Is this topic dead? How about some more codes Well im still a novice but i gotta post something so heres this..A non hero MC80 home one type. Open Spaceunitscapital.xml and add this below " " <UniqueUnit Name="MC80_Cruiser">
<Text_ID>TEXT_UNIT_MC80_CRUISER</Text_ID>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against> Victory_Destroyer Acclamator_Assault_Ship Tartan_Patrol_Cruiser </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> TIE_Bomber Skipray_Blastboat Executor_Super_Star_Destroyer </Encyclopedia_Vulnerable_To>
<Icon_Name>I_BUTTON_HOME_ONE.TGA</Icon_Name>
<Space_Model_Name>RV_HOMEONE.ALO</Space_Model_Name>
<Mass>0.995</Mass>
<Scale_Factor>1.90</Scale_Factor>
<No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color>
<Ranking_In_Category>5</Ranking_In_Category>
<Select_Box_Scale>800</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<GUI_Row> 1 </GUI_Row>
<GUI_Bracket_Width>500</GUI_Bracket_Width>
<GUI_Bracket_Height>500</GUI_Bracket_Height>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<MovementClass> Space </MovementClass>
<Space_Layer> Capital </Space_Layer>
<Max_Speed>1.6</Max_Speed>
<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
<Max_Thrust>0.2</Max_Thrust>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.5</Hyperspace_Speed>
<Space_Full_Stop_Command>yes</Space_Full_Stop_Command>
<OverrideAcceleration> .1 </OverrideAcceleration>
<OverrideDeceleration> .1 </OverrideDeceleration>
<Layer_Z_Adjust> -290 </Layer_Z_Adjust>
<Armor_Type> Armor_Calamari_Cruiser </Armor_Type>
<Death_Clone>Damage_Normal, Home_One_Death_Clone1</Death_Clone>
<Damage>40</Damage>
<Autoresolve_Health>3500</Autoresolve_Health>
<Shield_Points>2400</Shield_Points>
<Tactical_Health>5000</Tactical_Health>
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<Affiliation>Rebel</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
<Slice_Cost_Credits>2000</Slice_Cost_Credits>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Special_Structures />
<Required_Planets>MonCalimari, Kuat, Fondor, Sullust, Bestine, Corellia</Required_Planets>
<Ship_Class>capital</Ship_Class>
<Formation_Priority>5</Formation_Priority>
<Is_Bomber>no</Is_Bomber>
<Surface_Bombardment_Capable>no</Surface_Bombardment_Capable>
<!--<Political_Control>1</Political_Control>-->
<Political_Faction>Rebel</Political_Faction>
<Squadron_Capacity>50</Squadron_Capacity>
<Transport_Capacity>30</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Build_Cost_Credits>5000</Build_Cost_Credits>
<AI_Combat_Power>4200</AI_Combat_Power>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Size_Value>8</Size_Value>
<!-- Set to spawn all units once and then continue Fighters - no Bomber reserves -->
<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 1</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 1</Reserve_Spawned_Units_Tech_0>
<Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT, NEBULA, SPAWN_SQUADRON </SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance>
<HardPoints>
HP_HomeOne_Shield_Generatorx, HP_HomeOne_Enginesx, HP_HomeOne_TBL_BLx, HP_HomeOne_TBL_BRx, HP_HomeOne_IC_BLx, HP_HomeOne_IC_BRx, HP_HomeOne_IC_FLx, HP_HomeOne_IC_FRx, HP_HomeOne_TBL_FLx, HP_HomeOne_TBL_FRx, HP_Home_One_Fighter_Bayx
</HardPoints>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Victory_Relevant>yes</Victory_Relevant>
<Score_Cost_Credits> 40000 </Score_Cost_Credits>
<Encyclopedia_Text> TEXT_TOOLTIP_MC80_CRUISER TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS </Encyclopedia_Text>
<SFXEvent_Select>Unit_Select_Ackbar</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_MC80</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Ackbar</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_MC80</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Ackbar</SFXEvent_Guard>
<SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire>
