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paladinmatt5

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Everything posted by paladinmatt5

  1. My Wishlist... 1.) More units from all eras, (PT, OT, EU.) Variety is the spice of life, and as it stands, there isn't much spice here. 2.) More Hero's. In a galaxy of hundreds, a dozen isn't enough. 3.) Higher population limit in battles. At least make it optional so that there can be some truly epic battles. 4.) Diplomacy. Being able to take a planet intact, without fighting is a huge rush. 5.) Veteran units. So that units aren't just faceless masses rolling off an assembly line, but something thats matters. 6.) More upgrades. I'd especially like to see class upgrades for each type of unit like they had in Empire Earth. 7.) Tons of new maps. For Galactic Conquest, Space and land. Making them larger would be great too.
  2. I've played through several skirmishes and a couple of Galactic Conquest maps, and haven't been able to build any Z-95's. They're in the manual and I've gotten a couple in game, but no building them. Is this a bug, or were they just not implemented?
  3. Monty Python comes to mind... I don't like spam!!!
  4. They used infantry in WW2 for the same reason they still use it today...because you will always need foot soldiers to hold ground. No matter how hi tech you get, or how much money you have, you will always need men on the ground to hold territory. In real life, Military orginzations raely choose equipment that's 'Jack-of-all-trades'. The prefer specialized hardware and personal. The ISD should have minimal point defenses, but not overwhelming. It has fighters and support ships to handle fighter defense.
  5. Edit (foshjedi): Please be sensible with the names Guys
  6. I'm not really sure how the HP gun works, but maybe it causes area damage? If it did, it could probably cause a big enough explosion to take out a squadron of fighters.
  7. Maybe by building Ion Cannons, and hypervelocity guns to clear the enemy fleets out and allow you to build stations again? Just a thought.
  8. In the Demo, yes. If you scroll over the ship with your cursor, it will give you all it's information including name.
  9. My flagship: Are you goin to eat that? 1st fleet: Paladin Broadsword Watchtower Thunder steed 2nd fleet: Enterprise Excelsior Defiant Voyager EDIT: Please be Sensible with the names Guys Fosh
  10. I would like to see more factions, each with their own strengths and weaknesses. I've heard that might be in the expansions. I just think it will be great to do what if scenarios. Clone Troopers vs. Storm troopers. Rebels vs. CIS. Old Republic vs. Yuuzhan Vong. etc. Maybe even throw in some playable neutral factions, like pirates, or smugglers.
  11. Frigates are medium warships. Their designed to support larger warships, mainly by drawing fire from enemy ships, or by causing damage while the enemy focuses on the bigger ships.
  12. I usually assign them to anti-fighter roles. The marauder Cruiser is also usefull against bases or large ships with it's missile barage.
  13. Do Interdictors have an area of affect, or do they automatically jam everything in a system? I know I've read in several EU sources that they are supposed to have a conical are of affect. That would force some interesting tactical decisions for both sides.
  14. 1: Shields - nothing is more annoying than to be banging away on an enemies only to have their shields pop back up, and stop you from finishing them off. 2: Hanger - fighters are a menace. Destroy ASAP. 3: Engines - it slows them down, and allows you to out maneuver them. Plus, they tend to go down quick. 4: Tractor beam - Major annoyance. 5: Weapons - Once all other systems are out, add insult to injury by taking away their means to fight. Kinda like the Black Knight in Monty Python and the holy grail...It's only a flesh wound!
  15. I'm pretty new around here, but I allready wish I had found this board sooner. I've been a gamer for many years, and I've never seen any developer take an interest in their fanbase the way that the Petroglyph guys have. Maybe I've just been playing the wrong games...but still, it's refreshing to see somebody in the industry to listen to us average Joe's. I just wanted to say thanks to you guys...for giving us an ear, and for making an awesome game that I Can't wait to play.
  16. It's always been one of my favorite ships.
  17. I still think I prefer the original Assault Frigate design. http://starwars.wikicities.com/wiki/Assault_Frigate That said, I do like the new design. It makes since too. Assault Frigates were just modified Rendili Dreadnaughts. As popular as they are, it would only be logical for them to build brand new ones built from the keel up to fill this role. That's just my opinion anyway.
  18. BFME - 398 SWEAW - 539
  19. I like this strategy. Playing as the republic will mean a lot of micromanaging of fighters. This is probably the best way to keep them all under control. I plan on trying as soon as I get my hands on the game. Just have to adjust some of the numbers to deal with my little goofup.
  20. Stellar Magic - You're right. I made some dang rookie mistakes there. You may kick me now. As far as the Republic Challenge - I’m sure with the difficulty set high enough this would not be a cake walk. In theory, yes this should be a no brainer, but in game I just wonder if it will be as easy. Especially if you give the Imperials a couple of special or command units. That's what I’m interested in finding out. Oh, and uh...how did you get 192 X-Wings? I got 12 fighters X 4 Squadrons X 3 Wings = 144 fighters. Did I miss something again?
  21. Gentlemen, I present to you a tactical challenge for your amusement. At the beginning of Heir to the Empire, A small Imperial fleet is attacked by a New Republic Task force. Due to Grand Admiral Thrawn's tactical brilliance, the Republic fleet was completely crushed, while the only known imperial causality was a single sentry ship. With his unparalleled understanding of Alien art and psychology, Thrawn was able to defeat a numerically superior force with a simple naval maneuver. In Star Wars: Empire at War, there will be no alien minds to crack, simply a cold and aggressive AI. So gentlemen, I present you with this challenge. What are your orders? Imperial forces: 1 ISD - Chimaera *Standard complement of fighters: 3 TIE Squadrons, 1 Interceptor Squadron, 1 Bomber Squadron, 1 Scout squadron 3 Sentry ships Republic forces: 4 Assault Frigates 3 Wings of X-Wings *In Star Wars, 1 Wing = 4 Squadrons. 1 Squadron = 12 Fighters. So, 3 Wings = 12 Squadrons or 144 fighters. Challenge:(Both theoretically, and in game once it becomes available.) As Imperials: How would deal with the enemies overwhelming numerical superiority without retreat or withdrawing. As Republic:(in game once it becomes available.) How would you deal with a tactically superior opponent without losing any or all of your fleet? With say, AI set to hard, a couple of special or command units, etc. Thanks to Stellar Magic for pointing out a few mistakes

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