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OOM-911

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Everything posted by OOM-911

  1. WOOT!!!! AWESOME! if you make a campaign for the homeworld 2 variant or the next i recomend these are some of the cinimatics
  2. its really jittery for me all the way threw until quite a few of the ships are dead
  3. the borstle NK-9's arn't really big. there no bigger then the standerd turboaser. yes the ISD I has thouse on it but you cant really see them becase there so small.
  4. from what i know the ISD I's should have its ion cannon turrets at the back. heres a side pic of the original devastator model off the technical commentarys site http://www.theforce.net/swtc/Pix/Xbradford/ISD_Guns.jpg as you can see the turret at the end of the battery is different then the others and this is were the ion cannons would go. also from what i have see the isd II's in game has its ion cannons mostly in the area bellow the bridge. as far as I'm concerned the ISD II is correct. and the ISD I just needs some moving of the turrets and maybe some remodeling of the turrets at a much latter date
  5. ya I've seen it, isd I's can desable them at long range with those 2 heavy ion cannon turrets form most ships in one salvo there halfway to being disabled and thats just from 1 with 2 it would happen really fast and if there in close its guaranteed. oh and for most ships I'm thinking some missle explosions should be changed. the ones on the VSD MK 1 and preator will blind you and if you have enough you can't see anything at all. a few ships have to have there weapons changed around like the DCS can't hit capitals and the VSD and preator can't hit fighters. i found a problem with the DCS's construction menu as well when building vulture bombers it builds vulture fighters instead. i thought all the ISD II's guns were all octal class 10 turbolasers :-\ and speaking of gun position shouldn't the ISD I's heavy ion cannons be at the back of the battery not the front?
  6. why not just a dvd?
  7. well i was playing around with the mod today and i decided to take a look at the ARC-170 and to me it looks perfectly accurate accept for one thing. its missing one of its tail guns. anyone else notice this?
  8. I would if i had the full version of fraps (to freek) if it lags your game the video will come out smooth. i don't know why this is but it seems to split the frame rate from the game to the video. or at least thats what happens on my pc
  9. thx for the help sir
  10. now it seams to me that if i involve ether clone wars team the game crashes. it works fine with the other 3. the path i got set up right now is "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod Planetpack.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,PLATHODS.Big,IMPHODS.Big,REBHODS.Big,PIRHODS.Big,CORE.Big,CW.Big -luatrace
  11. I'm suspecting this would be the clone wars addon pack you mentioned. but when i added it to the data file and added it to the command line it didn't seem to do anything. which i find odd.
  12. OOM-911

    FoC mod

    simple thing get the mod luncher on filefront and follow the install instructions in that mod you want
  13. VSD II had three engines. the VSD II is in EAW if you look at the wings you'll see there fused together and are in fact superstructure
  14. i was just going threw the gallery today and noticed the new victory class star destroyer pics which are still works in progress but i was just wondering are a few the close wing designs the vsd mk I same as the open wing designs because i noticed a few only have two main thrusters which would mark them as the vsd mk I . and since there are open wing pics on this would this mean that we can open and close the wings on the vsd mk I ?
  15. the VSD MK 1 wasn't useless it was used for a extremely long time well into the vong war. it could enter atmosphere it could bombard planets it was used to compair firepower of modern starships would be compared to it could rip off the shields of another ship with a barage of missiles this is why i like it even though its not as heavy as the ISDs or as fast it was very multirole the vsd MK2 embraced the space design of the vsd Mk1 but lost atmospheric flight and fixed its engine probelms but was rarely built
  16. for me its the victory class 1 all the way by the way EvilleJedi were did you get this data. everywhere i have been says it has heavier shielding and wepons.
  17. from what i have seen the ISD MK II had stronger everything but was slightly slower and they had not moved the globes presenting a major weakness but its fine this way to.
  18. and we wouldn't have it any other way
  19. OOM-911

    Scenarios

    hopefully it will be there. i got one out of the x-wing novels ok humans rebs x-wings 1 squadren 1 squadren of the fighters with the tie fighter cockpit and the x-wings wings and some transports imps 1 VSD MK 2 1 int cruser
  20. OOM-911

    Ship movement

    well at least i think capital ships should pursue fighters when orderd to
  21. OOM-911

    Ship movement

    well persoanally i do get annoyed somewhat when i order my capitals to attak a target (like fighterss) directly and they dont move it would be good if you order a ship to attack one specific target it will pursue it and try and bring all its wepons to bear on that target. for capitals attacking other capitals keep it long ranged unless we order them to move in and disable a specific componet then they would move in and do a broundside to kill the componet. however the SSD and ships over a certain size shouldn't do this. oh and it would also be good if anyship we select and order to attak one target would try and concentrait all its wepons on that target. otherwise it would use its guns on what there orriganaly ment for
  22. sounds cool i can easly see you making a new star wars stratagy game if you can get permssion fom lucasarts. or is this mod you speek of the imperial alliace mod?
  23. Now i know you expanded once into galactic civilisations IV but i was wondering is there anymore plans of expansion to other games like a offical one in EaW or one for a space game on the horizon?
  24. and corvets are very effective against fighters. i find heavy corvets are very usefull. especally the ones with 3 or more types of wepons. (turbolasers. lasers. and missles)
  25. WOW that's awsome. I hope we can do that to next relese

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