
Yodaminch
OMG Member-
Posts
53 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Blogs
Gallery
Events
Downloads
Everything posted by Yodaminch
-
Posting as directed. set up - lord_X
-
Holster Code can't holster 2 sabers?
Yodaminch replied to Yodaminch's topic in EAW Mods General Workshop
That's done via animation not the holstering code though. And they don't know either. -
I have a model I'm working on that fights with 2 sabers. The holster code only holsters 1 of the sabers. I've tried putting 2 bones in the Holster_Weapon_Bone_Name and I've tried copying the whole holster code and just have 2 holster codes with the only difference being the bones. I'm at a loss at what to do. I've attempted naming the bones on the model the same and as I figured that did nothing. If anyone has a solution, please share.
-
I use Crimson Editor to edit files and Firefox to view them for any errors.
-
What editor are you using? hexedit works best I believe.
-
well for jk hapslash is still around modeling. He's the last guy for JK I can think of, but the level of detail on his models would kill this game's engine. Neomarz I believe called it quits a while back. I'm actually looking for contact on psychoticsith. His Clone Wars models would be perfect. I have Kit Fisto in Max right now which I'm playing around with.
-
The trouble with Jedi Knight is a lot of the great contributors no longer have any interest in the game or have moved on and their contact info has changed. I'm actually attempting to contact one right now about a low poly model that might save me time if I can ever find a decent animation tutorial and can remap the model for dds textures. Gametoast is the best place for contacting any Star Wars Battlefront modelers. And they are very rare. Skinners on the other hand would be pretty easy to find there. Gametoast does have an EAW forum if I'm not mistaken.
-
So I added my heroes to the ai and played them as the empire. Upon first landing on Muunlinst Vader and Palpatine were slaughtered by Plo Koon. When I deployed to Dathomir Saesee Tiin died fairly easily but not before doing some damage and taking some of my units down with him. I've not yet gone to Yavin, Kamino or Mon Calamari where the other jedi masters are. Bespin was a game of Where's Lando but once I found him, he died fairly easily. Leia was the least fun to battle next to Plo Koon because she was with the other Hoth heroes. And then once Lando and the other Hoth heroes had respawned, they all regrouped on Naboo and once again killed Vader and Palpatine. So what has this experience taught me? The Empire need more ground heroes. I've decided to readd Mara Jade but give her Boba Fett's neutralize hero ability since that was part of her job at one point. I'm also going to look into reskinning Silri into a type of Lumiya. The model is hardly perfect for the character, but it will work. Hopefully these two heroes will help counter a bit. Because, while the Empire dominates in space, I've found it can be slaughtered on the ground.
-
starwars.wikia.com tends to have the best promo images. I'd recommend using those. Officialpix.com also has some decent thumbnails you could try using.
-
Merry Christmas All. I spent the morning fixing as many minor issues as possible and quick testing. I cleaned up my messes so no extra files should be in here. So here are two seperate zips in the event one of these sites doesn't work: http://files.filefront.com/minchzip/;6419301;;/fileinfo.html http://rapidshare.com/files/8928826/minch.zip.html As you will see, my work is far from finished. With the exception of Leia, Lando and Kit Fisto, the units are near impossible to defeat and very powerful. This will be fixed by the final release so please don't tell me they are waaaaay overpowered. I know.
-
Well Leia and Mace both have all essential sounds added. The MasterText stuff is all done as well. That's the good news. The bad is that both Mace and Lando have sounds that sound very faint and hard to hear in the game. And my knowledge of sounds being so poor, I really don't know how to make them sounds as loud as the default sounds.
-
Well I have lots of sounds for Lando and Mace... but the game's not playing them. I don't know enough about audio to figure out why these wavs won't play, just that they won't. So I'm commenting out all their sound for now and just adding leia's sounds. If anyone wants to take a look, shoot me a pm and I'll zip up the wavs and send em to you. :-\
-
Ok I found some trial softwares that can get dvd to wav. So I'm currently taking each chapter of ESB lando is in and getting the audio. That's being finished as I speak.Then I open another trial to edit that. At any rate it's a long process. But I should have time tomorrow to do ROTJ, TPM,AOTC and ROTS for lando and mace and any extra leia sounds. Then I'll put them together tomorrow and saturday and yes a beta will be released on christmas eve or christmas day. But likely the characters WILL be overpowered and there WILL be some bugs I'll have missed.
