Jump to content

Ismael

Members
  • Posts

    186
  • Joined

  • Last visited

Everything posted by Ismael

  1. OK Mine are : 2, 3, 13, 14, 6, 1, 12.
  2. I don't believe we can't vote once on multiple questions so when you vote make sure that you select the question you really want or one of them who has no votes in it but you want it. Since we will subbmit 14 questions selected from the old topic / you could reply here and mention 7 that you like (2,3,6,4,9,12 etc) and I will do the maths later. 1. ~ Will we be able to give control of our units to a teammate in multiplayer when one of our teammates is down on resources and units ? 2. ~ Can we use ion cannons and tractor beams to disable enemy ships and therefor allowing us to capture them ? 3. ~ Can we do battle betwen two planets in an "empty space" map ?. In case we decide to put a fellt with an interdictor in the middle of a tradeline. 4. ~ We've seen in some of the images that there will be space platforms, will fighters be able to dock with them (To make repairs or recieve replacements)? What about capital ships ? 5.~ Will characters be able to enter fighters or armored units and do combat ? 6. ~ Can we move charaters in the middle of a battle with shuttles to any ship or even Death Star ? 7.~ The ships in EAW will have escape pods ? 8. ~ Can ships or fighters deploy anti-missile stuff, contramesures ? 9.~ Who is the best EAW player in the alpha testings at Petroglyph. 10.~ How is the working program in a week at Petroglyph. And what was the last message on the office notice board. 11.~ If we can research new weapons can we upgrade our old ships hulls with them ? 12.~ Can we rename our ships ? 13.~ Can someone at Petroglyph describe an EAW alpha fleet tactic for our Academy Forum ? Or a land tactic for our Combat Forum. 14.~ Pls. describe us how was the last adventure in the Nevada desert and what Petroglyph member went into it. * Topic also edited by Cain.
  3. I will try to come up with 14 of your questions and make a vote. Only 7 will be selected and send to Mike. Maybe we will send them this week.
  4. Nice to meet you DarthScharnhorst / Cain speaks higly of you I see he has also used some of your arguments I've sent the 003 link to Mike Legg and I will tell you when he confirms that he has recived it. (This is calssified so do not mention that he sees the topic. I will close it after he sees it and then I will send it to Ted and Cain will inform Brett Tosti true Sluggo.)
  5. I do not rename ships in Rebelion but I enjoy blowing up ships that my friend Abdul has renamed. He always uses ships with his names / Like Abdul the Great or the Adbul's Terror etc. I always make fun of his efforts to protect that ships.
  6. Welcome here Keiran Welcome to our small little EAW home and enjoy your time with us. I've modified a little the title, Cain told me that WHEN YOU USE BIG LETTERS it means you are shouting or screaming I didn't knew that before. We don't know nothing about officers and captains / but it will be cool to have them !
  7. I don't think we will have in EAW fleets as large as in Rebelion. But smaller or larger fleets always have something cool about them. I prefer the small-medium ones.
  8. I think I've putted back the topic with it. Look up Vero Cain has a topic with the movie.
  9. No I do not have such photos. Maybe the star wars official site has some
  10. Cain relax you are worring to much ! Have faith in Mike and Petroglyph. I know you also love them and EAW and I apreciate your support / we will make it at the end. Keep up the good work ! / them and us Thank you all for your help and love for EAW. Feedback 003: ~ I have seen shuttles outside in space protected by ISD ?! Shuttles should stay inside ISD. Only big transporters should be out. ~ Ships look to static. They should have some reactions beside your move orders. Some standard stuff to make them more real. EX: After they jump from hyperspace they start to manuver in a classic Imperial formation acording to the enemy they see. Then they wait for your worders. A message should start: The fleet has discovered the enemy ! Manuvering into combat formation ! ~ Is Vader should not be only a unit - it should look more real like in SW Battelfront . They are also hard to kill there. ~ Ships are destroyed to fast : I will like 15 seconds more time before that Calamari was ded. ~ Some ships could not explode and remain just crippled in space. Dead. ~ I know AT camels dont have shilds but they have the best heavy armor in the galaxy. A creature with flesh could not destroy an AT with one strike. But it could resle with it fight and maybe break the camel's neak. Animals always go for the head. ~ I agree with the initail explosions. they look to much in the same time a 2-3 seconds delay should be considered in that animations betwen them. And the camera should follow them. Abdul sias that he thinks has seen something like that but with the destroyed animations. ~ AlL AT Camels when destroyed drop in theyr heads. What about another way of droping down ? ~ More planets and ships names : Abdul always names his ships after his cool stuff or name : Like ISD : Abdul the Great : And it is so cool to shout at him from my room - NO MORE ABDUL THE GREAT : abdul !!! or The ISD Abdul the Great eats dust ! It is so funny to see him upset for one ship If I see more I will post. I got to go to school now / Take care
  11. I had the same problem but Cain told me after I register to look down to the links that are for free.
  12. Thank you but I have not yet learned how to change Rebelion. Cain has promised that he will show me. Good luck with your work and TCs I will follow their progres .
  13. Welcome here antonius ! Is nice to have you here Were I can download your TConvertion and how I can instal them ? /Cain how come you know all this people ?
  14. I didn't mean that it was just you forgeted to add Mike and he is very important to us all. I had seen this post on LEC also so I had prepared a material but I wanted to ask Mike if they are correct. They are now posted next to this one in the forum. by the way I miss Mike !
  15. Since Cain has posted about Brett Tosti I wanted to show you that Mike is also great and cool ! Developer BIO Michael Legg worked for Electronic Arts - Westwood Studios (formerly Westwood Associates) from 1986 to 2003. In April of 2003, he co-founded Petroglyph (www.petroglyphgames.com), with partners Steve Tall and Joe Bostic. Petroglyph is a Las Vegas-based game development company. Mike has worked on the Atari ST, Commodore Amiga, PC DOS, PC Windows, PC DirectX, Microsoft Xbox, and Sony PlayStation 2 platforms. He has worked on the following games for Westwood: Lead Programmer: EA/Westwood’s next, to-be-announced Command & Conquer RTS title (Electronic Arts), Pirates: The Legend of Black Kat (Electronic Arts), Blade Runner (Virgin Interactive Entertainment), Monopoly CD-ROM / Internet (Hasbro Interactive), The Legend of Kyrandia 3: Malcolm's Revenge (Virgin Interactive Entertainment), The Legend of Kyrandia 2: Hand of Fate (Virgin Interactive Entertainment), The Legend of Kyrandia (Virgin Interactive Entertainment), Circuit's Edge (Infocom), California Games (Epyx), Roadwar Europa (Strategic Simulations, Inc.), Roadwar 2000 - Strategic Simulations, Inc.), Phantasie III (Strategic Simulations, Inc.) Programmer - Technologies, Libraries, and Tools: Command & Conquer: Tiberian Sun (Platinum Edition) (Electronic Arts), Command & Conquer: Sole Survivor Online (Westwood Studios), Command & Conquer: Red Alert (Virgin Interactive Entertainment), Lands of Lore: Guardians of Destiny (Virgin Interactive Entertainment), Command & Conquer (Virgin Interactive Entertainment), Toonstruck (Virgin Interactive Entertainment), Lands of Lore: The Throne of Chaos (Virgin Interactive Entertainment), Dune 2: The Building of a Dynasty (Virgin Interactive Entertainment), Eye of the Beholder II: The Legend of Darkmoon (Strategic Simulations, Inc), Eye of the Beholder (Strategic Simulations, Inc.) Lead Designer: Pirates: The Legend of Black Kat (Electronic Arts), The Legend of Kyrandia 2: Hand of Fate (co-lead) (Virgin Interactive Entertainment), The Legend of Kyrandia - (Virgin Interactive Entertainment), Circuit's Edge (Infocom) Michael Legg is also known as: Mike Legg Michael B. Legg MobyGames Auto-Generated Summary *: Michael Legg was credited on a game as early as 1990 and as recently as 2002. His/Her career probably spans more years