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ShineDog

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Everything posted by ShineDog

  1. .... yes. im getting "Download-session invalid. Please click here." clicking takes me back to the first page. it just loops repeatedly. on other machines too.
  2. trouble getting to the download, anyone else?
  3. id suggest, for the sake of balance, giving each side more than one planet if you are removing pirates otherwise its going to be a mad rush around the map to capture planets with a single infantry unit.
  4. yep, its simply the ranges in the containers that breaks things for a handfull of units. everything is now working and the star wars ground control mod is well under way
  5. ok, i managed to get all units shooting at long ranges on the ground (previously some units wouldnt do this due to a missing entry in the behaviour tag) ive now run into a new problem. all units can fire at range now, but only when they are settled in position. if i give certain kinds of infantry an attack order, they will run right up to the target and fire away. i am CONFUGGLED. ill attach the groundinfantry file so you can take a look, - youll notice the problem immediatley with rebel infantry and stormtroopers. any advice would be appreciated.
  6. stellar, could you be a little more detailed with the behaviour tags please? ive tried that and it STILL doesnt seem to be working :/
  7. forgive me, for i am retarded. its down the bottom. DOH.
  8. erm - the squad version? in which file? ***feels like nub*** oh hang on, are we talking about behavior, which normally only has selectable in it, as opposed to "landbehavior" which already has targeting in it?
  9. im not disputing the fact you got it working, im wondering HOW you got it working for some reason, i CANNOT get stormtroopers and rebel soldiers to fire beyond normal distances - what entries, beyond the fog reveal and the max fire distance, (along with the assorted AI activation distances - for agressive move range etc) do you need to change? i was totally frigging stumped about why it worked for some units and not others.
  10. did you manage to get infantry range up? everything i try, certain infantry wont shoot any further than default. most units work fine, i never figured it out
  11. its a shame that the origional music for the game is blatantly synthesized. and doesnt really flow too well with the rest.
  12. i agree with the other guy. the dark side corrupted anakins personality, it didnt make him scitzophrenic. anakin choked padme because he was going mad with rage and grief and deluded ideas of her betraying him, not because his alterego was taking over him. so yes. anakin is vader. anakin went bad. this is not an oversimplification, this is you reading faaaar too much into this.
  13. simplest suggestion is to check for any typos. its quite easy to break the game that way.
  14. shameless bump. thought it might have been sensor range, wasnt. im still confused as to why some units apply the changes and others dont.
  15. and im an idiot. it works on scout troopers, it doesnt work on stormies and rebel soldiers. no idea why.
  16. the targeting entry is there, and unless im all muddled again, its all set up correctly. and yet, no results. and yes, the mod is working, because view distances are waaaay up. just not shooting
  17. doesnt work - tried it i found the range setting for SOME vehicles, under hardpoints. but thats only for the turreted units. entry is something along the lines of "max_fire_range" but im not at my home machine right now so im not sure. also - there are still multiples of the damage characteristics that im unsure of. namely, in the infantry, most units have a "damage" setting, in almost all cases this is set to 1. for the speeder bike its 6 (why is the speeder considered infantry?) for the ATAT its 100. untill i saw the speeder and ATAT i assumed it was a simple multiplier. now i dont think so. im wondering how the damage, and projectile damage stats work together, other than tweaking with trial and error... getting there, but i still feel like a nub.
  18. well. got most of it figured out - the majority of duplicates appear to only activate if the details listed in another version arent present (particularly in the case of projectiles vs groundinfantry - groundinfantry contains a single reference to damage, for the rebel soldier, which differentiates his gun from the stormtrooper version which calls the same entry in the projectiles file) my only remaining problem is i cant, for the life of me, find the entry to change the units firing range. ive got line of sight up, max engagement ranges are up, projectile max flight distance is up.... any ideas?
  19. gosh. this is one of the more convuluted RTS games ive tried to mod... okay, basically, what im trying to do, is mod the ground battles to take place over a somewhat (not MASSIVELY, the maps simply wont support realistic ranges as is) larger range, simply because with the miopic warriors we have now, things look... well.... kinda bum. and not very epic. my inspiration here is ground control, and anyone who has played that game will know, having soldiers taking potshots at each other from a good distance looks frigging cool. and so it came to modding the files. and theres about a million files referring to each unit. and they all overlap. and its confusing. and im sitting here wanting to cry. as you can imagine, when im looking to modify the ranges that ground units engange at, im going to have to modify a variety of elements to get things looking spiffy and avoid screwing up the balance entirely. things like, range, accuracy, the weapons travel speed, the dispersion effect of shots that roll a miss (it appears to be dice checks), and the weapons damage, various things like that. (with regards to the infantry combat, id like to see troops miss more but be more lethal when they hit, keeping the kill rate roughly the same as it is right now, and thus the relative balance similar, but increasing the visual realism of combat) taking damage as an example, ill be buggered if i can figure this out. taking a unit of stormtroopers as an example, there are, at least, 3 files that refer to them groundinfantry, groundcompaniesimperial, and from these you are led to projectiles for the weapon properties, each one of these, has an entry referring to the units damage, various information referring to the range of the projectiles, and, well, its kinda tricky to see how everything multiplies together, or knowing what overwrites what or.... well. whatever. basically, i NEED HELP.

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