<SFXEvent_Engine_Idle_Loop> Unit_Calamari_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Calamari_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Calamari_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Calamari</SFXEvent_Build_Complete>
<Population_Value>4</Population_Value>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>-->
<!--<Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>-->
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->
<Unit_Ability>
<Type>DEFEND</Type>
<Expiration_Seconds>18</Expiration_Seconds>
<Recharge_Seconds>45</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge -->
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge -->
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
<Supports_Autofire>True</Supports_Autofire>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Assault_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Size>0.03 0.075</Radar_Icon_Size>
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<CategoryMask> Capital AntiFrigate </CategoryMask>
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
</UniqueUnit>
<UniqueUnit Name="Home_One_Death_Clone1">
<Text_ID> TEXT_UNIT_HOME_ONE </Text_ID>
<Space_Model_Name> RV_HOMEONE_D.ALO </Space_Model_Name>
<Death_SFXEvent_Start_Die> Unit_Calamari_Death_SFX </Death_SFXEvent_Start_Die>
<Scale_Factor> 1.90 </Scale_Factor>
<Death_Persistence_Duration> 10 </Death_Persistence_Duration>
<Layer_Z_Adjust> -290.0 </Layer_Z_Adjust>
<Max_Speed> 0.25 </Max_Speed>
<Max_Rate_Of_Turn> 0.3 </Max_Rate_Of_Turn>
<Max_Thrust> 0.05 </Max_Thrust>
<Max_Rate_Of_Roll> 0.02 </Max_Rate_Of_Roll>
<Bank_Turn_Angle> 5 </Bank_Turn_Angle>
<Affiliation> Rebel </Affiliation>
<Ship_Class> capital_ship </Ship_Class>
<Remove_Upon_Death>true</Remove_Upon_Death>
</UniqueUnit>
you will ofcourse need to edit the Text descriptions with the Dat editor. Now for its modifiable hardpoints ( just so you dont bug Home one's) by the way..i modified these some already i think..might have added a rocket. <!-- Hard points for MC80 Home one Cruiser -->
<HardPoint Name="HP_Home_One_Fighter_Bayx">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Model_To_Attach>RV_HomeOne_HP_SHG.alo</Model_To_Attach>
<Attachment_Bone>HP_SHG_Bone</Attachment_Bone>
<Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
<Damage_Decal>HP_SHG_BLAST</Damage_Decal>
<Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>350.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Shield_Gen </Death_Breakoff_Prop>
</HardPoint>
<HardPoint Name="HP_HomeOne_Shield_Generatorx">
<Type> HARD_POINT_SHIELD_GENERATOR </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
<Health>500.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Shield_Gen </Death_Breakoff_Prop>
<Model_To_Attach>RV_HomeOne_HP_SHG.alo</Model_To_Attach>
<Attachment_Bone>HP_SHG_Bone</Attachment_Bone>
<Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
<Damage_Decal>HP_SHG_BLAST</Damage_Decal>
<Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
</HardPoint>
<HardPoint Name="HP_HomeOne_Enginesx">
<Type> HARD_POINT_ENGINE </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
<Health>440.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
<Model_To_Attach />
<Attachment_Bone>HP_E_Bone </Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached -->
<Collision_Mesh>HP_E_COLL</Collision_Mesh>
<Damage_Decal />
<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
</HardPoint>
<HardPoint Name="HP_HomeOne_TBL_BLx">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>220.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>RV_homeone_hp_TBL_BL.alo</Model_To_Attach>
<Attachment_Bone>HP_TBL_BL_BONE</Attachment_Bone>
<Collision_Mesh>HP_TBL_BL_COLL</Collision_Mesh>
<Damage_Decal>HP_TBL_BL_blast</Damage_Decal>
<Damage_Particles>HP_TBL_BL_EmitDamage</Damage_Particles>
<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_BL </Death_Breakoff_Prop>
<Projectile_Damage>16.0</Projectile_Damage>
<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
<Fire_Bone_A>FP_TBL_BL_00</Fire_Bone_A>
<Fire_Bone_B>FP_TBL_BL_01</Fire_Bone_B>
