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Captain Data

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Everything posted by Captain Data

  1. MistenTH, one little suggestion for Skirmish Battles You can build only ONE Interdictor per Team. I'd like to see that for Heroes too, because its annoying to fight 2 Han Solos or 2 Pietts ...
  2. I ask again, yo need really someone localizing your mod, because my german version do NOT show any quicktips about your new ships ... badly enough, I'm not able to decompile MEG-Files.
  3. Nice Idea to have individual ships. Wanna got my Hands on a VSD with Torp-Launchers But I think you have either to add a special window to modify ships or its only avaiable in Skirmish / Multiplayer.
  4. Facts about Vader - He's incredible strong in the Force. In his final combat with Luke he was not defeated by Luke - Vader was defeated by Anakin. His internal conflict weakens him badly and so he was not able to defeat his son. - Anakin was loyal to Palpatine. Vader was NOT that loyal to Sidious, there is our conflict back again. When Vader kills Palpatine it was Anakin killing Sidious (uhhhh headache !) Anakin has learned that Palpatine was true evil and had to kill him. NOT Vader. Vader would only kill Sidious if his Son joined his side ... (headache again). - Crippled but NOT weakened in the Force, Vader was STILL the most powerful Sith. He could easily kill Sidious by Lightsaber-Duell or by Force. Now bash me for wrong facts if there any
  5. I think, some players will use them as "spam-units". But ... 500 Credits for a single Squad of X-Wings is not very cheap and 5 Squads X-Wings (costs as much as one Neb B) do not that much damage. But its great to support bombers, defend Outposts etc ... but NOT as canonfodder. Now I did my very own Version 2.1 (just for private reasons, I will NOT release it, because its NOT my mod !) - X-Wings don't use pop-cap anymore. - TIE-Fighters don't use pop-cap anymore. - Z-95 Headhunters buildable for 200 Credits at Trading-Station (use that German Version of the Game) and don't use pop-cap - only buildable by Rebs. - V-Wings buildable at Trading-Station for both factions. - Venator buildable at Trading-Station for both factions. - Venator updated a little bit, its more powerfull that a Acclamator, but slightly less powerfull than a VSD. Deadly for Fighters, Corvettes and Light Frigates. It's more damageresistant too and its standard-Lasers are replaced by Turbolasers 5/15-0.2-3/4 (5 Shots, 15 Damage each, cycle 0.2 seconds, fires each 3 or 4 seconds). I love it
  6. Yeah, the Models of EaW are a little blocky ... VSDs don't got a canon model, its just a smaller ISD with a different bridge-section and a few other details. But if you REALLY know how a VSD looks, that EaW-VSD is real bad And about that Vader-Model: There is NO FPS (First Person Shooter) with Actors with more than 8000 Polygons at close range. Why should there be a Model for a RTS like EaW with 29.500 Polygons that's only 2, maybe 3 cm small, if max zoomed in ?
  7. I did. It seems to be a bug, because there IS no cloaking device. Its maybe a memory-problem or sometimes the game didn't realize that the FoW has been removed for this section of the map.
  8. Uhmm ... he IS still capable doing lightnings, because he can grip too. Implants do NOT decrease the power of a Jedi, and even do so: WHY can Vader still grip someone if both Arms removed ? Maybe Vader don't want to use Lightings or Sidious was a bad teacher
  9. I modded a little bit too, activating the Venator to the Pirate-Ships, so you can buy it at that special station again. Think I have to rework the Venator too, because it gots no Turbolasers, only normal (really weak) antifighter-lasers. That makes that ship almost useless against anything smaller and bigger than a Tartan / Corellian Corvette. X-Wings do not use any Cop anymore, dito for TIE-Fighters. That means, I can build DOZENS of X-Wings now without loosing any popcap. That helps a little bit against TIE-Spammage of the Empire, you need only enough money to build some X-Wings.
  10. I almost never use Reb Fighters, because its too much micromanagement in a huge battle. Instead of buying 2 X-Wings I build a Corvette. Instead of building 4 Squads of Y-Wings (good enough to kill a ISD) I buy a Mon Cal. Fighters are strong, but way too easy to replace. If Reb Fighters doesn't cost cap (at least X-Wings) I will use them more. But 2 X-Wings aren't half as good as one Corellian Corvette, so why building them ? A-Wings are good for scouting, but even there - 2 are not as good as one Corvette. Funny: Corellian Corvettes seems weaker than Tartans ... special ability I think. And Bombers, yeah, they're the only good fighter-unit, because it can't be replaced by a bigger ship ... wrong - a Gunboat and a Torpedoboat (4 Pop) are way better than 4 Y-Wings in taking out enemy craft. That's why, the Empire is that strong, it gets TONS of zero-cost-zero-pop-Fighters (who's building ever bombers or fighters in starbase ?) while Rebs have to pay for each single fighterwing, using up pop-cap and so on. Even +5 Pop-Cap never help them. Really wanna see Mon Cals spawning X- and Y-Wings for free.
