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Jameswgm

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  1. No, it's another thing that happens for apparently no reason. However when it does happen, it occurs multiple recurrent times: I think I had 5 in a row that were 3 player. James.
  2. Seriously need to bump this, it is evidence of truely atrocious beta testing. James
  3. See http://pff.swrebellion.com/index.php?topic=2857.0 James.
  4. Several times when attempting a quick match, the system has connected me to 2 other players and it loads fine. When it gets into the game there is an instant syncronisation error message, and I have to exit. Im sure others have this problem. James.
  5. I don't think I could do it if I meant to; it's not that I am holding directional keys when the interface switches which I could see as a potential cause. It occurs at random, I may have been on the galactic map for 5 minutes and it'll just happen. It must be keyboard related, it's only the arrow range of movement, it doesn't scroll in irregular directions. I have had it occur where it will scroll at a 45 degree angle and I have to hold 2 arrow buttons to compensate. James.
  6. I think the Ion Cannon is very overpowered, I think unmodified it does 45000 damage to the shields, when the basic shields of an SD is around 2000. Shoot an SD and it basically taken out of the game. Though not destroyed, by the time you get to producing SD's it should be near the climax anyway. The time they are disabled is something an empire player doesn't have: It takes up valuable population points! James.
  7. Yeh I think thats a fair point about the HV gun. The ion cannon is so much more effective. Needs either increased power or decrease in price/ quicker build time? James
  8. I still hold with my arguement that it's not Petroglyph's problem. It's just laziness on the part of the user, I don't expect a game development company to promote the use of third party modifications, especially when it seems most attention has been devoted to the Single Player campaigns. Their aim is to sell the vanilla game to the general public. I suppose you'll want a dev team member to come and install the game for you next :-\ James
  9. "Mod Friendly" can be interpreted in different ways; it could mean the code & files are easily modified which I believe from the emergence of a growing mod community to be the case. Also the fact they have already created mod's after only a couple of weeks. To me, admittedly from a non-modders point of view, EAW seems extremely mod friendly. It's not difficult to easily change between mod's, what's wrong with this? http://pff.swrebellion.com/index.php?topic=2232.0 James
  10. Siddus; I interpretted Necro's question to be based more around the end user of mod's rather than the actual modders themselves. I think between us we've answered his question from both perspectives! James.
  11. I doubt Petroglyph will provide the community with any help for altering vanilla EAW. It simply isn't their job to make patches devoted to modders. However, if the mod community is working like others, a "Mod-Switch" application will be created, I'm sure I've already seen an alpha version of such a program on these forums. It's up to "us" to sort out mod's not Petroglyph's. James.
  12. Agreed Capt. Data, SP gameplay has its own thread. Keep this to MP. Glad to hear it Delphi, I look forward to seeing further developments! James.
  13. That also depends on your definition of careful. Why both taking much care of ships that can be replaced by ten other in a couple of minutes. As Pierre said, why bother? No matter the care you take over battles it really doesn't affect the grand scheme whatsoever. James.
  14. lol, simple as that! I'll try it. Thx James.
  15. Occasionally, I believe the neutral position of scroll movement on the keyboard is altered and becomes stuck scrolling a certain direction. Sometime the problem can be fixed by holding down the opposite directions for a while and the neutral seems to "reset" to normal so I assume this is a keyboard problem. It never occurs on any other of my games, and I'm unsure why it is a keyboard direction problem. James

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