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MistenTH

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Everything posted by MistenTH

  1. Spent over 2 hours and finally figured it out. Tactical health only matters if your ship has NO targetable / destroyable hard points. The moment your ship has a hard point, its hull health is the hard point total. If you want to simulate innate hull strength, give the ship a hard point that is destroyable but NOT targetable. Then give that hard point however much health you have. Now, even if all visible hard points are dead, the ship can still take some damage before exploding. Actually, the Tactical health does play a part in certain settings. In my case, I gave the Assault Frigate another turbolaser, but set at destroy/target NO. In this case, even after all the hardpoints died, the frigate continued to take damage until the tactical health value. However, I didn't use this as it leaves an invincible target reticle that I could not remove. If you remove the reticle display data, then the tactical health is not factored in. So I did not use this method.
  2. EAW: Star Wars Realism v1.0 (Space Combat) Description EAW v1.2 mod to bring space combat more in line with my experience from the movies and the EU novels (particularly Rogue Squadron), as well as balancing gameplay elements. Fighters are now more useful, and broken / overpowered units such as the Ion Cannon / Assault Frigate have been balanced. Modded for Skirmish, but all space unit changes transfer over to the Story / Galactic Campaign modes. Download Link http://www.filecloud.com/files/category.php?user_category_id=386624 (127kb .zip) Installation Unzip the zip file, transfer the XML folder inside to your EAW/Gamedata/data folder. To uninstall, simply remove / rename the XML folder. Elaborated Changes (Some, not all) Fightercraft overall more useful - able to last longer against Corvettes. Corvettes actually killable by bigger ships. Ion cannon now balanced - drains 3000 shield instead of 45000. X-Wing fires proton torpedoes! (non-penetrating) A-Wing fires concussion missiles! (non-penetrating) Y-wing's mounted turret actually fires 360 degrees now. TIE Bomber fires concussion missiles! (non-penetrating) Power to Weapons / Shield Regen abilities modified to be more usable. Frigate class vessels now have better firepower and health. Tweaks to heroes. History Decided to play around to satisfy my urge to see a more Lore-linked space combat. Eventually the changes kept growing until I decided to make it accessible to everyone for feedback and to enjoy a better game. Can't stand ground combat though. Future Plans More weapons hardpoints, so that all capital ships have at least 1-2 guns still capable of firing. Additional ship types to diversity gameplay, such as fast moving capital ships for flanking, and ships that fire devastating broadsides but then have to recharge. Getting new models etc in once people make them (cuz I can't). Whatever ideas or suggestions I get ~MistenTH
  3. EAW: Star Wars Realism v3.0 (Space Combat) Description EAW v1.2 mod to bring space combat more in line with my experience from the movies and the EU novels (particularly Rogue Squadron), as well as balancing gameplay elements. Fighters are now more useful, and broken / overpowered units such as the Ion Cannon / Assault Frigate have been balanced. Modded for Skirmish, but all space unit changes transfer over to the Story / Galactic Campaign modes. This mod is intended to be a plausible replacement for stock EAW space combat and space skirmish. Download Link http://www.filecloud.com/user/files.php?category_id=386624 (834kb .zip) Mirror - Petroden (Thanks Lion!) (Not immediately updated upon release) http://www.petroden.com/eaw_game_mods.shtml Installation Unzip the zip file, transfer the XML & TEXT folder inside to your EAW/Gamedata/data folder. To uninstall, simply remove / rename the XML folder and replace the TEXT folder with a backup. Refer to the FLEET readme file for installation instructions for that gameplay mode. IMPORTANT: BACKUP YOUR ORIGINAL TEXT FOLDER AS THIS MOD WILL OVERWRITE IT. Major Gameplay Changes Smarter AI targeting, more aggressive Skirmish AI. Fighters dogfight and launch attack runs, lasting longer against anti-fighter corvettes. Many fighters now have missile weaponry e.g. X-wing & its signature proton torpedo. Capital ships are now deserving of their name, taking immense firepower before dying. Superweapons now balanced; using them is a tactical consideration instead of a no-brainer. Skirmish settings changed; slower income, better buildable structures, stronger stations. Rebel starfighters have strong firepower, as they should be. The Empire has strong capital ships and TIE swarms, as it should be. Many changes to heroes and almost all ships. Power to Weapons and Shield Boost reworked to be more useful / less abusive respectively. Some SP campaign changes as requested (slower hyperspace, longer hero respawn). New Units TIE Interceptor Squadron, Empire Carrack Cruiser, Empire Corellian Torpedo Boat, Rebel Repair Tender, Both (not exactly new) Interdictor, Both, Limited to 1 per player, increased reinforcement prevention radius. New Skirmish Gameplay Mode Introducing FLEET! Deathmatch. No resource collection. No time delays. Big Fleets. Epic Battles. History Decided to play around to satisfy my urge to see a more Lore-linked space combat. Eventually the changes kept growing until I decided to make it accessible to everyone for feedback and to enjoy a better game. I also made changes that were balancing in nature, and might differ from lore somewhat. Can't stand ground combat though. Future Plans Placing custom models, icons & sounds when they are available. Unless there are major bugs, this will be the last major update, gameplay wise. I will still carry on modding in stuff in future, but not under SWRealism. It is complete, except for models, which will be inserted at a later date. SWRealism is GOLD! Thanks for your support & feedback! I hereby grant anybody the right and privilege to utilise my mod for their own EAW modding purposes and use. All I ask is for due credit to be given to me for the code and features used, and that you just send me a PM over the forums to let me know that you are using it. ~MistenTH

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