  11. Great. Tested 1.1 and its just fine, except: Imperials seems a bit too strong: I played 2 vs 2 (3 HARD AI and me, without Heroes or Superweapons), first as Reb vs Imp. I got really kicked in my *beep*, just because bomber-spammage. Every second enemy fightercraft was a bomber, killing EVERYTHING i throw against them. 4 Bombersquads kill a Corvette with just one salvo ! Even my "partner-AI" was not able to do anything, I've got spammed to death Same Map, sites changed. Now I fight for the Empire, and it was a real good battle (even lost a SD !) but the Rebs cant stop me and my companion. They were spammed to death by TIE-Bombers ... and I didn't even build a single Bomber ! So its way easier for the Empire to have mapcontrol, ... bad for poor Rebs BTW I see something for V 2.0: Limitless spawn of TIEs ... uhm ... thats even more bad for Rebs. Maybe increase accuracy for ANY Reb Ships against fighters ? BTW 2: You need localized files too What Texts need to be translated to german ?
  12. Na I hate BF 2*, because of stupid overpowered air-units. No good ol' ground-battle only ...*hmmm* ... WW 1 was more funny than today wars *just a joke* * Edited: BF 2 means BattleFIELD 2. Not BattleFRONT 2 !
  13. Okay, letz give you some suggestions 1. Change your File-Hoster or add more mirrors - okay, thats a nice-to-have, but Filecloud is NOT working with all browsers. I will NOT advertise any other hosters here, good ones working without any proprietary codes. 2. About Ships with duplicated roles: Do it. Rebs often used different ships for similar roles, because their fleet is a mishmash of dozens of different shiptypes by any race. Think about replacing our EaW-Assault-Frigate with the old model (a modified Dreadnaught), add Dreadnaughts too, because those ships are a backbone of the New Republic. Same for different types of MC 80, that Liberty-Class was almost identical to the wingless variants. But not only the Rebs used different ships for similar roles: The Empire does it as well. For example Emperor SD I and Emperor SD II. Our VSD I in EaW is just wrong designed; its some kind of huge BOMBER. I think, that VSD in EaW is a VSD II, because its Torpedobanks are removed. A VSD is able to destroy ANY frigate with a single salvo of torpedos (even if Shields are NOT penetrable by Torps), so it should be added to our beloved Game. (man we need that SDK !) 3. Try to add bigger maps. The existing ones are way too small, way too easy to control, battles are often finished after a few minutes. Plus: All those obstacles (Nebulas, Asteroid-Belts) are a hell for navigation of bigger ships. A huge map, doubled or trippled up the size of the biggest map atm should be just fine.
  14. Tried it, there is no D/L-Button. It just not appear. Done. It may my old Browser, but I will NOT upgrade / change it, because newer IEs (and I only use them) are HUGE security leaks. No one tries to hack an old IE That Hosting-Page is just using proprietary codes and I will NOT support such pages. I will try Petroden's Link.
  15. But it should be. Point.
  16. Please check BfME before do false statements Experience can be a huge impact to gameplay and balance, if you do it the right way. BfME is doing this fine, Units gain experience and the most experienced units are almost invincible against "green" units. That may not be realistic for EaW. You can't just increase shield- and hardpoint-hitpoints for each levelup. But you can increase softskills, for example accuracy. I really hate seeing a SD missing a corvette, just because its so small. It is small, but still big enough for tracking of Turbolasers. Same for Corvettes with their Laserbatteries: They are too inacurate vs other corvettes. Here an example for a GOOD experience-system, fitting to EaW: Rank 1 - Novice No bonus to any skill. Rank 2 - Normal No bonus to most skills, accuracy slightly improved. Rank 3 - Veteran Regeneration of Shields slightly increased, accuracy improved. Rank 4 - Elite Regeneration of Shields increased, accuracy improved (almost no misses anymore), new Special Ability* Rank 5 - Hero Same as in Rank 4 + improved regenerationtime for Special Abilities. =================== * Maybe something like this for: Rebs - Mon-Calamari-internal-systems -> Regeneration of Shiphardpoints midbattle. - Kamikaze -> A-Wing-Squad is able to destroy multiple hardpoints of a special enemy ship by doing kamikaze; at least one fighter is NOT attacking for surviving this special ability. - Retreat -> Ship can retreat without retreating all forces (only if engines are still present) Imps - Improve Forward Deflectors -> Reb-ships attacking an imp. ship doing only half damage to shields, missiles are not able to penetrate anymore. Works not against attacks from behind. - Launch TIE Interceptors -> Really hard-to-kill Fighters for any Reb Fighter, even without shields. - Retreat -> look @ Rebs ====== There are DOZENS of ideas for adding new special abilities.