-
Well it works nicely. Now I just need to change the ability's description and it'll be great.
-
So here are the sound events: <SFXEvent_Select>Unit_Select_Tyber_Zann</SFXEvent_Select> <SFXEvent_Move>Unit_Move_Tyber_Zann</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Tyber_Zann</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Tyber_Zann</SFXEvent_Guard> <SFXEvent_Fire>Unit_Tyber_Fire</SFXEvent_Fire> <SFXEvent_Group_Move>Unit_Group_Move_Tyber_Zann</SFXEvent_Group_Move> <SFXEvent_Group_Attack>Unit_Group_Attack_Tyber_Zann</SFXEvent_Group_Attack> <SFXEvent_Health_Low_Warning> Unit_Health_Low_Tyber_Zann </SFXEvent_Health_Low_Warning> <SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Tyber_Zann </SFXEvent_Health_Critical_Warning> <Death_SFXEvent_Start_Die> Unit_Defeat_Tyber_Zann </Death_SFXEvent_Start_Die> <Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting> <SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Select_Tyber_Zann</SFXEvent_Build_Complete> <SFXEvent_Hero_Respawned>Unit_Select_Tyber_Zann</SFXEvent_Hero_Respawned> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move> <SFXEvent_Select>Unit_Select_Tyber_Zann_Space</SFXEvent_Select> <SFXEvent_Move>Unit_Move_Tyber_Zann_Space</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Tyber_Zann_Space</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Tyber_Zann</SFXEvent_Guard> <SFXEvent_Health_Low_Warning> Unit_Health_Low_Tyber_Zann </SFXEvent_Health_Low_Warning> <SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Tyber_Zann </SFXEvent_Health_Critical_Warning> <Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting> <SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Tyber_Zann_Space </SFXEvent_Move_Into_Asteroid_Field> <SFXEvent_Move_Into_Nebula> Unit_Nebula_Tyber_Zann_Space </SFXEvent_Move_Into_Nebula> <SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid> <SFXEvent_Bombard_Select_Target> UHD_Bombard_Select_Target </SFXEvent_Bombard_Select_Target> <SFXEvent_Bombard_Incoming> UHD_Bombard_Incoming </SFXEvent_Bombard_Incoming> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Tyber_Zann_Space </SFXEvent_Attack_Hardpoint> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Tyber_Zann_Space </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Tyber_Zann_Space </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Tyber_Zann_Space </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Select_Tyber_Zann</SFXEvent_Build_Complete> <SFXEvent_Hero_Respawned>Unit_Select_Tyber_Zann</SFXEvent_Hero_Respawned> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move> And here are the sounds I have made for leia and my thoughts on where to use: Don't Just Stand there!- Move Looks like you managed to cut off our only escape route (?) I'm Trying!- Move Help Me!- Attacked The Imperial Senate will not sit still for this- Attacked I'm a member of the Imperial Senate on a Diplomatic Mission to Aldaraan- Attacked That doesn't sound too hard- Move Somebody has to Save our skins!- Unit attack My ship has fallen under attack- Hardpoints destroyed. Near death We did it! Come on, Let's get out of here Cut it out!- Attacked I don't like this This isn't gonna be easy- Move in space It's not over yet- Dead Oh no!- Dead You're gonna regret this- Dead I'll be back- Dead What is it? - I think Select event From now on you do as I tell you. - Move Group So any suggestions on where to put each of these for each event? Saesee Tiin only has a few sounds: They Need Help It's time to get a new one Prepare to Board Attack Lando currently has two: No wait! A little higher. Just a little higher! Mace has zilch for now. My attempts at making mp3s into wavs have failed. My attempts at making wavs from my dvds have failed. I really don't know what to do about Mace.