First 20 days or so... Use Emporer to recruit fine Use Vader, Piett, and any other characters with better than average diplomacy rating for diplomacy in core systems - focus on systems with Shipyards first, then Construction Yards, followed by Training faclities, and then resources only. [Training facility first on enemy systems than construction and shipyards Use any research capable characters to begin research immediately. fine Construction Yards: Order to build mulitple Constructoin Yards up to 6 on a planet. up to 11 will be better alywas save 2 or 3 energy slots for lnr 2's Shipyards: I have rarely started out with more than 2 on one planet. I order builiding multiple Tie Fighters. It takes too long to build starships for them to be an effective defense. I have successfully defended planets in the beginning, and even later on, with only fighters, but you need a bunch of them as the game goes along. if you can protect your shipyard from sabotage than always produce carrack early on the game, if you are not sure build tie fighters or galleons (which is almost useless but can be very useful for sneak specops attacks, exploring rim Training Facilities: Though probably thought of more of as a Rebel tactic, I will select one faciltiy to build Stormtrooper Regiments, and all others to build Imperial Commandos dont bother buiding storm troopers instead build lots of espionage droids, comandos and death comandos, always esp your own plantes with 2 esp droids this will get the information of incoming fleets and enemy missions which you can react, never leave any character idle every spec ops must conduct a mission either on defensive or offansive, sab the production facilities starting with construction yards on enemy sectors, when you clear the enemy sector from production facilities sab every thing you can, if rebels have planet on sessvenna than dont assult on to it, instead blocade it and esp it with every droid you can produce so that you can have info on every rebel planet regularly Any Troop Transport ships fill with any kind of troops available, create as own Troop Transport Fleets, send to outer rim systems. Start moving troosp to "uninhabited" planets. if you have seperate troops and available galleon at sessvenna do it, else gather your troops to key planets that enemy most likely to send missions but can not bombard and appoint a general with high combat rating to it Send all war ships (IDS, VSD, Dreadnaught, Carrack Cruiser, etc) to Corsuscant never do this, instead use your fleet stregth against opponent assult on planets that you are sure he cant attack to your fleet and you can subdue and diplomacy it, try to catch their diplomats by guessing where he will send diplomcy mission next but never gather the fleet on coruscant this will mean you give rebels free space to develope early on game Send all existing Fighters to Coruscant Since I know I start with Ozzel, promote him to Admiral of Defend Coruscant Fleet Take any available "General" character who is not useable for any other assignment and promote him as General of ground forces for Coruscant. make your commanders conduct missions on enemy instead, tie fighters will protect coruscant quite well, only thigh you must worry is correlian corvettes attack against coruscant and your isd will take quite easliy of them so you have nothing to worry against attack on coruscant (beware though there are lots of sneak attack tactics against coruscant which includes sabing your isd Wintin first 100-200 Days.... PRIORITY FOR CONSTRUCTION YARD ORDERS: When "garrison" (by moving a regiment onto an unihabited planet) in New sector in outer rim established, and when multiple construction yards have been built, build and send new construction yard to new system. One system per sector. Once arrived, build multiple (up to 6) construction yards. If advanced Construction Yard has been researched, build them instead of course. Build additional shipyards Build additional training facilties Build resources and do best to keep in balance PRIORITY FOR SHIPYARD ORDERS: 1-3 Shipyards : Fighters...When Tie Interceptor become available, then build them, when Defenders become available then them. I never found Tie Bombers to be effective at all. 3-5: Victory Class Star Destroyers - Smaller than the ISD's but quicker to build and not as many Command Points.. 6+: ISD .... By the time I have 6+ shipyards going, i usually have enough command points from building more refineries lancers as soon as you got them build 30 - 50 depending on how much your enemy rely on fighters, than strike cruisers interdictors tie interceptors are a must dont bother building anything else btw imperial fleet is quite weak comparing against rebel nebulon bs which is researched quite early on the game so rely on your fighter build 100+ tie interceptor on every sector and always check for incoming fleets PRIORITY FOR TRAINING FACILTIES ORDER 1-2: Imperial Commandos 3+: Stormtroopers dont bother building storm troopers early on the game, getting massive sab missions from enemy is the only reason to build strom troopers which you can instead use your fleet to foil them easily As game goes on: When Dark Troopers