- What are good ships to built at the start? Should i build transports for troops? if yes, what typ? Medium Transports? Bulk ships? or what? Not very necessary to build them. With the ships you start from the beginning you should have enough capacitie. When your fleet is becoming quite large, you can build bulk transports what are good ships alter in the game? Which shipts are really bad and shouldn't be constructed (please tell me which one are really bad) Bulk cruisers are worthless ships Dreadnaughts are not worth your building time. They are outdated. If you get some in the beginning of the game, that is fun, use them, but don't build more of them. - which ships are areally slowing down my fleet? Bulk cruisers and Dreadnaughts, bulk transports - where to put all characters from yavin to? should i try to defend yavin and get this sector or should i try to move all of them to another sector? Just move them, along with Han Solo (.5 the travel time) to a nearby, good developed sector. One with construction yards, Imperial systems in uprising, etc etc. - should i focus mainly on the 3 main sectors (if i play small galaxy) or shoul i try as the alliance to get one or more sectors outside to build up my power? Both. Try diplomacy and attack of uprising systems for the Core Worlds, and colonizing for outer RIM - is it better to have one planet with 8 shipyards or two with 4? what makes more sense? 8 is better, mostly when building large ships. For fighters and risk spreading you can use simply 4.