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Mistrider

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  1. any chance you could release the new multiplayer mode as a seperate mod? I'd really like to try it with RoR
  2. in story mode the empire can't research, you get better tech as you progress through the story(first major upgrade after the geonosis mission)
  3. No, Wedge was raised in the Corellian system, we have no idea where his parents come from, simply that they ran a refueling platform in the Corellian System. Kind of like saying people in the United States are Americans, but their heritage is Irish or German or English etc.
  4. That is the point of the Mauler, low health but if it gets close enough, you are screwed. I can guarantee I won't be downloading this "patch"
  5. Could someone help me figure out why the game isn't utilizing the modified build times in the xml I have attached? If you figure it out, could you attach a working version of the file, thanks.
  6. not done thoroughly testing, but I think I found the damage stats(modified the infiltrator stats against armor types in the gameconstants file. But for some reason I can't get the game to utilize the spaceunitsfighters.xml file. I've gotten every single unit in the game except fighters to have a different build time(0 for testing purposes) but the fighters just won't take. also, X-Wings don't have a tag in their XML.
  7. ok, thanks. The special structures editing worked, space stations are in starbases.xml if anyone needs them. Still can't see a difference when I change the value of the damage tags.
  8. I haven't had the disappearing problem, but I had a duplicate of the sundered heart, it wasn't real, but when I moved his fleet away from Fresia after stealing the X-Wing a fake pic of his fleet remained there. I just had to move him back to that spot and than away again and it disappeared.
  9. Hi, I'm trying to mod a few things, into my game, but I'm not sure how to get them working. Where do I find the buildable structures for each faction(ion cannons, barrack, factories, etc.) I want to modify their build times and garrison amounts. Also, how do I change the damage a single shot from each unit does? I've tried changing the damage value in the .xml files but it doesn't seem to have an effect. Thanks in advance for the help.
  10. put it in your data folder. run it. type config than hit enter. hit any key to close once it finishes extracting. you will have to move all the files into proper directories though, they are put into a folder with the name of whatever file they came out of.
  11. I got all my changes to work. it appears you may have to start a new game to have the changes you have made since a particular save work(ie. no changing ship stats halfway through the campaign)
  12. its because they are encrypted. each game uses a different encryption method, and breaking the encryption is usually considered illegal.
  13. sounds good for the imps, but don't forget that the rebs get 25 points at a time(because their fighters take pop points, they get extra) 4 ISDs 4 Tartans
  14. The Empire, once it became the Empire, did not use diplomacy. The Imperial Senate was a sham. The Empire used a rule by fear doctrine, someone opposed them, that planet got bombarded by a fleet of Star Destroyers(Toprawa is one such case, they helped the Rebels get the Death Star plans). Other planets saw this and decided to stay safe under the protection of the empire, rather than be crushed by its iron fist.
  15. Try the Jedi Academy trilogy or the X-Wing series. both are expertly written. You could also try I, Jedi which is a side story to the jedi Academy trilogy. Truce at Bakura is also very good.

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