Everything posted by Shadin
-
Help wanted...
Could the fact that your edited planets.xml is named Copy of Planets.xml be it? It could be crashing when needs something is the copy thats not in the default.
-
Re: Clone Trooper WIP
They also rope sliding animations. I don't think the Rebels do, do they?
-
Re: Modding ship questions
The A-Wing that crashed into the Executor was out of control...the Executors lost was a lucky fluke.
-
Re: New light Calamari Cruiser model from Xwing Alliance
Right-Clicking the unit brings up it's abilities, what about that?
-
Re: New Units Ideas
lol There's like a horse trailer going across the bridge on that one.
-
Re: What program do you use?
Notepad ++ here
-
Re: SMG EAW/FOC Editor
y/w Jeteye EJMM, its in GameConstants.xml, not sure of the row number, best bet is to search "Auto_Resolve" until you find it. EDIT: Typo
-
Re: SMG EAW/FOC Editor
I got that as well, you need to search that file and delete a hyphen in it, that line has three, and it confuses the program. where it says <--- Override_Auto_Resolve it should be <-- Override_Auto_Resolve
-
I need help with a mod I want to make for FOC
THANK YOU! This will help me loads. ;D
-
I need help with a mod I want to make for FOC
Yes, so n00b coders such as myself could learn what each line does, and start coding basic units.
-
I need help with a mod I want to make for FOC
Something that would help me a lot is blank XMLs for both land and space units, buildings, space stations, etc. that are commented to tell what each line of code does.
-
A little help with attaching a specific hero to a specific capital ship??
No and make the company as usual
-
*solved thanks to you guys* xml problems -factions and other mod xml issues
Glad I could help.
-
*solved thanks to you guys* xml problems -factions and other mod xml issues
You need to add a 'Data' folder before your XML, Art, Audio, and Text.
-
Collection of 3D modeling and animation
While I can't help you with your problem, I can help you with another...get Firefox
-
Compiling a meg file - possible ?
What if you put the .meg and MegaFiles.xml in the Mods folder? It would also help make sure that no files are left out.
-
Re: Tactical Fighter Carrier
Then it might just plain not work in , thought I seriously hope not. From the start, I felt that you should build your own fighters and load them on the ISDs and Mon Cals.
-
Re: Tactical Fighter Carrier
Did you add GARRISON_UNIT to the fighter's and bomber's code?
-
Executor data?
I'm not sure, but I think he means he uncommented code that allowed it to be built.
-
What about new props?
I've been following this thread for awhile, and I think I can help now. Most likely it needs a bone to spawn from.
-
Ideas for Modelers (Model Request Thread, Image Heavy)
Wasn't it said once that Revan's mask was Mandalorian?
-
Ideas for Modelers (Model Request Thread, Image Heavy)
Something about this makes me think "Mandalorian"
-
Re: My personalised minimod. Finally something to show.
No, don't leave, I have been waiting for the Legacy since I first saw it on scifi3d. I'm sure it will be successful, if not just for the Legacy.
-
Ideas for Modelers (Model Request Thread, Image Heavy)
Yea...Before EaW came out I was hoping the Combat Escort Carrier was in. Needless to say I was disappointed.
-
Ideas for Modelers (Model Request Thread, Image Heavy)
I've been waiting for someone to put out a Orbital Shuttle and a Combat Escort Carrier, but they haven't surfaced yet, so...yeah http://images.wikia.com/starwars/images/9/9d/Imperial_Escort_Carrier.JPG Combat Escort Carrier featured in Rouge Squadron: Rebel Strike http://images.wikia.com/starwars/images/d/d6/Telosshuttle1.jpg Orbital Shuttle from Knights of the Old Republic 2