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markb50k

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  1. markb50k replied to Bioshadow's topic in GalSim
    Well, I was on a cruise the first week of September and had the game running on my laptop, but a bug stopped it from processing. Then, finally got it working again, and I live in Houston, so obviously Hurricane Ike has me with no power for the last three days. With the low interest in the game, and me wanting to change the way producing goods works, I am putting the game engine on hold for now until I get power and I can make those changes. I apologize for this delay.
  2. markb50k replied to Bioshadow's topic in GalSim
    New ZIP Update. Download at http://galsim.nickersonm.com/galsim.zip Bug Fix small craft at DEPOTs now have fuel SET GRAV WELLS ON/OFF order now gets created CONSTRUCTION SHIPS now start production of structures
  3. fixed the grav well orders not begin created. releasing new zip
  4. yeah, fixed the depot part also, figured out why construction ships werent building structures, and fixed it. still testing.
  5. i put in a change a few days ago to have small craft built with full fuel. Are you not seeing that? I'll look at these issues, first one being that the construction ship doesnt construct.
  6. markb50k replied to Bioshadow's topic in GalSim
    New ZIP Update. Download at http://galsim.nickersonm.com/galsim.zip Bug Fix Spec display for each ship shows the build cost ($) AND the component cost. Have fun!
  7. oh, i can show you the costs, it used to be up on the specs page, but i changed it to money because we originally did just buying stuff and i forgot to change it back when we went to production. ill change that and post the new zip.
  8. Sorry guys, been insanely busy at work. Are we seeing strange behavior from the construction ship? it should only be able to build units and structures not resources. the location it builds stuff is at its current location, so you need to move it around if you want to build a structure in a certain place. if you have any suggestions for how it should work or you feel its not working as intended, please let me know.
  9. its able to be built, by construction ship
  10. Holy mackeral but I think i just saw a pretty big warship listed in the logs, who made it?
  11. i can fix the no fuel part pretty easily. it was intended that they would have fuel right off the bat. ill fix asap.
  12. the code for that already exists I just need to enable it, but I want it more controlled than the current code. I was going to work on it, but until I see interest and people actually wanting to buy ships, I didnt want to put in the somewhat large effort. So, are there people even playing?
  13. I'm thinking a DEFEND order would keep them in place wherever they happen to be.... As for not doing stuff after EXIT ATMOSPHERE ill check..
  14. Idle: I fixed the DEPOT NOT FOUND error. you just had some ships show up. About the CC7700. You had the same problem with it not detecting the DEPOT, unfortunately after it had the issue, you cancelled the order, after it was already paid for. I dont have code that gives refunds, so next time dont cancel out the order if you see its in progress. Sorry about that.

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