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Joshinator

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Everything posted by Joshinator

  1. I hope so, it was goofy lookin when Vader is walkin around gettin shot, looking less like a jedi knight, and more of a suit with a target painted on it. Perhaps one of his force powers could be to absorb energy hits, maybe regen another force power like force crush.
  2. I'm all for 80+ planets!! Once u start going, and a person is familerized with the game after launch, the expereanced player will be able to handle far more. It definatly will make it more playable, and exciting for the expantionist, and the explorer alike. It would also add to the tactic's. Secret bases, secret constrction planets, secret shipyards with fleets being built. Think of all the interesting planet bonus there could be. When ppl first looked at rebellion, all those planets looked like too much. Now i could handle double that number, lol.
  3. Yeah, rebel fighters would deffinatly have the advange early in the game, it would be a good idea to get loads of x and y-wings. Putting those large fighter squadrons on key choke points just like the imperials would deffinatly discourage attack, even if say an imperial player attacks a rebel, he has a couple SD's and rebels only have say a couple corvettes and loads of fighters. Destroying even 1 SD would be a critical loss, something the Imp player will have to think about. I agree that fighters with hyperdrives should be able to go a certain distance from a base planet. or fleet, say 1 or 2 hyperspace jumps. Rogue squadron, and wraith squadron are just 2 that come to mind that did it regularly
  4. Gotta love rebellion. Don't forget organizing sabatoge missions, construction, shipyard construction, and expantion tactics When more is learnt about the units and there strengths and weaknesses, what certain plannets do, ect, of EaW we will begin posting what we know, and then therorize about uses.
  5. Yeah when i mentioned seeing ship framework go to the finished product, i was thinkin like in ST Armada. It would be interesting to watch your imp stars or cruisers slowly get finished. I'd add to the excitement of the game. I know we gain resourses and heros through capturing plannets, but your idea has merit. Say your fleet is simply exploring, and u'd get that pop up, gain minor characters, or maybe someone donates a few finished fighters. I like the idea. About ship production, i wonder if the Kuat system will be added. It was deffintatly a major part of everything from the Aclamators to Imp Star Destroyers. Perhaps character defection would be possible if say your hero was in several battles, ground or land, and they were defeted every time, and become simpathetic. Turning characters would be very cool
  6. That's the trick, figuring out if going more offencive or more defencive is more benificial. If u expand quickly, u leave points vonerable to attack, might make the other combatant too defencive, not probing for weakness. But i suppose if u could micro manage, and u met up with an opponent like that, u'd try to move forces around, and find that sweet spot, effectivly stoping his advance, making him backtrack, putting him on the defencive.
  7. Great to have you here Antonius Good luck with your TC's!
  8. Yeah seeing an AT-AT comming out fresh out of the factory. Now imagin watching your Imperial SD or your MC 80b releasing the docking clamps on the shipyard, fully armed and ready to pwn! I hope u can watch as construction takes place, from a skeleton and a reactor, to the finished product
  9. Another aspect of the game is the economic system. As we know so far, when you own a planet, u gain everything that planet has to offer. Credits, resourses, and another interesting feature, a special bonus. The bonus could be a hero, or constrution bonus to certain units, or even credit bonus' Just think. No more more tedious resourse gathering. Although it has been stressed that there is some resourse management. You simply dont have to go out and harvest with droids.
  10. I wonder, and i'm going out on a limb, what about say severl x or y-wing squadrons, jump out of hyperspace, go through an asterroid belt to avoid cap ships, and be able to do hit and runs on the facilities below, like rogue squadron. Bomb several structures, then take off. Something to try and beat those plannet based Ion cannons and turbo laser batteries
  11. Sounds good Cain, i'll get on that. It's funny, i've never posted on forums b4, let alone run one, lol. It was the lure of an amazing game, and an interest in the post i put up on another forum that got me here.
  12. Deffinatly a well thought out tactic. Having a large fleet would deffinatly be an advantage. I'm prone to have larger fleets myself. But what if the rebels build massive amounts of troop transports and many wings of fighters and bombers. They may loose a few fighers ground transports, but if they land, u would be open to attack, and loosing a capital ship would be costly. I'm not sure on this but, woudn't u loose control of the plannet? Another great thing about being rebel, is that u can sneak around, and then all of a sudden hit 1 of your trade route plannets that may be vonerable. But to expand on your line of thinking, i'd find a planet on the end of a hyperspace route, secure it and the one infront of it, and if possible the one infront of that. thus cutting down on points u need to defend.
  13. Hmm yes, we should start conscripting new recruits. How should we accomplish this..
  14. Sounds good. We'll do our best to grind the new recruits into battle hardened veterans, then they can go off to the Tactical Military Acadamy forums
  15. Congrats on your Jedi Knight status Wolf! (100 posts) Great summary btw
  16. For now we can only speculate on tactic's and strategic ideas, but hey, get's the mind working. Get's us on our way for Grand Admiral status
  17. Thanks Cain. Now for Military Acadamy to begin.. Hey Foshjedi2004, do u have any Cardia Imperial acadamy training..
  18. I wasn't much of a fan of the NJO, but if it's after that, sounds really interesting. Should be a great read
  19. Do those books take place after the vong invasion is all over?
  20. lol yeah, i read the first 2 or 3 of those books
  21. Yeah it was pretty rediculous that several AT-AT's unleashed hell on that rancor, and it just keeps walking, lol. I thought units were moving quicker then normal cause it was accelerated for the demo? But if that is the speed of the game as it stands now... deffinatly needs another 7 months in the cooker, lol P.S Count me in for that Millions of plannets in the galaxy deal!!
  22. I havn't read much of the NJO series, i should go check em out
  23. What is the source of your drastic morale drop Cain?
  24. Right now it's 1:38 pm GMT western Canada
  25. That's an interesting point of view. I never thought about it like that b4. But it must not be absolute, or vader would never have turned on his master.

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