It's been a while, but now I'm back To both EaW (now FoC) and this forum I'm looking for a way to add more "SW-realism" to FoC. I want to base it on SW:RPG stats and expanded universe info, plus I want to change it as little as possible. So I won't add any new starships, only modify existing ones (with exception - modding Tartan's stats into Lancer). I also want to rework Zahn completely - limit him to Frigates at max, and base his starships more on quantity then quality, so he'll have more problems with pop limit then money (as he is extremely rich anyway) I know which files should I mod, but I have few questions: 1) For capships, there are many values for HPs. In main entry there is: 8500 2000 But also each individual Hardpoint has it's own HP. Ship is destroyed along with it's last Hardpoint, right? So what if sum of all Hardpoint's HP is diffrent then values above.. 2) Same thing with damage. There is a value with ship entry, and there is damage in Projectiles. 3) Squadrons. I know how to make ships spawn fighters (for Rebellion), but I want them to be 12-ships strong, with 2 squadrons of 6. I noticed this lines for stormtroopers: Imperial_Stormtrooper_Squad Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper 9 But in squadron files there are also: 60.0,0.0,0.0 0.0,30.0,0.0 0.0,-30.0,0.0 -60.0,60.0,0.0 -60.0,-60.0,0.0 -120.0,90.0,0.0 -120.0,-90.0,0.0 So is it possible to do it using Stormtrooper's entry?