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Lavo

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Everything posted by Lavo

  1. Lavo

    SVN Update Log

    Update: May 29th, 2011 Gravity Well Generator ability ranges have been changed. The CC-2200 and CC-7700 have a range of 25000, the phase jump structures and Interdictor and Vua'spar 50000, and the Rejuvinator and Geo SDN have 70000.
  2. Lavo

    SVN Update Log

    Update: May 28th, 2011 MC60 now has a filler model, the same as the one used by the MC80 CRS, MC 80 SRFS, and MC80 Diplomatic Cruiser. The Extra Terran planet now starts with 2 Constructors as it should (in Quick Start) and each faction's starting Terran now spawns with the minimum number of mines pre-build (aka. start with 2 Crystal, 5 Metal).
  3. It isn't as much an issue as much as there simply isn't a model for the MC60. I've attempted to slap in a filler model for it... But for some reason that screwed with the vessel's rate of fire in a negative manner; why this occurred is beyond me. As I have some time now, I'm going to see if it is possible to slap in a different model without negative effects. Edit: Seems the MC80 CRS/MC 80 SRFS/MC80 Diplomatic Cruiser's model works with the MC60 without issues. As for the build icons (assuming you mean what one sees in the frigate factory, etc.), the background can be found in SoGE's Textures folder in a file called "Unit_Picture_NR". It is admittedly a filler using the Alliance's background, any entry for new ships would be greatly appreciated.
  4. Lavo

    SVN Update Log

    List of new maps in last update: Huge Single-System Random Map Enlarged Planets Huge Single-System Random Map Enlarged Huge Multi-System Random Map Enlarged Planets Huge Multi-System Random Map Enlarged Large Single-System Random Map Enlarged Planets Large Single-System Random Map Enlarged Large Multi-System Random Map Enlarged Planets Large Multi-System Random Map Enlarged Multi Medium Large Random Enlarged Planets Multi Medium Large Random Enlarged Medium Large Random Map Enlarged Planets Medium Large Random Map Enlarged Medium Random Map Enlarged Planets Medium Random Map Enlarged
  5. Lavo

    SVN Update Log

    Update: May 27th, 2011 Star bases have had the range of their missiles fixed, it's now at 20000 as it should be. The Rejuvinator has had it's weapons load out changed a bit and it now has Coordinated Targeting instead of Missile Slavo, which will make it a much more useful capital ship. A bunch of new Random maps have been added, the Enlarged series. The objective of this mod was to put some space between players, so players aren't right on top of each other right after they start. Some of the multi-system ones have not had the actual number of planets increased, however now the players have been distributed among all of the systems. Following the discussion here Ludo Kressh's Music Mod has been added to the beta.
  6. This isn't a bug; it's known.
  7. I'd love to add this in, and the OP's logic checks out... As, in reality, SoGE already falls under this copyright law due to it's usage of Star Wars ships and other elements from it's universe. *Waits for Evaders' response*
  8. To be fair, the Vong also have amazing shield mitigation, which is the closest that one can get to black holes (as both absorb damage/projectiles). As for scouting... You can always micromanage a larger ship.
  9. Which planets were these? If they had Victory II SDs, then this is expected if anything. And what is Vector Prime? All they had were Carrak and Dreadnought. No VSD II's. Ever read the first book of the New Jedi Order, the one that introduces the Yuuzhan Vong??? That would be the one. That's odd... The scout should have been able to get past that. Esp. since I fixed it's auto-engage settings. In my playthroughs I've seen the Gunboat survive some pretty rough situations, albeit not while playing as the Vong. For the record, I haven't read the NJO books, I'm not a huge fan of the Vong storyline. Also do remember that SoGE isn't 100% canon, as some things are different due to gameplay and balance purposes.
  10. The Vong if possible. The Vong scout may be underpowered. It always got destroyed upon 1st or 2nd planet, even with neutrals... From Vector Prime, scouts were not as weak... Which planets were these? If they had Victory II SDs, then this is expected if anything. And what is Vector Prime?
  11. Yeah this is known, the game just can't handle it I guess. It doesn't always happen, it happens a lot however, this is due to NU. Unless the game itself is crashing or being wonky, there isn't a major issue imo.
  12. Lavo

    SVN Update Log

    Update: May 18th, 2011 Oh no! It's another update, fourth day in a row. Anyways I'm pleased to announce that the majority of Vong ships now have icons. The only ships that lack them are the squadrons and Clustership. Some, such as the Miid Ro'ik, came out better than others, and if anyone has an icon to offer up, do post it (must be able to fit in a 22 by 22 pixel square). The Proficient has a proper icon now, and the Nebula/Rejuvinator SD's has been tweaked. A bunch of string fixes and modifications have also been slapped in as well. With this update comes a new ship, the Sentinel landing ship. This transport is a frigate colonizer for the Imperials, however it cannot capture resource asteroids and has very little hull. As it lacks a proper model and icon set, in the interim it is using a corvette's model and the Gladiator SD's icons. The reason why it has been created and added is that the AI cannot properly use the Gladiator SD for colonizing; and this has been hampering it's effectiveness. With this addition, the Imperial AI becomes far more brutal and efficient, as if it was the Empire itself.
  13. Nah, just update it right away. I put the "fix" onto the SVN as soon as I edited my previous post.
  14. I'll look into this. Edit: Found the issue, the ability and buff files for the Pirate's defense did not add for some reason, it will work now. Thanks for the heads up, I wouldn't have caught this myself.
  15. Lavo

