Here we may have a problem if that vision is to rigid. If it is not flexible enough I mean. This days designers get all sorts of creazy ideeas about balance and interactivity and totally ignore other aspects that may interest the hardcore player. Its all about "fun" this days and everyone things he knows whats good for the other guy. "Fun" its quite a relative term and personally I will never design my games useing this term. I will design games that addictive, games that you reinstal them year after year, like EAW for example.I never think that a RTS should be designed starting from "fun". For me it is the challenge, the pleasure, the desire to conquer and get rewards, the desire to upgrade and evolve, the desire to transform units in veterans, the need to get attached to some particular units, the need to see my emipre's borders and see how they expand, and the ability to find new wais of combat in the same game. This is where the comment "good initial first vision" comes to play. The initial vision is just an idea where the game will go. Games always change, so from there, it is up to the designers. Ismael, thanks for the avatar. I have actually been reading the forum for a long time, just never commented. I have to be careful what say, and its normally easier for me not to say anything then say something that might get me in trouble. But this thread, had to pitch in. I guess its because i dislike EA. they destroyed a good company.