Maybe the AI could fient attacks on 2 or 3 systems, to fool the intelegence u may have gathered about there fleet movements. It was also rare the AI in rebellion would lauch seprate attacks on more then 1 or 2 plannets at the same time. I always found it sticked to 1 or 2 major fleets, which tacticly is foolish, leaving entire sectors with only a ship or 2 and some fighters. And the AI would never attack my fleets either or hunt down my smaller fleets, always defenceless plannets. The only time i had a battle was if i was lucky enough to catch there fleet sitting somewhere, or on defend HQ setting and attacking coruscant. I hope they make it so that u must have fleets spaced out protecting key areas. from the look of the glalactic map, the "highways" or hyperspace routes is a good idea, controling key areas. Hit and runs with hyperspace capalble fighters would be a nice idea, nailing that expensive golan defence platform with a barrage of bombs, then jumping out of the system, wearing it down for an invasion. I'd hate if the comp did that to me lol.