    SVN Update Log

    Update: May 17th, 2011 CC-2200 now has Medium armor instead of Light and the Pirate's turbolaser emplacement is now in. Originally they merely used the Imperial's, which is something I did not notice when porting over NU's GalaxyScenarioDef file. Now they have their own, custom and proper, Turbolaser Defense with beefed up armor and maxed out abilities.
  16. Lavo

    SVN Update Log

    Update: May 16th, 2011 Capital ships and supercaps now properly fire forwards, when appropriate. Star bases have had their shielding and hull points reversed; they're much more durable now. The BAC and Battle Dragon have had their accel/turn values upped, Proficient has been redone, it's essentially an NR Recusant now, the Defender has been reworked and it's now basically a modern Dreadnaught without planet bombing capabilities but can colonize, and the Majestic has been reworked, it's now competing with the BAC to be the NR's second best cruiser. The BAC also now has Missile Barrage instead of cruiser's Torpedo Volley, for balancing reasons. I've also included something I believe should reduce late game lag, do tell me it helps at all. Also, if you figure out what it is, don't say what I did, I want to see what people have to say about lag first. Edit: Jump Blocker, Interdictor, CC-2200, CC-7700, and Vua'spar now require Gravity Wells to be researched before they can be researched. This was put in as the AI has a tendency to use these vessels and structure without Gravity Wells researched, which, in all cases but the Vua'spar, essentially makes the ship useless as the ship is only useful due to it's Gravity Well Generator ability.
  17. The one with the green checkmarks. Just be sure to keep a backup of the file I made you download; you'll probably have to re-paste it there after you do an SVN update, as it will overwrite the "outofdate" GalaxySenarioDef file.
  18. Just swap the downloaded file with the one in the game file.
  19. Lavo

    SVN Update Log

    Update: May 15th, 2011 Vong's Scout Ship has had it's main missile battery damage doubled to 222.75, MC60 and Battle Dragon have Heavy instead of VeryHeavy armor, Nebula SD no longer requires research, now has cruiser Ion Volley and tractor beams for it's abilities, and has slightly more powerful main guns. Edit: The Vong's Gunboat now properly functions as a scout.
  20. Is this with 1.0E or the beta? As this BuffDomination error has never occurred with with the beta, at least to my knowledge. If it is with the beta, could you send me the autosave in question and post those logs? As well, the max memory Sins can use is 2 or 3 GB, regardless of how much RAM you actually have, due to how the engine is.
  21. I don't need that. And as for instructions; simply slap in the new GalaxySenarioDef file and play a Random map (excluding a Small random). That's all you need to do. By editing the GalaxySenarioDef file, no planets which have a large gravity well will show up. I want you to tell me how the game preforms with that. I will likely make a more refined version of this, assuming it works, and release it as an optional, semi-unofficial, patch.
  22. Fair enough; there's no rush. That should do the trick however, as Nova himself said, Sins was never meant to have planets of those sizes.
  23. This is mainly due to the size of the gravity well of some planets, namely the Titan, Supers, Huges, and possibly Larges. Hrm... Perhaps a trial without the first three is in order. wbino, would you be up for such a trial? I'd send you a modified GalaxyScenarioDef, all you would have to do is slap that into your GameInfo folder (and of course back up the actual one). Edit: For anyone who wishes to try the above out, here is the modified GalaxyScenarioDef, as the description says, I can only confirm it works with all Random maps except for Small.
  24. Lavo

    SVN Update Log

    Update: May 7th, 2011 ISD has had it's bombing reworked, again, as I didn't know that burstCount is purely cosmetic. It has the same DPS as before the change however. The Nebula/Rejuvinator SD now have the ISD's planet bombing stats, as well, it is supposed to basically be a smaller but upgraded ISD. The supercaps which had "standard" planet bombing stats now have stats which are equal to that of the ISD's. The Vong's supercap now has the same planet bombing stats as the Executor/Viscount/Praetor/Mon Remonda/Geo SDN/others. In addition, population killed per bombing has been redone again, now it is 2.5 times as much as it was before it was changed to 4 times. This was done as population killed simply went from one extreme to another; from never killing people to slaughtering them very quickly. Edit: Hardcell now properly works as a scout; it won't go and join fleets and attack ships unless ordered to. The Counselor corvette also no longer uses a fighter attack (forgot to put this in earlier). I'll probably nerf their damage again.
  25. Lavo

    SVN Update Log

    Update: May 6th, 2011 Lucrehulk BB range fixed, Providence (both) missiles have greater range (still less than Turbolasers), Vong capitals have had more fixes, the missing strings from the Defense tree have been added. Edit: Forgot to mention, Missile and Turbolaser Defenses have had their shield refresh rate reduced to 8; with proper Defense research this goes up to 10 however.

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