
Akula_pff
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Everything posted by Akula_pff
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It seems to be slightly more complex then a simple filesize issue, I'm going to have to do some looking at the .exe to find out what. It might be some sort of hash check or something along those lines. Best thing I can say to do is guess and check, some stuff works some some doesn't. AOErat you seem to have figured it out, any other advise??
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Anybody had any luck getting the SwampSpeeder working??
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GameData\Data\Config.meg backup this file, and then modify with notepad. I'm surprized more people aren't commenting, there's a ton of stuff you can mod. Has anybody made everything rebel buildable yet??
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Yay I'm going to have to eat my words on that one, the manifest for the map file only shows TM01(tutorial map 1??) TM03(Tutorial map3), and the two planets in the campaign. Now if we could find a way to assign a map to a planet TM01 would be a neat ground battle to fight with different units.
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While I personally haven't done any working modification yet I have looked through the file extensively. It would appear to me that all of the models for the game our there probably because they have been using these files with other demos they are doing. Looking through the campaign section it appears that there are several campaigns that have been run for press demos or focus tests. Based on those it looks like their could still be a couple of planets in the game that we haven't discovered yet that do have full maps. However its also possible that they didn't remove the campaigns but that they did remove the maps.
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Would you support a delay in the release of EAW if...
Akula_pff replied to Teradyn_pff's topic in EAW General Discussion
Here's the reason why they did the timeline this way, they get two easy to produce expansions. Expansions that include a few feature additions and mostly units are very cheap to make, especially if you make the game easy to mod in the first place. If they had made the game ROTS-ROTHJ they could have done probably one possibly two expansions. Clone Wars and Expanded Universe Expanded Universe would not have been as great of seller because for a lot of fan's its not a must buy. The way they are doing the game allows for a Clone Wars and a ANH-ROTJ expansion both of which will be must buys. -
Would you support a delay in the release of EAW if...
Akula_pff replied to Teradyn_pff's topic in EAW General Discussion
I just want to adding those units should NOT cause that kind of delay, if they were to add say 5-10 units to each side I would imagine that it would cause a month delay at max. Its really a question of whether they could afford to hire an extra artist. -
Would you support a delay in the release of EAW if...
Akula_pff replied to Teradyn_pff's topic in EAW General Discussion
I would be more then happy to wait if they were able to add in the units through ROTJ!! -
Lucas is doing a pretty crapy job getting the word out about that stuff. That being said they don't want people to get a hold of the stuff and trash the game before it is released. The why behind the those items is simple -ANH timeline=$$$$$$ if a game is good but lacks units it ok because you can always release a cheap to produce, yet expensive for the customer unit expansion. -No SSD=See above -Popcap=Allows people with older computers to play without the ablity to complain to the designer. -Heroes can't die= You don't want people to spend a ton of time playing only to see their favorite hero die, as this would produce lots of grumpy users.
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Remember 7 things matter in the Star Wars universe for capital ship combat 1. Number of Weapons 2. Type of Weapon 3. Power of those weapons 4. Rate of Fire 5. Shields 6. Speed 7. Turn rate This way a ship with 10 rapid fire heavy turbolasers with good shields beats a with 30 turbolasers with moderate shields
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Well they had two choices for balance 1. Balance by Advantage This means that one side gets superior units to the other side, but the other side gets other advantages that make up for them. Tactical level games tend to use this method. You can include optional comparable units for people who say where's my uber battleship. For Example Rebels don't get a unit that is exactly equivalent of the ISD instead they get the ability to produce more light units. Or Empire gets more powerful starships with vast production resources and in return Rebels get more powerful shields, better spy network, and a increased ability to hide from the enemy. 2. Cookie cutter The option they probably went with based on screenshots, produce ships that are almost identical to each other in everything except the exterior design. This ensures easy balancing but cuts at realism. Then you give a couple of "Racial" special units or features to add some of that realism back in. For example ISD=MC80 Even though the ISD is stronger then the MC-80 the MC-80 is weighted to be more powerful to keep game balance
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I agree the game probably will be a mod or two away from what we want to play. Hopefully, the demo will allow us to see enought about the final release to have our mods ready for release day.