become available, they are the primary Regiment I use to defend garrisons and for invasion 3 storm or dark troopers on every planets will be enough rest will be waste of resource which means a smaller fleet After infrastructure is built up, start to build fleets to "defend" each sector defend your sectors with tie interceptors not with your fleet I tend to go after a sector at a time. Once all the alliance forces are defeated in a sector, I build a new fleet of ships and move to the next. It is the only way I have found effective to find the Rebel Base and to find Luke and the Senator. attack on enemy as soon as you are stronger than enemy assault a planet rip everything you can and move on to next planet until nothing left on that sector. this will kill your opponent. you must be much stronger from opponent to try keeping enemy planets which ussually dont happen since opponent surrender when things get unbalanced much before your attack General thoughts on system defense: I have found shields and laser batteries are not that all effective, so I tend to not use them. On planets where garrison requirement is 6, I try to have 9, where requirement is 4 or less, I try to have 6. Though as game goes on, 9 is my standard when I am able to start training large numbers of troops. I first use Stormtroopers, then upgrade to Dark Troopers. Stormtroopers are replaced at garrrisons, first sent to coruscant, then evenetually scrapped to save on command points when needed as long as there is sufficient numbers of Dark Trooper regiments at Coruscant. Coruscant is usually also where I keep my prison garrison. By the end of the game, I usually have 144-201 regiments on the planet. For key planets of importance, such as Coruscant, there is a general assigned to improve "security" on planet forget shields instead build 2 lnr 2S on every planet 3 or 4 on production planets. this will make your opponent pay if he bombard your planet, shields wont stop your opponent bombarding your planet later in the game even 6 gnr2 shield wont hold your defenses against massive fleets but lnr2s will destroy some of the ships at the bombard General thoughts on Fleets: I tend to use ISD's, VSD, and Super-ISD as the ships of the line. (that would also include the Mark II upgrades of the ISD and VSD!) As the upgrade versions of VSD and ISD become available, if the first generation are in fleets other than Defend Coruscant, they are replaced. Older ships are sent to Coruscant. All fleets have atleast one SISD when they become available and there are enough command points for them When they become available, every fleet has an Interdictor Cruiser In tactical battles, I don't find Lancer Frigates or strike cruisers to be effective at all. And i've never used the Escort Carrier, though for multiplayer games, I might have to change that choice to have enough Fighters available for a good brawl. As soon as the newer version of Fighters (Interceptor and Defenders) become available, they replace the older version. When enough new fighters are online, the old ones first go to Coruscant to increase defenses there, and are eventually scrapped to save Command Points when needed as long as there are sufficient defenses avaialble there already. Ships in fleet are manned by Imperial Fleet Regiments. Each fleet, if possible, has an admiral, and for Defend Coruscant, a General. Thoughts on Troop Invasion Fleets and Invasions I build first Galleon's then Star Galleons for "Troop Transport" fleets They explore systems and land troops to unihabited planets. Neutral Systems encountered will have sent to them a diplomat for diplomacy. Early in the game, before the CC-7700 is available, if rebel planet encountered, retreat... By time CC-7700 is in rebel fleets, SHips of the Line composed fleets for "invading" new sectors have been created. When that "step" has been reached, the Ships of the Line go in first as the "Defend Sector" commanded by a Character who has been promoted to Admiral, and either with spec forces or bombardment, planetary defenses are removed, including garrison troops. Troop Transport Fleets (usually having a total capacity of hopefully 90) follow up a few "days" later and assault the planet and each garrison will be 9. When sector is conqured, Troop Transport Fleet moves to training facilty for embarkation of new troops while awaiting next sector fleet to be built. Of course, it is difficult to decribe more specifics since each "game" is different, but this gives yo ua general idea how I have been doing it since the game first came out many years ago. I still enjoy playing it, but the AI has become very predictable (obviously) so it is not as much fun, so playing multiplayer interests me, but in terms of playing multiplayer, I would definitley be considered a "newbie". So for the expert mulitplayer players, what potential flaws do you see, so I might have a slim chance of winning if and when I join the mulitplayer arena? Thanks KDL remember multiplay is much different than playing against ai, you have to react and build strategy against your opponent, which can create quite interesting strategies against masters of the game like budious and skitzo good luck