<Fire_Cone_Width>170.0</Fire_Cone_Width>
<Fire_Cone_Height>170.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>8</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1900.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 60.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 60.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_HomeOne_TBL_BRx">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>220.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>RV_homeone_hp_TBL_BR.alo</Model_To_Attach>
<Attachment_Bone>HP_TBL_BR_BONE</Attachment_Bone>
<Collision_Mesh>HP_TBL_BR_COLL</Collision_Mesh>
<Damage_Decal>HP_TBL_BR_blast</Damage_Decal>
<Damage_Particles>HP_TBL_BR_EmitDamage</Damage_Particles>
<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_BR </Death_Breakoff_Prop>
<Projectile_Damage>16.0</Projectile_Damage>
<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
<Fire_Bone_A>FP_TBL_BR_00</Fire_Bone_A>
<Fire_Bone_B>FP_TBL_BR_01</Fire_Bone_B>
<Fire_Cone_Width>170.0</Fire_Cone_Width>
<Fire_Cone_Height>170.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>8</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1900.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 60.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 60.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_HomeOne_TBL_FLx">
<Type> HARD_POINT_WEAPON_TORPEDO </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_HROCKET</Tooltip_Text>
<Health>420.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>RV_homeone_hp_TBL_FL.alo</Model_To_Attach>
<Attachment_Bone>HP_TBL_FL_BONE</Attachment_Bone>
<Collision_Mesh>HP_TBL_FL_COLL</Collision_Mesh>
<Damage_Decal>HP_TBL_FL_blast</Damage_Decal>
<Damage_Particles>HP_TBL_FL_EmitDamage</Damage_Particles>
<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_FL </Death_Breakoff_Prop>
<Projectile_Damage>25.0</Projectile_Damage>
<Damage_Type> Damage_Proton_Torp </Damage_Type>
<Fire_Bone_A>FP_TBL_FL_00</Fire_Bone_A>
<Fire_Bone_B>FP_TBL_FL_01</Fire_Bone_B>
<Fire_Cone_Width>170.0</Fire_Cone_Width>
<Fire_Cone_Height>170.0</Fire_Cone_Height>
<Fire_Projectile_Type>Ion_Harmonic_Rocket</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>2</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>2000.0</Fire_Range_Distance>
<Max_Speed>16.0</Max_Speed>
<Scale_Factor>1.8</Scale_Factor>
<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
<Projectile_Object_Detonation_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Object_Detonation_Particle>
<Projectile_Object_Armor_Reduced_Detonation_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Object_Armor_Reduced_Detonation_Particle>
<Projectile_Absorbed_By_Shields_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Absorbed_By_Shields_Particle>
<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 60.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_HomeOne_TBL_FRx">
<Type> HARD_POINT_WEAPON_TORPEDO </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_HROCKET</Tooltip_Text>
<Health>420.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>RV_homeone_hp_TBL_FR.alo</Model_To_Attach>
<Attachment_Bone>HP_TBL_FR_BONE</Attachment_Bone>
<Collision_Mesh>HP_TBL_FR_COLL</Collision_Mesh>
<Damage_Decal>HP_TBL_FR_blast</Damage_Decal>
<Damage_Particles>HP_TBL_FR_EmitDamage</Damage_Particles>
<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_FR </Death_Breakoff_Prop>
<Projectile_Damage>25.0</Projectile_Damage>
<Max_Speed>16.0</Max_Speed>
<Scale_Factor>1.8</Scale_Factor>
<Damage_Type> Damage_Proton_Torp </Damage_Type>
<Fire_Bone_A>FP_TBL_FR_00</Fire_Bone_A>
<Fire_Bone_B>FP_TBL_FR_01</Fire_Bone_B>
<Fire_Cone_Width>170.0</Fire_Cone_Width>
<Fire_Cone_Height>170.0</Fire_Cone_Height>
<Fire_Projectile_Type>Ion_Harmonic_Rocket</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>2</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>2000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
