fighter, corvette, frigate facilities - also like in the original - would help I think. Don't get me wrong, I love the mod. It looks, feels and sounds gorgeous and it's quite possibly one of the best star wars computer game experiences I've had! I guess it just feels like at the moment it's more designed around build huge fleets quickly and have massive star wars battles. Which is fun, but the fun is limited. If you built a more balanced structure like in other RTS, then I think the building the campaign would be much easier too, because missions could be built on the same facility interface but with new elements added, as is done in other RTS games. Well, those are my thoughts anyway. I don't know if these are things that are planning to be addressed, or if others have mentioned them - apologies if so. Just thought I'd drop round and say thanks and give a bit of feedback. Now I'm off to test out 0.60.