gosh. this is one of the more convuluted RTS games ive tried to mod... okay, basically, what im trying to do, is mod the ground battles to take place over a somewhat (not MASSIVELY, the maps simply wont support realistic ranges as is) larger range, simply because with the miopic warriors we have now, things look... well.... kinda bum. and not very epic. my inspiration here is ground control, and anyone who has played that game will know, having soldiers taking potshots at each other from a good distance looks frigging cool. and so it came to modding the files. and theres about a million files referring to each unit. and they all overlap. and its confusing. and im sitting here wanting to cry. as you can imagine, when im looking to modify the ranges that ground units engange at, im going to have to modify a variety of elements to get things looking spiffy and avoid screwing up the balance entirely. things like, range, accuracy, the weapons travel speed, the dispersion effect of shots that roll a miss (it appears to be dice checks), and the weapons damage, various things like that. (with regards to the infantry combat, id like to see troops miss more but be more lethal when they hit, keeping the kill rate roughly the same as it is right now, and thus the relative balance similar, but increasing the visual realism of combat) taking damage as an example, ill be buggered if i can figure this out. taking a unit of stormtroopers as an example, there are, at least, 3 files that refer to them groundinfantry, groundcompaniesimperial, and from these you are led to projectiles for the weapon properties, each one of these, has an entry referring to the units damage, various information referring to the range of the projectiles, and, well, its kinda tricky to see how everything multiplies together, or knowing what overwrites what or.... well. whatever. basically, i NEED HELP.