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Destman

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Everything posted by Destman

  1. http://www.gamespot.com/pc/strategy/starwarsrts/news.html?sid=6158509 Note: This is game sales at Best Buy only, still pretty impressive. According to this Best Buy's website it also says the game is still $49.99 and the price hasn't dropped yet. That usually means the sales are still going strong. When FoC comes out it will most likely reach the top 10 again too.
  2. In all multiplayer games I join, it seems to automatically balance the teams when you first you. It will always put you on the team that has the least players. When someone changes their team after it has been balanced is when the teams become uneven. The workaround of changing the map does not always work for me either. It usually only works when the teams are uneven (like only 1, 3 or 5 in the game). Still, i'd like to be able to change my team while ingame so that when a host asks me to change teams, I can and don't have to say "because of a bug I am unable to change teams" which 75% of the time results in me getting kicked from the server due to them not belieaving me and thinking I am refusing to even the teams. The sooner this bug is fixed, the better the multiplayer matchup will work, as I am not the only one with this bug.
  3. Sorry, you are wrong. In that video it does look like I have pressed accept, but I am the host if you see my only buttion I have to the bottem right says start. This bug happens every time I join or make a game, if the accept buttion has been pressed or not. I can NEVER change my teams without the host switching maps like I did in the video, or me leaving the server, which usually ends up 75% of the time me losing my spot inless I know the person hosting.
  4. I play both online, because I cannot change my team! :'( Although I like empire more I am good with both teams.
  5. http://www.gaminguploads.com/forums/local_links.php?catid=15&linkid=296 (Left Click) Not sure what causes this, but currently it is impossable for me to change my own team or color in any game I join or create. Many times I am asked to change teams, and when I am I try to explain this bug how I can't. Well here it is for all to see, and hopefully for the Petro team to fix for those effected by this. I am not the only one with this, as I have seen it effect at least 5 other players in online games. If you look at the teams of each player closely after joining several games you will probally see someone trying to change their team but it going right back like what I show here. Other players see the same thing I do of it switching back and forth, so this is not just a visual bug. Please look into this if possable, intill then I will be unable to pick a faverite empire. Although thats fine since I like both.
  6. Its not that mission that is hard, it is completeing that mission unlocks 7 other planets for the empire and gives them the ability to build Star Destroyers. It would be best to take every planet you see before completeing a objective, that way when new planets unlock they won't have much time to build before you attack.
  7. ***Bugs I would like Fixed ASAP*** http://pff.swrebellion.com/index.php?topic=2715.0 ***Wish List*** 1) I'd like to see an expansion that will run from episodes 1-6. Adding the clone army and droid armys to the game and more units for the existing two armys. 2) In Skirmish modes, you will be able to select as one of the four armys. Empire, Clone, Droid, and Rebel and fight battles that never really happened in the universe. Such as Rebel vs Clone, or Clone vs Empire armys. 3) Double the maximum number of planets in the galactic mode, and add 4 player maps for both online and single player where all four armys can fight at the same time. 4) Triple/Quadruple the number of maps for land, space, and galactic online play. 5) Let people who pre-order the expansion from a website (maybe lucasarts store) partispate in the beta for multiplayer balancing feedback and bug reports. 6) Space battles should not automatically warp in a fleet like they current do, only the biggest ship in your fleet should warp in at first, with the rest of your ships as reiforcments. That way the player gets to pick which ships he wants to warp in like he does with land battles. ***Balance Issues*** 1) Major balance problem... bacta healing stations and heros. It takes exactly 4 seconds for a bacta healing station to heal an infantry hero to maximum health. Inless you can heal the hero ont he first run, he can heal in 4 seconds and be back on the battlefield in a second. Although the bacta healing station is low HP, it costs only 20 credits to buy in galactic mode and makes heros near-invisible when microed correctly, especially if you are low tech level, and an enemy hero rushes you. Only a complete domination where many units fire at them can heros like obi-wan or darth vader die before reaching the bacta station. 