***Bugs I would like Fixed ASAP*** http://pff.swrebellion.com/index.php?topic=2715.0 ***Wish List*** 1) I'd like to see an expansion that will run from episodes 1-6. Adding the clone army and droid armys to the game and more units for the existing two armys. 2) In Skirmish modes, you will be able to select as one of the four armys. Empire, Clone, Droid, and Rebel and fight battles that never really happened in the universe. Such as Rebel vs Clone, or Clone vs Empire armys. 3) Double the maximum number of planets in the galactic mode, and add 4 player maps for both online and single player where all four armys can fight at the same time. 4) Triple/Quadruple the number of maps for land, space, and galactic online play. 5) Let people who pre-order the expansion from a website (maybe lucasarts store) partispate in the beta for multiplayer balancing feedback and bug reports. 6) Space battles should not automatically warp in a fleet like they current do, only the biggest ship in your fleet should warp in at first, with the rest of your ships as reiforcments. That way the player gets to pick which ships he wants to warp in like he does with land battles. ***Balance Issues*** 1) Major balance problem... bacta healing stations and heros. It takes exactly 4 seconds for a bacta healing station to heal an infantry hero to maximum health. Inless you can heal the hero ont he first run, he can heal in 4 seconds and be back on the battlefield in a second. Although the bacta healing station is low HP, it costs only 20 credits to buy in galactic mode and makes heros near-invisible when microed correctly, especially if you are low tech level, and an enemy hero rushes you. Only a complete domination where many units fire at them can heros like obi-wan or darth vader die before reaching the bacta station. 2) Many of the heros feel overpowerd in the galactic mode. You get them for free with unlimited lives except the Emperor and Mon Montha. People are not afraid to send heros into battle, kill one unit, retreat, then get free heal and do it again. With rebels they can do that without controling space (althougthing bombing runs make it harder for them). When you first start the game with tech one, there is no other land unit, other then another hero or multiple Anti-Infantry turrets. Bacta healing stations don't help, but still tech one you are mostly helpless against a hero rush except with your own heros. Space heros, although balanced more then land units, still shouldn't be free. If you want to leave them free, make it so that they don't enter the game intill days 20, 40, 60, and 80 depending on how good the units are. Other units will be plentiful by those days and the weakest heros shouldn't effect gameplay as much. Note: R2D2 is fine and should not have anything changed with him, however every other hero feels imbalanced. I Feel that the Emperor and Mon Montha should be like boss units in galactic mode because their death means the end of the game. Both should have some more HP so that it takes some time for them to die. Bacta healing stations on heros must be nerfed before this however because they can already become practically unkillable if they stand next to two bacta healing stations at the back of your base, rebulding one if it dies allowing the rest of the units to fight to the end and your hero unable to die intill he is practically the only one left. 3) Star Destroyers for whatever reason are bugged so that they do not provide bombing runs for land battles if there are star destroyers above the planet in online galactic mode matches. This happens with the hero star destroyer unit also. They have tie bombers so why can't they bomb? 4) Galactic mode does not have an option to turn all heros except R2D2, Mon Montha, and The Emeperor. Right now, inless the galactic mode starts at tech level 5, most of the game is decided by hero battles in land. Most of the space heros seem balanced, but still they shouldn't be free when they are so effective on the battlefield. 5) Neutral Pirates in Galactic Online Campaign is quite simply, a poor game mechanic that hurts gameplay that should be removed. The best players just spam 500 credits worth of Storm Troopers/Rebel Soldiers with their hero units and they will always win against the pirates. While sending in several AT-ST and other expensive units will result in thousands of credits dieing automatically in a battle that you didn't even fight, it was just automatically decided. They make the whole game decided by who can spam the basic cheapest unit out the fastest to conquer all of the neutral planets, and leaves the roll of some dice to decide how many units you lose. RPG elements (dice rolling like random deciding who wins and loses) in an RTS game is not wanted. Its nice for single player, but in multiplayer it hurts gameplay. Will add more over time.