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Comparison of Space Units This is just a chart based on screens shots attempting to classify and show comparable units in EAW. I have also included for comparison ships appearing in the X-Wing Series and Rebellion. Compared to the selection of available units in Rebellion I find this pretty skimpy, that being said I think the Imperials do pretty well(at least better then the rebels) in getting the most important classes in the game. If this comparison is correct each race gets 7 build able ships and 3 build able fighters. Being in software development myself and having followed Lucas Arts over the years I think is doubtful that we will see the addition of anymore units to this list this close to the game demo release. However, it is possible that they are being exceptionally careful in selecting screenshots. I note that there is room for a couple of additional units to match the question marks and the Corvette comparisons may need to be reshuffled. If people show interest I will do a comparison of ground units. Capital Ships Imperial Star Destroyer=Home One (limited too one only) Victory Star Destroyer= MC-80 Frigate Venator=Assault Frigate MKII Accumlator=Nebulon B Interdictor=? Corvette Tartan = CR-90 Broadside= Marauder ?=Gunship Scout Tie Scout –A Wing Fighter Tie Fighter-X Wing Bomber Tie Bomber- Y Wing Units that appeared in other games that have been left out, prominent fighters only (Possible in game classification)(game) From this time period Dreadnought (Frigate)(Rebellion X-Wing) Assault Frigate (Frigate) (Rebellion X-Wing) Bulk Cruiser (Frigate) (Rebellion X-Wing) CC-7700 (Frigate) ((Rebellion) Z-95(Fighter) Probably from this time period based on the only 3-5 years in between ANH and ROTJ Escort Carrier (Carrier?)(Rebellion X-Wing?) MC-40 (Frigate)(X Wing) Nebulon B-2 (Frigate)(X Wing) Carrack (Corvette) (X Wing, Rebellion) Strike Cruisers (Frigate) (X Wing, Rebellion) Lancer (Frigate) (X Wing, Rebellion) Rebel Carrier (Carrier?) (X Wing, Rebellion) Modified Corvette (X Wing) Probably from this time period but may not have been given to the rebels before victory over Death Star CC-9600 (Frigate)(Rebellion) Bulwark Battle cruiser (Capital Ship)( (Rebellion) Liberator (Frigate)(Rebellion) Dauntless (Capital Ship)(Rebellion) Not from this time period Super Star Destroyer (Capital Ship)(X Wing, Rebellion) (Given what we know about construction this may have actually been under construction in this time period) Modified Strike Cruiser (Frigate)(X Wing) B-Wing (Bomber)(X Wing Rebellion) Tie Interceptor (Scout)(X Wing Rebellion)
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I think the biggest question is whether or not pixel shader support will be required, if it is then all Radeon 7500's, Geforce 2's, and Geforce 4MX will be unable to play the game.
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Results and A Poll for the 10th and Final Question!!!!
Akula_pff replied to Foshjedi2004's topic in EAW General Discussion
I voted for number 60, but I would also like to see a ship question asked and if you combine the votes for 34 and 39 it would be tied for first. So what if you asked a question like this, When designing the games units were all the canon units were included as a basis, and did you attempt to include popular units from other star wars games and the expanded universe?? It’s probably to late now but I thought I would bring it up anyways. -
2 4 6 24 27 28 37 39 51 60
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Your right I can't tell you how stupid I feel
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I know that one, I'm talking about the one too the left of the lead frigate.
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This may be a stupid question but is the larger nebulon b frigate with bigger engines, in the gif at the left hand corner of this screen, an in game upgrade or a different class. http://swempireatwar.10.forumer.com/banners/swempireatwar.gif
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This game is designed to be a simulation of the Star Wars Universe; the Star Wars Universe is diverse. In order to have a simulation, the simulation must also be diverse. Diversity can and does equal more strategic options. For example look at Star Fleet Command based on Star Fleet Battles. This game is one of the most diverse games out their and it has enjoyed lots of success. One of things that made Galactic Battle grounds and Rebellion fun to play was the wide diversity, in a balanced structured setting. If you’re going to create a limited number, of brand new units for your Star Wars game is it really Star Wars anymore or just a game that has a few Star Wars units? I'm not against creating new units or judging the game already, but if you have a large variety of perfectly good units in the Star Wars heritage why go out and create new ones and not include the ones already in existence???
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First off, from the previews I have seen so far the game looks awesome but I do have a couple of concerns. 1. I want continuity with the other Star Wars games that have been previously published. So rather then seeing lots of new units designed specifically for this game I would rather see the ground units from Force Commander and Galactic Battlegrounds, as well as the Ships from the X-Wing series and Rebellion over new designs. For example some units that we haven't seen in screen shots yet: Lancer Carrack Bulk Cruiser Strike Cruisers Alliance or Imperial Carriers Bulwark Battle Cruiser Dreadnought Assault Frigate Liberator Cruiser 2 Winged Nebulon B Frigate Super Star Destroyer Rebel Tanks from Force Commander and Galactic Battlegrounds AT-PT's CIS Starships from Revenge of the Sith(I think you could argue that after the CIS defeat some of these ships fell into Rebel hands??) MC-40 Light Mon Calamari ships Ocean going units would also be fun to have 2. One of the things that disappoint me most in RTS games is the lack of a wide variety of units; I hate RTS games that give say 10 different Units rather giving the player a wide variety of choices. 3. How easy will it be to make mods for the game, one detractor of Rebellion and Galactic Battlegrounds was the inability to add new units without replacing existing ones.