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rebel5555

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Everything posted by rebel5555

  1. True doing that would effect the enemy but it also makes the game more challenging. Try it on HARD!! Thats a challenge. If you can beat them on hard you are a master and have earned a cookie
  2. Yes i'm certain it works for me when i wanted to change something of the main campaign. (I added Hoth as a starting planet for the rebels)
  3. you can also edit the campaigns themselves and change the starting credits and starting units for each of the campaigns and the galactic conquest. The main campaign is under campaigns_alpha.xml
  4. If you would want to take it further and remove the (pop cap) under each unit it has Population_Value tag just change the number to 0 for every unit and you can build an infinite unit strike force. This also applies to reinforcements so you could have 50 tank companies on map and put even more units on the ground.
  5. it's probably in models.meg or the textures.meg
  6. Go to http://empireatwar.filefront.com/file/Alviars_EAW_Addon_Mod;57656 The guy who made this mod put the v-wing and the x-wing into ground combat. I tried to put it into my own mod but I think I screwed up during the conversion process because when I start the game it gives me a fatal execption error. I don't know if I found all the code to convert it or what but I would like to see a tutorial regarding this in the future! I'll post the code to give you a general idea of what it looks like. 2 40.0, 40.0 Generic_Shadow TEXT_UNIT_X_WING AT_AT_Walker AT_ST_Walker AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret AT_AT_Walker TEXT_TOOLTIP_X_WING TEXT_ENCYCLOPEDIA_CLASS_FIGHTER rv_XWing.ALO 0.985 1.2 15 40 6 4.5 1.5 .2 .2 5.0 4.5 2.5 20 Frigate Land Solo 4 50.0 150.0 5.0 false 200 SELECTABLE, POWERED ABILITY_COUNTDOWN, FLYING_LOCOMOTOR,REVEAL,HIDE_WHEN_FOGGED, AMBIENT_SFX,UNIT_AI,TARGETING,WEAPON,STUNNABLE, WIND_DISTURBANCE,DAMAGE_TRACKING False Speeder Yes Rebel 0 Armor_Speeder 90 40.0 0 230 0 1000 999 0.0 400.0 300.0 20.0 50.0 8.0 Proj_Ship_Small_Laser_Cannon_Red 2.0 8 0.2 Infantry, 80.0 Vehicle, 0 Air, 0 Structure, 10.0 P_Smoke_Small02.alo Medium_Explosion_Land Yes 0.2 2.0f Medium_Explosion_Land Unit_A_Wing_Spinning_By true 100 5 0.1 Unit_X_Wing_Fire Unit_Select_X_Wing Unit_Move_X_Wing Unit_Fleet_Move_X_Wing Unit_Attack_X_Wing Unit_Guard_X_Wing Unit_Assist_Move_X_Wing Unit_Assist_Attack_X_Wing Unit_Snow_Speeder_Death_SFX Unit_X_Wing_Fly_By 5 7 Unit_SnowSpeeder_Cinematic_Engine_Loop RHD_Unit_Destroyed RHD_Reinforcements_En_Route RHD_Reinforcements_Available RHD_Reinforcements_Cancelled i_button_x_wing.tga Air | AntiStructure Flying 1x1 yes 1 1 1 1 Yes Yes 50.0 200.0 150.0 5.0 AntiVehicle 200.0 Solo Flying 50 User_Input 10.0 100.0 1.0f 2.5 5 ALPHA W_Cable.tga 110 140 300 0.62f 2.0f AT_AT_Walker, Veers_AT_AT_Walker True 60 TEXT_UNIT_X_WING AT_AT_Walker AT_ST_walker TIE_crawler AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret 1 Yes 24 40 Rebel 700 25 Yes Yes No No 2000 3 0 1 0 R_Ground_Light_Vehicle_Factory DUMMY_GROUND_COMPANY 1 yes walker Gallofree_Transport X_speeder, X_speeder, X_speeder i_button_x_wing.tga RV_xwing.ALO 70 0 0 0 45 RHD_Build_Vehicle RHD_Vehicle_Canceled Unit_Complete_X_Wing Unit_Fleet_Move_Assault_Speeder 225 1000 16 RC_Level_Two_Tech_Upgrade Tactical_Units TEXT_TOOLTIP_X_WING TEXT_ENCYCLOPEDIA_CLASS_FIGHTER 0.05 1

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