Hi there... this is my first post. Now to comment on Dorkthehunter: You are right, it is a real time STRATEGY game, but because of that, adding such a function like in HW makes it closer to being a RTS game. Let me explain. In militay terms, it goes top down: 1 Strategy 2 Tactic 3 Operation so you see, if you have to concentrate on Micromanagement that would rather be a RealTimeTactical game, or a RealTimeOperational game. But since they call it a RealTimeStrategy game you should only be concerned about strategic (that is more global) decisions. Yours, Duraik