Alot of the sounds are placeholders. The tutorials are somewhat different since they are closer to the official sandboxes. But please, for gods sake stop whining about the certain elements that will be (or even have been) sorted out. Sure feedback is apprieciated, but why on earth moan so god damn much about it. OK, you've made your point. Allow Delphi to comment on these things then extract the information from that to further a discussion. I've known Delphi from the Westwood years. He's not going to give responses to threads like this if they are not constructive! Demos can help determine a decision to buy a game or not. But to cry to mom about a certain hero that probably hasn't gone through full balance testing in that current build is pathetic. In games development, the coding and initial development are the most important things, while ironing out the huge bugs that lie present within. Things like adding fully detailed models, final sounds and sound FX and balancing is done last. Balancing is where Delphi and the whole team get in and play games, as well as observe the games being played. Notes are taken all over the show. and comments are made by the players to any bugs, or balancing issues that are of huge concern. Only once all of the major balancing is corrected, and the game is considered balanced, will it be brought forward to "Gold" Status. While all the discs are being burnt from the Gold discs. The team don't just sit back and relax. This is the time to put in some of the most intensive games to ensure the balancing in all maps, on all units, and every aspect are correct as possible. If major issues arise and things are not correct, or how they like it, the programmers and designers will boot up their Machines, go into the relevant program and modify the necessary components. This will go all the way to launch. And if there are things to be addressed, a patch will come available on or very shortly after release. All this balancing will continue way after launch until Petroglyph are happy that their product is as close to the vision and mission statements that they set out to achieve. There is still alot of work being done, and it will continue to be done. Do not rule anything out until the full product has been reviewed by the majority of online and offline magazines... As well as the fansites who will give you a gamers perspective. Until then, make constructive criticism, or (and this is not like me) STFU!