Everything posted by MastaSpoofa
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Re: Does anyone still play runescape?
Runescape must burn in the bad place down below > > > runescape is a pointless game. This is the entire concept: Click click click click click... YES I GOT 100 coal ores! now what? more clicking :-\ >
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Re: EAW: Warlord - 6.0 - Total Mod Expansion
does this mod have the snow speeder working? in another mod the snow speeder is working because its replaced by the A-wing model.
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Re: ISD lack of anti fighter weponary
sometimes i use venator as anti star fighter, since it has concussion missle launchers and laser batterys, *Sigh* if only they have turbo lasers rather then lasers :'(
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How do interdictor cruisers fit into the game?
the interdictor's missle jamming ability does work, and it only REDUCES the accuracy of the missles, it doesnt short them out or whatever. I just played a mod allowing me to use and build the interdictor, it was in my main fleet. I found the missle jaming to be VERY helpful, especially since in this mod the rebels make around 7 Y-wing squadrons (they have like 15 fighter squads total in their fleet) My fleet of 5 venators, (That deploy V-wings yay) 2 Imperial Star Destroyers, 3 Acclimator class destroyers, and of course, my prized interdictor. (it looks so pretty) I conquored the entire galaxy with my fleet. Trust me, in the mod im playing, its hard to win over even ONE planet
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Transport modification challenge for you people.
you also see them when they are assaulting that planet that grevious is on in ep 3.
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Episode 3 puppet style...
heh, quite funny indeed ;D
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Transport modification challenge for you people.
Sounds Very interesting, i too wish that the troops would be in an actual ship rather then a transport (like in a corvette or somthing ) obviously not moddable for the demo, but an idea worth looking into for all you modders
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Re: Official Topic - A Taste of Rebellion Demo Modification
awsome, now i can play these last few weeks before the full game in peace ;D
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Re: EAW Tounament
Ill play, but im not quite sure how to sign up nor if im welcome (might be a well-known ppl thing i dunno ??? ;D )
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What aspect of EAW are you most looking forward to?
whats LoW?
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What aspect of EAW are you most looking forward to?
cant wait to take over the universe with friends... actually i have no friends so you guys will have to be my friends
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Re: [ROR] A Taste of Rebellion (In Development)
be this good news indeed ( ??? ) but why are the fighters figures of light? ;D seriously, all i see from my fighters are little dots of light lol. i love venator scaling ;D ;D ;D
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What aspect of EAW are you most looking forward to?
can we not play galactic conquest online? ??? because i want to pawn all of you jking
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Thoughts on Infantry
I think that its a bad idea to mix the units, enless you did it like dawn of war did with the squads.
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Re: I have enabled the space retreat ! I have enable it!
orly? i use your patch with 2.0 ;D but i dont care nemore because i jsut insert AI folder and bam works ;D
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Re: I have enabled the space retreat ! I have enable it!
no cain, i ment your patch for bryants mod 1.5 that you created that slowed travel between planets, ect ect
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Re: I have enabled the space retreat ! I have enable it!
are you going to update your patch for briants mod with this feature? ;D ;D ;D
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Re: Official Topic - A Taste of Rebellion Demo Modification
couldnt you just mod it so that after a ship kills blah blah blah ships or a strong capital ship it automatically takes away that ship, and replaces it with a higher trained ship.
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Re: Official Topic - A Taste of Rebellion Demo Modification
I was extremely suprised to see the venators extremely huge (I love you ;D ) and the fighters little dots (questionable) i could hardly see my fighters, and without the tabs they would be impossible to find. But the Capital ships being huge like the venator (i love you :-* ) is very good! also when i shot the empire with my MPTL's after one volley it killed an entire squad of m-2 tanks! (i think thats their name, the empires tank ) also the mon calimari ship costs 80k credits! but it really makes you think about how to use your ships without having them destroyed, i never got to use a mon calimari ship :'( . you should set the tech starting level to 1 so we have to build up. just my 2 cents
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Re: Bryant's Mod: 2.0 Featuring Rebel AI
from a clean install its not supose to, but after you install the mod it does ;D
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Starcraft & Warcraft
i guess ill post too ;D Starcraft was released in 1998 (brood war that is...) and its not even 3d. but after 6 years its Still going strong. In my personal experience in gaming ive never seen a game survive this long.
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Re: Z95s, Venators, V-Wings
I just found the stats for the venator. it had 8 Dual Heavy Turbolaser Turrets 2 Dual Medium Turbolaser Turrets 52 Point-Defense Laser Cannons 4 Proton Torpedo Tubes 6 Tractor Beam Projectors 1137.0 meters long Its role was a Carrier/Assault Ship/Fleet Destroyer rather then a weak little carrier that EAW depicts it as, it should be a (like i said...) powerful gunship/carrier increase cost, decrease the shield power, and increase its offensive capabilities. also This ship is probably the primary pursuit and rapid responce vessel during the Clone Wars, as opposed to the Victory I which is not a good deep space combat vessel (and Victory II's which arrived too late to be of much impact). Possibly the deck weapons are heavy ion cannons to deal with the droid navies of the separatists. from http://warlords.swrebellion.com/shipindex.php?vessel=Venator+Star+Destroyer&querytype=&search_string=&sorttype=&sortdir=
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Re: Bryant's Mod: 2.0 Featuring Rebel AI
LOL?! kill it with fighters? are you crazy? enless you have extra squads to spare you shouldnt even think bout attacking a tartan with fighters. get your venators to destroy them, takes only a few secs. ;D
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Re: Engines destroyed, movement still?
lol! sounds like a good idea to me!
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Re: Z95s, Venators, V-Wings
ok, ok just 3 turbo lasers, 3 ion cannons and 1 torp laucher with reduced shielding