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shak4l 01

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Everything posted by shak4l 01

  1. Well, I could ask him for little help on Tector...but we should make it by ourselves. By that we'll have what we want (and what we can have ) Getting 3ds max and photoshop isn't that hard as some people say Who needs rotating turrets They complicate coding much, even you was talking that. BTW Avenger's ISD have less hardpoints that Frankie's so using it is really a best idea?
  2. For god sake, don't change ISD/VSD models!! It will require redoing hardpoints (which are perfect now ) once again for this crap and JC have already done that for...3 times. Redoing them now would be serious loss of time. I think we should try to get a correct model for Tector SD, not new ISD!
  3. Hmm, guys, does stormie squads in your copy are messed up?: http://img441.imageshack.us/my.php?image=ordmantellpc4.jpg KingA have this problem. Also he says that, when invading a planet, a first unit on planet (is stands at middle of reinforcement point) can't move Golans is skirmish...looks cool
  4. Very cool changes, I want these code now to test Are you re-doing all stock space skirmish maps? IMHO why all heroes are avauilable in shipyard only? I think that only heroes with big ships (ackbar, dodonna, executor) should be at shipyard, not starbase.
  5. Yeah true, but JC is working on more important thing now, I think ;D IMO providence needs little redoin...I better not tell of what But it should have some torpedo launchers!!!
  6. It's quite passive. AI don't attack before you do. However it builds a lot of fighters and captures naeutral/pirate planets. Glow size change requires hex editing...can you do that? ;D Bright lights-I think those skins are to bright at all! That one with opened wings, right above ISD. Second one is visible firing it's missiles, it's just further.
  7. AI in GC works as it should in my copy it build units etc.. Maybe some Daft's files were corrupted during download? ;D Random pic of imperial fleet attacking "rebel scum" above corelia http://img161.imageshack.us/img161/2451/imperialfleetox0.jpg Those VSD mkI are pretty powerful things I must say- very useful against corvettes (because of it's missiles)
  8. Maybe your game is messed up or you didn't copied all of SotE files? Reinstall mod by copying folder FOC_SOTE to your mods folder. Also check that you don't have any mod installed in FoC main data folder.
  9. This would require remodelling of much of models...JC can't model and there isn't any ALO importer to 3ds max (might be required of remodelling). Also, somebody check the text description of imperial LAAT in land skirmish, is it doubled?
  10. I made that shots on honoghr skirmish map.
  11. Promised in-game shots part 1! ;D: Juggernaut A5 http://img109.imageshack.us/img109/3192/a5sidepx0.jpg http://img109.imageshack.us/img109/1056/jugga5dy7.jpg Swamptroopers: http://img109.imageshack.us/img109/4647/swamptroperssa3.jpg
  12. Downloading...gotta took some pictures when playing ;D And JC, this hoth map is very cool, looks better than a stock one!
  13. Hmmm...it's nice! Good work
  14. I answered your PM And there is something called "real social life" that takes me away from development (perphaps I should digitalize myself,lol ) BTW venator's complement during GCW is unknown, we have to "invent" it based on clone wars complement...it could be similar, at least in numbers of fighters.
  15. Little advice: make sure you look at ALL photos on wookiepedia article- especially take a note at schematics. They're always correct ;D
  16. The first picture on wookiepedia's article about A5 is mistaken. Look at schematics of A5: http://starwars.wikia.com/wiki/Image:Juggernaut_egvv.jpg You'll see that it have turrets on sides.
  17. That's cause we're using model of 2-M tank which just don't have any firing bones on sides-only on turret.
  18. More tech lvls is always welcome. 5 in fact isn't enough for even not largest mods >
  19. O_O ?? Vader buildable at hoth? So now I think that you should remove imperial-only A6, cause it's based on unproper B5 model. I'll say that using code from current tector (based on allegiance model) is proper solution-maybe make it a bit stronger.
  20. Ooo, these Jugg is nice, can't wait to crush the puny resistance of imps/pirates/others ;D BTW you told that A5 is for rebels only ??? (on pic it seems to be imperial) Well, it would be cool to have correct tector. But problem is (at least I guess) that the hardpoints (and bones so...) should be similar to frankie's ISD mkI (cause tector is in fact another variant of ISD).
  21. LOL I didn't noticed that ARC edited his post...anyway I'm still against putting Gauntlet-class to mod. Yep, Tector is 1,6 km, Allegiance (Gauntlet) is approx. 2,2-3,2 km
  22. It's bad with these wheel anims > But nice armament...Can't wait to use it ;D Can it crush other vehicles? EDIT: JC, do we need any more staff member? Maybe skinner/modeller?
  23. Eclipse was only 1. When it was destroyed, Eclipse II was built, but that was in DE times. Also, 4 is number of Sovereign-class SSDs (they was in AGD also;) )that was under construction during DE times- but project was cancelled. Case of Allegiances and other stuff from DE is closed, I'll say- there's a mod based on DE times in production and it will be great also
  24. Timeline of SotE ends right before events from DE comics, that's why we don't plan to put anything from DE period to mod. BTW Eclipse was constructed during events of original movie trilogy, but it was hidden at byss.
  25. We shouldn't have it because of balance, timeline and we already have unit using Allegiance model. The Allegiance/Gauntlet class SD is from dark empire series- and I think we already discussed that we're not put anything from DE comics (at filefront thread). EDIT: JC, are swamp troopers a reskin that is on EaW heaven??

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