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VileMrrrgh

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Everything posted by VileMrrrgh

  1. From what I heard is that SciFi dropped SG1 but kept atlantis, SG1 is currently trying to find a new network. Don't take my word for it, but that is what I heard from fellow Stargate fans.
  2. and why would that part not be feasible?
  3. Yoda was stronger than the emperor....jeez did you not pay attention...remember the emp trying to run away....
  4. you guys don't think that twelve ssds are too much, I mean I understand the point of making the game "canon" and all that.......but it needs to be playable. I seems that all you empire players want these massive ships, while you expect the rebels to have one mon cal, home one, corvettes and that is it against your fleet of deathstars, isds, ssds. Now don't get me wrong, I love unlocking new tech so that I can build something new and have an awesome ship. And when I play the rebels...I love taking down the ssd, but I hate it when I play GC and I have tech 5 and it seems that the AI is only at tech 2 except for star bases. If we have all these ssds, multiple deathstars, and such against the ragtag rebel fleet that it seems that some of you want, how is that better than being at tech 5 while the AI is at 2?
  5. another thing that I have noticed, is that when I destroy a space station, I get a chuck of green screen on my screen for a lil while. Anyone else noticed this?
  6. Has anyone else noticed that you are unable to build x wings, all I can build at the moment because of tech, in the campaign is y wings and t wings
  7. Athanasios, ok I just looked up adobe cs2 for sale, 649.00$ ???!!!! where did you get that kind of cash for a computer program...trust me I would love to mess with some things form the game but....I really want a supercharger for my car, guess I know where my priotities lie.....know if you might happen to know somehwhere that I can get something like that cheaper you should PM me.
  8. just to give me an example how would I open something to play with from EAW...all I can see is photos?
  9. it is just a back up......me? do something illegal???? never
  10. just wondering if there is a program out there that will enable dvd shrink to do its job without running into that pesky anti-piracy garbage that is keeping me from burning new dvds
  11. anyone, and if so how do I edit it....
  12. would photoshop starter edition 2.0 work sufficient?
  13. ok, do I need photoshop to be able to do more advanced modding than XML editting??? If so, why and what for??
  14. hey just something that I have noticed, I downloaded this shortly after it came out...and I don't think I purchased a CE, at least I cannot find anything on my box that says CE....either way I had those maps, the planets anyway, before your intial download, and playing v2.0 in campaign did not affect my game at all. The only thing that I did notice was that during the space battle of Wayland, I invaded with two MK II's and they popped out of hyperspace within firing range of the space station. Now I know that you adjusted the scaling. I think with those two being my only ships on the screen that it kinda messed up. Would like to provide you with a screen shot...just do not know where to download the movie thingie....tell me where and I will get more info to you.
  15. ok next time I get some time I will try that...today I have to wrok on cars....boo rather be playin my game.
  16. ok ok, one final question with this subject then it can go away. when I made my rebel sd, which I got to only produce one...it was "Build_Limit_Lifetime_Per_Player" how do I get it to stop deploying TIEs...I added the code to make it deploy xwings and such, but it did not take effect...checked my work, everything is correct...any idea?? I will paste it for youto see. Star_Destroyer TEXT_UNIT_REBEL_STAR_DESTROYER Victory_Destroyer Acclamator_Assault_Ship Tartan_Patrol_Cruiser TIE_Bomber Rebel Yes Yes 2000 3 0 0 4 1 Rebel_X-Wing_Squadron, 4 5 TEXT_TOOLTIP_REBEL_STAR_DESTROYER
  17. but wait, I'm not done playing your first version....he if nobody minds, will you hold it up, say another week, that way I can finish playing this one???? please please.....plus I will send my mom over to make your bed????
  18. you need the DAT editor....you can down load it from the tools list in this forum......
  19. yeah I'm an idiot....never played gc before, and I thought I remembered some one saying that you had to mod it to have boba on the ground.....but still, what is the eject for?
  20. just want to see if anyone else has noticed this. On the back of the manual in the hotkey listing, looking at the ground controls, look at some "FLAME THROWER, EJECT, JET PACK" Flame throwewr, and jetpack...sounds a little boba fettish to me.... just wanna know if anyone knows what they are there for?
  21. not that I really know what I am talking about but I would figure that if you wanted a Gray, Green, etc for your fighter that it would probably be for all the fighter.....maybe though you could "copy" Red squadrons code making the necessary changes to make it an a-wing, or y-wing...and then just make the necessary entries into the DAT files. Dragonshadow, thanks for the gameconstants info.
  22. ok, in the data file I see the text entries with the ships names in it. just wondering how to name a ship, what line of code tell it to read the text entries.??? example I made a rebel star destroyer, all my dat files work fine, the ship just has no name.....any ideas?
  23. yes thanks I actually found that when I was looking at someones DeathStar code......but hey the help is always appreciated...Now all I have to do is make up some cool info for why the Reb's have a Star Destroyer
  24. yes I also have dropped new mods in during the campaign and they seem to take effect with no problem at all, hell even re loaded the game with no interuption of the campaign...either congrats on passing the mission. I am dealing with solo and chewie at vergesso...playing with the total realsimv1.1 and I keep getting my butt kicked
  25. Dragon, I have done what you said with the star destroyer, here it is?: Star_Destroyer Rebel Yes Yes 2000 3 0 0 4 1 Anyways I have gotten the unit to be added, as that was my goal....although it deployed TIE's.(easy fix) also The single unit that I wanted did not work. Take a look see where I messed up.... I have not updated text on it yet, I wanted to make sure the unit was working as I wanted it before I updated the text on it.

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