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noian

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  1. wonldn't just making it so the ai just defends the border planets be much more effective (and therefore would make it save credits and level up)
  2. @henmeister I got the same problem until I used a differant browser.
  3. Found a possible exploit for land battles. Works only for rebels early on for ground battles in Galactic Conquest though. Have 2 small land gruops(you will have to rebuild one of them every time you invade a planet) Gruop 1: 1-2 TB-2 Tank 2-3 Soilders 2-3 PLEX Group 2: Flexible Cheap land unit (I use C-3PO) Send Group 1 to a enemy planet (make sure there are no or to eliminate any space defences), wait until arrive, send group 2 there. RIGHT BEFORE group 2 arrives, initiate a land battle with group 1. Click Auto-Resolve, you should lose the battle. (Auto-resolve usually gives the defender the victory, even if you should hvae won). Notice the fact that the enemy seems to have (and THEY HAVE) lost a lot (really everything) even though they won. Immediatly send group 2 down to the planet after the lose screen fades, and you will find that you have taken control of the planet with no contest. That is because when Group 1 was battling, it actually destroyed everything. Auto-Resolve still gave the victory to the defender though because its messed up. (They might fix that in patch 1.04 though)
  4. I'm using the mod for my imperial Shipyard of Kuat GC (which has a 20 turn limit), It seems that Destroyed rebel Neb-B's don't show up on the end screen for some reason. Is there any ground unit that can counter neb b's? (I've tried at-aa but they were crushed before the first volley)
  5. Single Player GC tip on how to survive early on: Rush to get planets, just not too fast that you can't defend them. I have 1 barracks + 1 light factory on every planet (kessle I max. with land units, sell the factory and barracks, and replace with mining faculties because it has only 2 land spaces) and all the rest is mining faculities. I produce everything(troops, ships, etc.) at 1 planet (defended, is a capitol ship producer planet). So I get a great income and every planet is defended (rebels all planets have garrison of 2x. Troopers, 2x. Plex, Empire: 2x. Stormies, 1x. At-St, 1x Scout AT IMPORTANT PLANETS(producer, and/or high credit value ones) maybe At-At after I have a credit surplus and at Tech 5.)
  6. yes, I usually don't actually play a battle in most games that have autoresolve UNLESS I'm overpowered, overnumbered, want to pwn the enemy for fun, or early on when I don't want to lose that many units.
  7. Plan to download it as soon as I complete both campains (only 5 levels to go in empire) Looks awesome! Do the ships still land in shuttles though?
  8. bombing runs(have 8+ victory/acclamators in orbit and your bombardment timer reloads before the bombing run finishes ), at-at (stormtrooper garrison), and 1 artilary (spotter for bombardments)
  9. A simple way to have both at once is to disable space battles, and use the mod that allows space units on land, get rid of pop cap/command post system on land (or switch it to 35), and just have 2 bases for each side (invaders base is either the starship or some camp). There would be starships and land battles at once. Both sides can use it as artilary, disable timer on bombing runs, rename it orbital bombardment, and only have it if there are bombers on the map or a starship and the wait time will be how long it takes for the bombers/starships to get there/set up another run.
  10. I found the same thing. Ways to sove it: MAKE the empire ai build a research facility on coruscant or somewhere. MAKE the empire ai uptech based on a timer. Let it cheat if it doesn't have the credits for all I care
  11. The system would be fair if it took into account the special abilities (ex. atat spawns a trooper) and/or your bombers/ turret defences (that would be based on how much credits each side has to build turrets). It seems fair but if you think about it, it isn't because units support each other, they don't fight 1vs1 so even if one unit is fighting its weakness, it might outnumber/ have support by another unit if you play instead of auto resolve. Overall, I laugh at the autoresolve, don't use it unless my invasion force is HUGE and I have a excess of credits, and now I know how it works. They should copy Rome:Total Wars auto resolve system. That was alot more fair.
  12. I've had plenty of battles where the planet blew up but not the moons.
  13. I've had it happen on the GC 'Closing on coruscant'. I attacked coruscant and the empires land space was just like that.
  14. I belive he means he was doing rebel campain 'handle with care'. He failed twice and the game glitched and let him continue on the storyline without completing the mission. He finished all the other missions but can't win because he still has the mission 'handle with care' to do. He can't get the mssion to work now. Are you using a mod?

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