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Hoho5000

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Everything posted by Hoho5000

  1. Ok, I got the color problem fixed, but now I have a few more questions. I've imported some custom projectiles as well. What would I do to get them to have smoke trails? Here's a pic of what I've got so far:
  2. I'm using Photoshop, and I'd like to learn to do it myself.
  3. Ok, I found the sound entries for the powerup and the shot in sfxevents_exp.xml. But that was the only reference I could find of it, until I did a search. It turns out that both of those sounds are referenced in animationsfxmaps.txt. The problem is, I don't know how to replicate something like this. Also, what do I do so that the whole models don't turn the color of my team during a battle. Once I fix this issue, I'll post a screen or two of my progress after school tomorrow.
  4. It turns out you were right about having only one superlaser. I did link it to the hardpoint, but if I can only have one, then that's not much use to me. I don't have to use that as long as I can find a way to make a "charge up" sound occur on a regular weapon.
  5. Well, I spent many hours this weekend, and finally figured out how to UV map my models, but now I've realized I have a few more problems. My first problem is that the turret hardpoint I added doesn't take damage. It has collision, and I can see projectiles hit it, but it takes no damage. My second problem with the project involves the use of beam weaponry. Making hardpoints fire "beams" isn't that hard, it's some of the other properties I'm worried about. In Freespace 2, about 3 seconds before the beam fires, you can see the light emitted from the charging on the turret, as well as the charge up sound. How would I be able to emulate that effect in this game? At first, I thought, hey, why not use the Death Star II ability. I tried it, and it played the charge up sound fine and it worked, but then I realized, what if the hardpoint is destroyed? Would the ability still work? Would I be able to add more copies of that ability for each hardpoint (yes, they will be automatticaly activated) ? Those are the problems that I've run into so far, and both are limiting the development of this project.
  6. I was reading the boards over at Filefront yesterday, and I came across a post suggesting that a Freespace 2 mod be made. Being the big fan of Freespace that I am, I decided I wanted to try and make something like that happen. However, as fate would have it, I have very little knowledge in the modeling department, and can't skin the models that I convert. Unfortunately, a project like this would involve converting a lot of models, and doing a lot of skinning. I tried looking for some tutorials, but there seems to be a lack of them, and even if there were any, I don't think I'd be able to grasp how to skin. So, in order to make this mod a reality, I'm going to need some help with skinning models. Would anyone out there be willing to do this? Edit: After 5 hours of investigation, I still can't even get the base skin lined up, and it looks kind of weird :. I've attached a pic of what I've got so far, and as you can tell, it's not much. If you can't tell what it is, it's an Orion class destroyer.

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