<Projectile_Object_Detonation_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Object_Detonation_Particle>
<Projectile_Object_Armor_Reduced_Detonation_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Object_Armor_Reduced_Detonation_Particle>
<Projectile_Absorbed_By_Shields_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Absorbed_By_Shields_Particle>
<Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 60.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_HomeOne_IC_BLx">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_HROCKET</Tooltip_Text>
<Health>220.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>RV_homeone_hp_IC_BL.alo</Model_To_Attach>
<Attachment_Bone>HP_IC_BL_BONE</Attachment_Bone>
<Collision_Mesh>HP_IC_BL_COLL</Collision_Mesh>
<Damage_Decal>HP_IC_BL_blast</Damage_Decal>
<Damage_Particles>HP_IC_BL_EmitDamage</Damage_Particles>
<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_BL </Death_Breakoff_Prop>
<Projectile_Damage>30.0</Projectile_Damage>
<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
<Fire_Bone_A>FP_IC_BL_00</Fire_Bone_A>
<Fire_Bone_B>FP_IC_BL_01</Fire_Bone_B>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>1</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1900.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 60.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 60.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_HomeOne_IC_BRx">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>220.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>RV_homeone_hp_IC_BR.alo</Model_To_Attach>
<Attachment_Bone>HP_IC_BR_BONE</Attachment_Bone>
<Collision_Mesh>HP_IC_BR_COLL</Collision_Mesh>
<Damage_Decal>HP_IC_BR_blast</Damage_Decal>
<Damage_Particles>HP_IC_BR_EmitDamage</Damage_Particles>
<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_BR </Death_Breakoff_Prop>
<Projectile_Damage>16.0</Projectile_Damage>
<Damage_Type> Damage_Calamari_Cruiser </Damage_Type>
<Fire_Bone_A>FP_IC_BR_00</Fire_Bone_A>
<Fire_Bone_B>FP_IC_BR_01</Fire_Bone_B>
<Fire_Cone_Width>170.0</Fire_Cone_Width>
<Fire_Cone_Height>170.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>8</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1900.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 60.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 60.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_HomeOne_IC_FLx">
<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
<Health>300.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>RV_homeone_hp_IC_FL.alo</Model_To_Attach>
<Attachment_Bone>HP_IC_FL_BONE</Attachment_Bone>
<Collision_Mesh>HP_IC_FL_COLL</Collision_Mesh>
<Damage_Decal>HP_IC_FL_blast</Damage_Decal>
<Damage_Particles>HP_IC_FL_EmitDamage</Damage_Particles>
<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_FL </Death_Breakoff_Prop>
<Projectile_Damage>25.0</Projectile_Damage>
<Fire_Bone_A>FP_IC_FL_00</Fire_Bone_A>
<Fire_Bone_B>FP_IC_FL_01</Fire_Bone_B>
<Fire_Cone_Width>170.0</Fire_Cone_Width>
<Fire_Cone_Height>170.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>6</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1800.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_HomeOne_IC_FRx">
<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
<Health>300.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>RV_homeone_hp_IC_FR.alo</Model_To_Attach>
<Attachment_Bone>HP_IC_FR_BONE</Attachment_Bone>
<Collision_Mesh>HP_IC_FR_COLL</Collision_Mesh>
<Damage_Decal>HP_IC_FR_blast</Damage_Decal>
<Damage_Particles>HP_IC_FR_EmitDamage</Damage_Particles>
<Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_FR </Death_Breakoff_Prop>
<Projectile_Damage>25.0</Projectile_Damage>
<Fire_Bone_A>FP_IC_FR_00</Fire_Bone_A>
<Fire_Bone_B>FP_IC_FR_01</Fire_Bone_B>
<Fire_Cone_Width>170.0</Fire_Cone_Width>
<Fire_Cone_Height>170.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>6</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1800.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
</HardPoint>