Everything posted by Dark_Dragon
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[WIP] Combat Enhanced. A mod for FOC
Just a little suggestion for you, if you want to make the Flak explosion sound as close to the movies as possible use Exp_y_wing_1.wav, It sounds extremely close to the ROTS Flak sounds you hear at the very beginning. I'm looking forward to this.
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Re: SMG EAW/FOC Editor
Now that's something I can really need. When you're saying that you are creating "a simple galaxy editor" do you mean for the planets and where they will be plotted? Or something else
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Re: More screens
The orange would be the Ion cannon bolts and the white would be the turbolasers, since it's not a close up shot. Love the new ships.
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How do I deactivate a unit when a certain other unit is build?
this thread seems to be similar to what you are asking for http://pff.swrebellion.com/http://www.swrebellion.com/phpBB3/viewtopic.php?p=50225#p50225
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[WIP] Rise of Rebellion
Hi, it's great to see you haven't disappeared. This is one of those mods that everyone should keep an eye out for. I've got some questions though. Will Land battles still be in the game? How many planets will there be and will they be placed in "sectors" like in SW:Rebellion? Will Space Battles still be the same or do you intend to change certain aspects? Is researching tech levels now different?
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Re: More screens
*Downloading* Quick Question. Does this mod only add units for the Empire and Rebellion or do the Consortium get some units as well? Never mind I know the answer
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Making Fighters Scatter while attacking
Do you mean the name of the mod? Cause its called "ROR and NMA Team Project: A Taste of Rebellion modification BETA V0.4" and like I said previously it in the "Compiled List of EAW-Demo Mods [update 02:18:06]" thread.
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Making Fighters Scatter while attacking
??? If you mean have a look at the file, I've attached in this post for you.
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Making Fighters Scatter while attacking
^ That didn't seem to work I have found a mod that does do something close to what I'm asking, the ROR Beta mod located in the Demo Mods thread. Or more specifically the spaceunitsfighters XML located in that particular mod. Though i have absolutely zero clues on how exactly they did this.
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Re: More screens
1500 :o you must have one helluva PC to run with that many fighters. are those vehicle approximately to scale? or are they really that big?
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Making Fighters Scatter while attacking
Sorry for the name of the title, couldn't think of a better name. I want to make EAW a bit more "realistic" for myself and i was wondering... If anyone has been able to make the Fighters scatter when attacking targets instead of them, constantly flying in formation. I've narrowed it down to Spaceunitsfighters or Squadrons.Xml for which to make these changes, but I don't know WHAT to change. So can anyone help me?
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Reskinning Tutorial, Any Available?
Simple Question. I want to reskin a few units for my personal enjoyment, and i've searched the different sites for any turorials, so i was wondering... Are there any available for me to use?
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Taking Units Out
Such code could come in useful some day. Can you please give us an example.
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Re: Steiners Advanced Units and Awakening of the Rebellion
i've tried to d/l it but it says "object not found"
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So what does the demo offer?(for those who have it)
They do attack, they just move slow, you have to get the enemy right on top of them to have any effect.
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Re: FoC Demo 100% Modability- Post your great discovery's!
Only the new units seem to have their own XMLs, not the units that came with EAW.
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Re: Steiners Advanced Units and Awakening of the Rebellion
ah, that's great to hear.
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Re: Steiners Advanced Units and Awakening of the Rebellion
yeah that what i did before i posted the previous post. I'm still going by that it may be that the models have some sort of fault in them.
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Re: Steiners Advanced Units and Awakening of the Rebellion
Just tried that, no change whatsoever perhaps it is the models themselves that are at fault?
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Re: Steiners Advanced Units and Awakening of the Rebellion
Usually set at high, except for water, shadows and particles those are set as low. These screenshots were taken in the map editor, not ingame. The rest of the models are fine just those 4.
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Re: Steiners Advanced Units and Awakening of the Rebellion
I have a problem with SAU latest version (it's not life-threatening but's its annoying.) Its more to do with missing textures for these ships: Praetor Death Clone http://img517.imageshack.us/img517/2461/praetorey6.png Venator http://img523.imageshack.us/img523/9867/venatorpn1.png Star Destroyer (and Death Clone) + Calamari Cruiser http://img524.imageshack.us/img524/4905/shipsxy4.png
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Re: Empire at War: Total Realism v2.0
Yeah I get the Falcon bug too, mine was during a skirmish, quad cannons could fire but it just sat there.
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Re: [ROR] Topics - Help with infrastructure.
when it comes to infrastructure will there be any Unique buildings for different planets? Such as the Cardia Military Academy for Cardia which could create Vetran troopers instead of Recruits
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Fighter Targeting Priorities
just got back and looking through it now. Now if the values higher does that mean that to them it is more important or is it lower? e.g. the default fighters is this, does this mean that it would attack the fighters first or the transports. Transport, 1.0, Bomber, 2.0, Fighter, 3.0,
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Fighter Targeting Priorities
Quick Question. How can i change the priorities of the fighters so that they attack in this order Bombers Fighters Capitals Frigates Corvettes