Jump to content

PipfunatUT

Members
  • Posts

    66
  • Joined

  • Last visited

Everything posted by PipfunatUT

  1. sorry friend, i dont see anything close to "here" this is what i see Rar!+l9�Ύ*¦x©ε0zΆδKIΉ�ε&=0€ψ&NΚ(!π�4*l₽ΒρΤϊΒΪ�\Bχ`ΘS�Άx�ΐΛρ`­ΫξrΖ Χ₯ϊ#>@Lή�Β-­�Qύ2�?L=kώ-Ο|ΔyκΔ―¨ ·L}��W�Ε8₽¬ΰυΘ₯ήΡPφ>ή§΄Ύs?ΝA ΞUΰζ₽V�A¬lqwTIΊd�γͺ��²Ζ�ΐΤ A�μkμΝdBΛe:Gξ��σa6¦Ϊχ�¨Χ�]2Ϋ34ΧΒ�ΪwAώγEΣάΣk�32¦η¦��ς~ήI―���¬�;Nζ ₯EΕΤI'qο6ωu�ΜιόΉλ��Q€ϊyΚfϋ"ύω�gTEC>ΐx�)½6 pages of that...
  2. wow you are amazing... i love the pirates all being different races in the same company
  3. holy shit how does this affect the balance of the land battles? can any ground units fire up (not like it would do much damage)... I guess you could make the iron cannon fire up at them though and do alot of damage... this is so cool though how was it done? also fyi, i dont know if you care, but cannon wise the ISD could not going into the atso, thats why the empire kept using the VSD..
  4. great mod, but it might just be me, but do the ships laser firerate and graphics seem a little shotty?? only complaint here thou
  5. Hey Friends. How do you change the side of the idigenous forces? When i added a Militia faction, they side as a 3rd party... I wanna make them ally with their Militia.. any help? I cant seem to find it. xian
  6. Hey Friends, How can you make the ATAT side Head lasers fire? Also for the ATST? Anyone know?
  7. what does it look like?
  8. did you create the CSA faction in Faction.xml? also if you plan on it having a galatic AI, you have to create that too.
  9. its pretty easy.. you just gotta add an AI also... I just finished a lil mod with Planet Militias, Hutts, and Allied Pirates... about to play so wish me luck
  10. no one?
  11. ya im trying to figure the question out 2...
  12. How do you make the torps look like those from the xwing games? http://pff.swrebellion.com/index.php?topic=2302.0
  13. thats what i thought, but its under units, not planets
  14. 0 what does this line do? any ideas? thanks in advance
  15. thank you so much friend
  16. nope, it doesnt, how does one add a "SPAWN-00 bone" if it is even possible
  17. ya, ok here is what i did... this was added in HPXML - HARD_POINT_FIGHTER_BAY Yes Yes SPAWN_00 SPAWN_00 TEXT_FIGHTER_BAY_HARDPOINT 600.0 Large_Explosion_Space_Empire Unit_Hardpoint_Bay_Death and this in spaceunitfrigxml Nebulon_B_Frigate 2 TIE_Fighter_Squadron, 1 TIE_Bomber_Squadron, 1 5 5 TIE_Fighter_Squadron, 0 TIE_Bomber_Squadron, 0 - SPAWN_SQUADRON, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA 3 - HP_Nebulon_Weapon_FL2, HP_Nebulon_Weapon_FL, HP_Nebulon_Weapon_FR, HP_Nebulon_Weapon_BL, HP_Nebulon_Weapon_BR, HP_Nebulon_Engines,Nub_Fighter_Bay is there a 3rd xml im forgetting?
  18. tried that... still doesnt work... any help?
  19. Ok, so I'm making generic ships such as corvettes and Nebulon B's buildable for all fractions and spawn fighters (not the vets), only problem is when i have them spawn fighters, they appear in the center of the map and not near the ship... any ideas?
  20. i just say thanks dw for doing all this again... looking forward to havin a good starwars fun time
  21. so what is needed to be able to add new units? I mean image wise... and about how long until we get it
  22. where are the maps for these planets comming from? good work though... thanks for doing all this...
  23. link isnt working at the moment fyi
  24. ya thats what i have been doing, When ever i try to make a whole new one, it is grayed out when you select... oh well

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...