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Sentryx

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Everything posted by Sentryx

  1. Thanks for your constructive critics z3..whatever dude. Youre shure you are an adult?
  2. Hiho Dear Boys and Girls i am short of time ..soo just a readme and a downloadlink. Sentryx Merged Mod 1.0 (single player) I wish to share this little mod,it aims at Realism and expanded gameplay.No nonsense added. Use this for galactic conquest only. Features: -Added for Imperial Player:Tie Fighter Tie Bomber V-Wing Z-95 Firespray (tech level 2) Venator class SD (spawning V-Wings) -Added for Rebel Player :V-Wing Z-95 Capital Ships spawn Fighters Nebulon B: 1 x-wing Assault Frigate: 1 x-wing, 1 a-wing Mon Calamari Cruiser: 2 x-wing, 1 a-wing Caution Tie-Fighter and Tie-Bomber are NOT hyperspace capable...add them to a hyperspace capable fleet if you have to move them. Global Changes: -Cost,health and buildtime for all capital ships and spacestations raised. -Hyperspace speeds adjusted -tried to change the difficultysettings for a more slow-paced game (if you don´t like it simply delete the DIFFICULTYADJUSTMENTS.xml) Exeption:The A.I will be faster than normal on EASY Difficulty. -removed the Broadside and Marauder missile cruisers (changed techlvl to 7) -Some minor changes Additional Info: -Made Firespray Squad counting only one unit because of balance issues.....hope it is useful and balanced.....the unit-description is that from slave 1....laser and flightsounds integrated. -The Firesprays main-roll is as Anti-Fighter Ship.A corellian corvette or missile boat will eat it alive. Install:copy the content of the zip file into Drive(c,d):\Star Wars Empire at War\GameData\Data (the text and the XML folder) This is a privat modification of existing content use it at own risk. Always backup your original gamecontent. Have fun Apologies for my poor english V1.1 -minor bugfixing -The Venator finds its place as cheap Low-Tech Fighter Carrier.Added 1 Headhunter Squad. Available Fighters at start: 1 V-Wing Squad,1 z-95 Squad Reserve: 3 V-Wing Squads v1.2 -added population cap to all fighters....playtested for a while now and it feels good. I hope it also stops endgame a-wing hordes. -raised spacecap (Empire 35,Rebels 35) -had to remove some starting units from "Conflict begins map" because of the above changes" -lowered venator reserve squads -minor bugfixing V1.2 Download: http://files.filefront.com/SMM12zip/;4879500;;/fileinfo.html Thanks,have fun.

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