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jonesy

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Everything posted by jonesy

  1. Have you tried blender? I would also be willing to uv unwrap anyone's models for them if they could help me with some coding a completely working faction. I don't think an exchange of services has ever harmed anyone.
  2. I have land skirmish with a new faction working too, except two issues: My starting units do not appear Build pads can be captured but not built on (same problem you guys have it seems) Space skirmish with a new faction works except a few issues: Starting units do not appear All props (asteroids, asteroid mines, turrent build pads) do not appear, only the starbases appear. I'm also trying to get the AI for the new factions working, since they are not reb or imp factions just renamed but entire new factions. Does anyone know exactly what xmls need to be edited (for faction names) in order to have AI working for new factions? In GC, everything works in space and on land, except for one problem. I have two entirely new factions, no rebs, imps or consortium on my GC campaign and as soon as I capture a planet (no matter what faction I play with) the game ends and says I lose. I have the victory conditions set as controlling all planets but it seems to ignore it. I think we need to work on this as a community, it would certainly help things to get going towards a community that is focused on grouping together, rather than every man for himself. Coding isn't one of my strongest areas that I can help with, but I am working on a UV Mapping tutorial that I believe everyone will find useful for their mods.
  3. We require the assistance of two modellers to build models for the Ultimate Empire at War mod. We already have excellent programmers, a skinner and a concept artist. We have models that need to be done for ships, infantry and vehicles, as well as some buildings. If you are a modeller looking for a mod to join, or are already a member of a mod and want to help out with another mod, post here or contact me, jones, at jka41@hotmail.com
  4. New Update 4/4/06 We have put up a preview of the liberator carrier cruiser for the rebels. Go to the website to check it out. New Update 3/30/06 I'm happy to bring you a little preview of another part of the mod that has been completed. The video footage of the ship proximity explosions is now available. Head over to http://www.ultimate-eaw.com and check them out. There's a high quality version and a low quality version for those who have slower connections. New Update 3/27/06 The new version of the public beta, v3.01, has been released! There were a few bugs with the SSD fixed as well as bombers added to the pirates and shield points more balanced between ship classes. Update 3/26/06 We will be releasing an updated version of the public beta with a few bug fixes. Expect the release to be public within a few hours. Update As Promised, i will be keeping everyone updated on the progress of the mod and events. Well today we have released the public beta of the Ultimate Empire at War mod v3. You can check it out in the downloads section of the site at http://www.ultimate-eaw.com
  5. Welcome to the Ultimate Empire at War Thread. Here you can find more information about the mod as well as the latest updates. I realize that the mod did not have the most popular reputation with our previous leadership, however I have tried to change that since I took over in May. There were a lot of things that I believed needed to be changed and I'm happy to say that this is a whole different mod than before. If you have any questions at all, feel free to contact me or post them here. The Focus of UEAW is to bring the eras, or periods of time, to the game that were not in the original release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod.. More about the Ultimate Empire at War Galactic Campaign below. The Eras: The Old Republic (25,000 BBY - 1,000 BBY) The two major forces in the galaxy during this time were the Republic and the Sith. Players choosing the Dark Side will follow the sith throughout the Old Republic Era, while users choosing the Light Side will control the Old Republic. Rise of the Empire (1,000 BBY - 0 BBY) The Galactic Republic and the Confederacy of Independent Systems were the two major forces that UEAW is covering. Depending on which side of the force you are on , you will control the Galactic Republic or the CoIS. Rebellion (0 BBY - 4 ABY) The Rebellion Era, although already covered in the game, will also be included in UEAW. The Rebellion and Imperials will be the two major powers during this time that player will take control of. New Republic Era ( 5 ABY - 25 ABY) During this period of time after the Rebellion, the New Republic takes over from the Rebellion, while the Imperial Remnants is the faction that opposes them. The Ultimate Empire at War Campaign The Ultimate Empire at War Galactic Campaign is a massive camapign that spans all eras of time covered in the mod. Players will choose a side (Dark Side, Light Side) and will follow the respective paths of the Dark and Light Sides of the force throughout time. Each era will bring new weapons, technologies, heroes, units and planets, allowing the player to create bigger and more advanced armies and control more powerful heroes. Lead either the Dark Side or the Light Side of the force to the ultimate victory in the galaxy and the annihilation of the opposing side. Visit http://www.ultimate-eaw.com or watch this thread as I will keep it updated on the progress of the mod.

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