I thought I would reverse the time honored tradition of idiot noob first posts (begging for some obvious piece of information), and offer something to the community instead--a mod. I could not find a simple mod to make TIEs buildable in the campaign game, so I had to make one myself. It is quick and dirty, but it works. It took a while to figure it out, but once done it was simple. So I added the V-Wing as well, buildable for both factions. No idea what this mod does to skirmish mode. I only play the campaign. Here's the brief readme.txt: "Buildable Tie Fighter/Bomber and V-Wing" Title says it all, for the galactic conquest campaign. Either copy the SQUADRONS.XML file to your Gamedata/data/XML folder, or if you have mods installed which are using that file, you can copy and paste the data in NEW.XML into your squadrons file. This mod adds new squadrons which are buildable, rather than modifying the existing squadrons, so it should not mess with existing game elements. That said, I haven't tested thoroughly, so there could be issues. I have no interest in skirmish modes, so I have no idea what, if antyhing, this will do in that mode. For fellow modders, the critical lines of code appear to be: 1 Yes No Since these fighters have no hyperdrives, they can only move in a fleet with other ships. This is part of a larger project to make the galactic conquest campaign entertaining for more than an hour, by stretching the tech back a little further and eventually forward. As is, there is very little difference in the tech levels, especially if you start at 3. I want to start late Republic, and have to develop the early Empire tech. Malikovski junkdrawer@mindspring.com 2006-02-25