2) Many of the heros feel overpowerd in the galactic mode. You get them for free with unlimited lives except the Emperor and Mon Montha. People are not afraid to send heros into battle, kill one unit, retreat, then get free heal and do it again. With rebels they can do that without controling space (althougthing bombing runs make it harder for them). When you first start the game with tech one, there is no other land unit, other then another hero or multiple Anti-Infantry turrets. Bacta healing stations don't help, but still tech one you are mostly helpless against a hero rush except with your own heros. Space heros, although balanced more then land units, still shouldn't be free. If you want to leave them free, make it so that they don't enter the game intill days 20, 40, 60, and 80 depending on how good the units are. Other units will be plentiful by those days and the weakest heros shouldn't effect gameplay as much. Note: R2D2 is fine and should not have anything changed with him, however every other hero feels imbalanced. I Feel that the Emperor and Mon Montha should be like boss units in galactic mode because their death means the end of the game. Both should have some more HP so that it takes some time for them to die. Bacta healing stations on heros must be nerfed before this however because they can already become practically unkillable if they stand next to two bacta healing stations at the back of your base, rebulding one if it dies allowing the rest of the units to fight to the end and your hero unable to die intill he is practically the only one left. 3) Star Destroyers for whatever reason are bugged so that they do not provide bombing runs for land battles if there are star destroyers above the planet in online galactic mode matches. This happens with the hero star destroyer unit also. They have tie bombers so why can't they bomb? 4) Galactic mode does not have an option to turn all heros except R2D2, Mon Montha, and The Emeperor. Right now, inless the galactic mode starts at tech level 5, most of the game is decided by hero battles in land. Most of the space heros seem balanced, but still they shouldn't be free when they are so effective on the battlefield. 5) Neutral Pirates in Galactic Online Campaign is quite simply, a poor game mechanic that hurts gameplay that should be removed. The best players just spam 500 credits worth of Storm Troopers/Rebel Soldiers with their hero units and they will always win against the pirates. While sending in several AT-ST and other expensive units will result in thousands of credits dieing automatically in a battle that you didn't even fight, it was just automatically decided. They make the whole game decided by who can spam the basic cheapest unit out the fastest to conquer all of the neutral planets, and leaves the roll of some dice to decide how many units you lose. RPG elements (dice rolling like random deciding who wins and loses) in an RTS game is not wanted. Its nice for single player, but in multiplayer it hurts gameplay. Will add more over time.
  8. ***Spoilers Below*** Don't read this inless you want tips for how to beat mission 5 of the rebel missions. As soon as you get to the point where the droids can steal technology (mission 4), steal the Assault Frigate MK II technology. From there build as many of them as possable as fast as you can, intill that point you can beat mission 1-3 with just using Y-Wings and Corellian Corvettes. X Wings and Z-95 are a waste of population compared to a Corellian Corvette and I suggest you sell them. Defend the space of each of your planets bordering an enemy planet while you build the frigates, as you will at least get attacked once due to the Assault Frigates long build time and cost. Mission 5 when you are tasked to help han solo with the wookie uprising, don't rush it. Advoid attacking Kashyyk intill you have taken every planet but it. From here you need to build up a fleet large enough to take control of the space above every imperial planet currently shown to you. Unlike rebels, the imperial cannot attack your planet inless they have dominace over space. Beat them there, then you can take your time with every planet. Best standard fleet setup is 6 Assault Frigate MK IIs, 6 Corellian Corvettes, and 10 Squads of Y-Wings. When you start the battle you will have half of those forces in reiforcment, incase you lose a ship. Always keep your Y wings back intill all enemy Broadside-Class Cruisers and Tartan Patrol Cruisers are confirmed dead, or at least away from their Victory Cruisers. Y Wing's main objective is always the hanger of their Star Destroyers and Frigates, which 1 squad of 3 Y Wings can take out on the first shot on any imperal ship. Second objective is the hanger/shields of the station. Most of the time I go for the hanger first and use my assult ships to beat down the shields. I only ran into one Hyper Velocity gun, and to beat it I just bought in my remaining 5 Y wings. For land battles after you dominate all space of mission 5, most battles can be won with lots of MP2L-2A Artillery and T4-B Heavy Tanks with Infiltrator backup for control points. 10 Heavy Tanks and Artillery with 3 Infiltrators is usually enough to take all forces on mission 5's land. Once you have everything but Kashyyyk you should work on getting your fleet up to 18 assult frigates, 18 Corellian Corvettes and 30 Y-Wings for the next mission before sending your land force to finish mission 5. Mission 6, I am not going to go into detail since you havn't gotten this far yet, but you want to take all planets but the objective first like you did for Kashyyyk. The faster you beat their planet with the space station level 5, the less Star Destroyers you will have to face here. Take space as fast as possable with your forces from mission 5 as they don't have much of a starting fleet for mission 6, but build up fast if left alone.
  9. Gamespot just posted this. http://www.gamespot.com/pc/strategy/starwarsrts/news.html?sid=6144180

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