than those displayed since these dates are based on the credits documented in MobyGames (which are incomplete). Michael Legg has been credited with the roles Programming, Sound, Design and Support. Michael Legg has been credited on games developed by the following companies: Westwood Studios, Attic Entertainment Software and Avalon Interactive. This does not imply employment by these companies. Michael Legg is also a MobyGames user. Games Credited Pirates: The Legend of Black Kat (2002), Electronic Arts Inc. Command & Conquer: Tiberian Sun: Firestorm (2000), Electronic Arts Inc. Command & Conquer: Tiberian Sun (1999), Electronic Arts Inc. Blade Runner (1997), Avalon Interactive Command & Conquer: Sole Survivor Online (1997), Westwood Studios Lands of Lore: Guardians of Destiny (1997), Avalon Interactive Toonstruck (1996), Avalon Interactive Monopoly (1995), Hasbro Interactive Legend of Kyrandia: Malcolm's Revenge, The (1994), Avalon Interactive Realms of Arkania Vol. 2 - Star Trail (1994), Fantasy Productions Legend of Kyrandia: Hand of Fate, The (1993), Avalon Interactive Legend of Kyrandia, The (1992), Avalon Interactive Circuit's Edge (1990), Infocom I think Mike has done more RTS games than Brett and his list is much bigger that Brett's one. Much better for EAW I mean. I'm happy that they are working together are you ?
  16. Wow ! He really is good ! but many games from there I never heard of. But some I know. I think Mike has a bigger list that Brett has You will see what I can found about Mike
  17. I didn't like to much the movie. I mean as much as I expected to like it. Me and Abdul concluded that it was plagued by the other 5 SW movies. Ep III had not to much freedom and nobody was really strong in that movie. It looked like they were all equals in jedi powers.
  18. I think we will have the SSD . The SSD and ISD are the most beautiful ships in SW galaxy. If we have the DS real and usable I also want the SSD in and I gues it will be.
  19. Prison camp Data : unknown Faction: Rebels You must select a character to be sent with a small ship on a enemy planet to rescue the prisoners from the natzi/imperial camp. If you manage to do that you get some elite officars to your army. I also want some missions to explore and discover the beautiful galaxy.
  20. I've noticed that when you play Rebelion on medium galaxy easy settings its actually easier for the AI to be good. I desire 80 planets in EAW cause I have more stuff to explore and enjoy in SP
  21. If you are refering to the feedback 001 and 002 I already told Cain that we sent them and recive the confirmation. And I told him to find a way to send them to LEC also and if I understand well his email he also recived a silent confirmation from LEC. This means wich one ? As for the interview I will check with Mike the situation. Probably next week. Now that I'm back online I will try to catch up on what I missed.
  22. It seems to me that this link has been missed by many of you. http://www.gametrailers.com/gamepage.php?id=1799 Just in case you don't have the GT interview.
  23. So you want to say that we should increase the EAW timeline range ?! Well it is not much after (just before Episode VI) cause this it is close to the official - just before Episode V end, but the real problem is that you want it to start just after one year after Episode III. Sure it will explain why Episode II materials are still in service but it will mean that the rebel player will had to have some acces to the leftovers from the Trade Federation or some other Spearatist materials. It is stated that in Episode III the Separatists go for unconditional surender and shut down they army. But they don't scrap it fully. Also some jedi are suggested that they may still be alive .... so they could come back and help start the early stages of the Rebel army effort. Hmmm .... YES ... I fully support you on this. This means that basicaly EAW will say alot about the history of the SW and Rebellion makeing it an official "Historic" material - Super !
  24. Cool stuff Ghostly ! ... now if I only will be able to download that
  25. ... ohhh I finnaly see what EU means. How far it is from Episode 5 and 6 ?!

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...