  17. Its avaiable (at least that link). Other versions doesn't start any D/L too ...
  18. The AI is not increasing their Tech-level because it's cheating and gots Tech 5 instantly. It builds only smaller units (and overuses some of them for example any Corvette, MPTLs etc), either a trick to simulate tech-improvement (after 100 days AI may build better Units) or because our AI is just buggy. BTW I can prove the AI is Tech-cheating: Rebs get Akbar only at Tech 4. Rebs have to steal each tech from Imperials to improve their techlevel, that means even if I've got Tech 4, Rebs still need extra-time to achive that level too. But: Rebs often get Akbar when I'm only at Tech 2 !
  19. Tried it again with Version 2.0 It still doesn't work. After selecting a server (for example "London", because I'm living in Europe) there should be either a waiting line or a D/L-Button or Auto-Download. But nothing happens. I can wait forever, there is no D/L starting I use NO Popup-Blockers or something, thats not the problem. (Why not loading this up to a better hosting-site ? Maybe a site working with IE 6 ? Even Fileplanet / Filefront is working fine ! Doing all the tricks dont work either. And I will NOT upgrade / change my Browser because this page is using proprietary codes instead of standards !!!)
  20. About Broadside Cruiser and Marauders: Please tweak'm down against fighters, make'm less expensive or increase anti-starbase power, but its a pain in the *ss to loose dozens of fighterwings (!) in one volley of such a ship. Micromanagement of each fighter is impossible, so I use them often as one group. Bad result: A single Missile-Corvette can take out ANY fighters in no-time. I hate those Missile-Corvettes so much, I use them ONLY (and ONLY) to destroy enemy structures but never against other units. I hate them almost as bad as I hate MPTLs. (removing their penetrating power will make'm useless, so make'm useless against fighters will be fine enough, Missiles will still damage hardpoints of ships). BTW: How to start that download without a D/L-Button and wihtout being a member ?
  21. I think so too. MY best Game 4ever will be a mixture of following games - Spacebattles - Homeworld-Series. Best Space-RTS atm. - Galactic Conquest (with dozens of systems to conquer): EaW - Ground Battle: Earth 2150 / Soldiers of WW 2 (great for capturing enemy tanks, great micromanagement) - Research-Tree: Haegemonia - Diplomacy etc: SW: Rebellion That plus a real good AI, the possibility of being Admiral or just Wingleader of a single Fighterwing or a Freelancer (like in X-Series) would be great. A Game where you can play ANY role you want.
  22. You need at least 2 Tartans + their special ability to destroy Han. He's not too strong, he's just a hero (that means, he have to survive longer). PLUS: Use Boba Fett too, if avaiable.
  23. Wishlist III (about AI) Should be point 10 or so, hope someone of Petroglyph is reading this - AI is doing sometimes stupid things. For example: Its building dozens of Tartans and maybe 2 or 3 Broadside Cruisers, but no bigger ships. This type of fleet may good in wrecking enemy fleets with only Corvettes and Fighters, it will loose almost instantly against a fleet with Frigates or bigger. It seems, difficulty of AI is NOT the problem. Its a general problem. Our AI should build up mixed forces with priority on bigger ships like VSDs or Acclamators. Or as for Reb-AI: On Neb Bs or Assault Frigs. - AI is cheating, even on medium settings. Especially Tech-Cheating: If you start at Tech 1, AI gots allready Tech 5. Or, for Reb-AI, it doesnt need to steal Techs to increase its Tech-Level. That "feature" should be removed, that means, AI has to steal / explore new Tech. AI is cheating really bad at hard difficulty, cheating money, pop-cap AND tech. - At least Reb AI is overusing some units, most heavy tanks and MPTL. Same here as for Tartans / Corvettes, should be reduced to allow more mixed forces. - Pirate AI is way too passive. It should try to raid planets in the neighborhood, but only on Med or Hard Settings. There should be an option to remove pirates from Galactic Conquest too. - AI is sometimes too aggressive when defending a planet: I landed and 4 secs later, I've to fight ANY enemy forces of that planet at my reinforcement point. Its sometimes fun, but a little stupid I think.
  24. Dito. AI seems to be a little boring sometimes. A suggestion for a good Idea will be posted in another thread, but this one is about MP-Balance.
  25. I wanna see two AI-nerfs, that means: - reduce usage of MPTLs in Land-Battle (its overused now by Reb-AI) - reduce usage of Missile-Corvettes in Space-Combat (overused sometimes) AND: - reduce Antifighter-Damage of Missile-Corvettes to almost zero (for killing fighters we've got other ships !) - remove MPTL as garrison-unit Thanks. Thats all I wish. That Mauler is just fine as it is atm. It should NOT be nerved to death.

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