Everything posted by Dark_Dragon
-
Re: EAW: Star Wars Realism v2.0 (Space Combat)
Yeah that's how I lost my Neb-Bs, since I was telling them to it the Shields on the ISD, Corvettes were taken apart by both station and ISD. I wanted it to go like this Fighters first to Distract Then Capships Bombers start attack Sheild Gens Capships Start Blowing Stuff up alongside bombers, while fighters and Corvettes mop up other fighters + Bombers What I REALLY wanted was the ISD to move AWAY from the station not sit there. Not to Worry I'll be more prepared when I attack them again, this time with Even More ships (plus using the advice you and Necro gave me) I'll Crush the Empire. So Misten When's the next version out?
-
Re: EAW: Star Wars Realism v2.0 (Space Combat)
Like Ackbar I was expecting it to be a walk in the park, so I sent a force I thought was good enough without having many casualties. Though I improvised, I Lost nearly 80% of my forces.(Damn that ISD and It's tractor beam) >, but they lost their capships and a few squadrons.
-
Re: EAW: Star Wars Realism v2.0 (Space Combat)
Damn this mod is good, you've definitely made the game much harder For Example I played a galactic Conquest game and sent a Attack force to Eriadu, what I didn't expect was a ISD being there so the forces were like this: Home 1 3 Neb-Bs 2 Corvettes 6 X-Wings 4 Y-wings Against 1 ISD, 2 Tartans, 1 Acclamator and a Level 2 Space Station. Suffice to Say I Lost, I took everything but the Space Station and Fighters out. ISDs are a REAL pain to take out (as they should be). Lost 2 squadrons of Y-Wings to them, although I got a good moment in the Cinema Camera following a Y-Wing when it launched two torpedoes and soon after it was blown away by the ISD.
-
Re: EAW: Star Wars Realism v2.0 (Space Combat)
Great Mod MistenTH. A Suggestion for Version 3, Scaling the Units to their proper size, cause when I tried Scaling the Ships and changing their Maneuverability to ROR's stats, the frame rate slows down significantly. Perhaps I did something wrong changing the different values. but if you want it to be realistic these two factors are important.
-
[ROR] Topics-A Question of Scale
According to the newest SW Databank update the size of these 4 ships are: Assault Frigate 700m Tartans 600m Broadside Cruiser 500m Corellian Gunship 120m
-
Re: How do you increase health?
Quick question Is the one that indicates how man hitpoints the ship has or is it ? It is slightly confusing and any help given would be much appreciated.