Well, I spent many hours this weekend, and finally figured out how to UV map my models, but now I've realized I have a few more problems. My first problem is that the turret hardpoint I added doesn't take damage. It has collision, and I can see projectiles hit it, but it takes no damage. My second problem with the project involves the use of beam weaponry. Making hardpoints fire "beams" isn't that hard, it's some of the other properties I'm worried about. In Freespace 2, about 3 seconds before the beam fires, you can see the light emitted from the charging on the turret, as well as the charge up sound. How would I be able to emulate that effect in this game? At first, I thought, hey, why not use the Death Star II ability. I tried it, and it played the charge up sound fine and it worked, but then I realized, what if the hardpoint is destroyed? Would the ability still work? Would I be able to add more copies of that ability for each hardpoint (yes, they will be automatticaly activated) ? Those are the problems that I've run into so far, and both are limiting the development of this project.